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Forums - Gaming - Chronicles: Medieval - Mount & Blade has Competition!

Chronicles: Medieval throws you into a sprawling, dynamic sandbox in a brutal and beautiful European medieval world. Begin at the bottom, armed with nothing but grit and will. Earn your name in skirmishes, field battles, and sieges where every fight is a step towards more power. Build your castles, then hold them against those who would tear them down. Dominate the battlefield with ruthless melee actions, gear up, and adapt your tactics to crush anything the fight throws at you. Shape your destiny in a living, breathing realm where every decision echoes through history and every sword swing could change your fate.

Write your story, forge your destiny!

An immersive medieval sandbox 

Enter our vibrant medieval Europe - a sprawling sandbox of unrest, invasions, and alliances. Create your character and experience a path filled with conflict and opportunity. Forge your destiny and rewrite history.

Large-scale battles

Master medieval warfare with skill and strategy. Recruit, train, and lead troops into epic battles. Command historical units like the sharp-eyed English Longbowmen or the devastating French cavalry, issue orders, and fight alongside friends in custom battles. Adapt, react - execute.

Your choices, Your journey

Shape your legacy in a medieval sandbox where every decision matters. Choose power, adventure, or fortune, navigating diplomacy and conflict to create a story uniquely yours. Your path to victory begins here.

A beautiful, evolving world

Experience a stunning medieval Europe crafted with cutting-edge technology. Our game will evolve, shaping itself alongside community feedback into a living medieval playground - where you can write your own story, and no two stories are ever the same.

Finally Mount & Blade has some competition! I hope they can deliver and don't take too long doing it.



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Looks pretty sick! Now just need Total War to get some proper competition lol



You called down the thunder, now reap the whirlwind

Looks promising.

Personally, I'm more excited about this one

due to its physics based combat - I'm big fan of Exanima, and now Half Sword demo is scratching the same itch, and Kinstrife looks like it can be proper RPG with those combat mechanics.

Happy to see that, what can be seen at least in VG RPGs, as somewhat of a legacy of Darklands from 1992, still lives on.



HoloDust said:

Looks promising.

Personally, I'm more excited about this one

due to its physics based combat - I'm big fan of Exanima, and now Half Sword demo is scratching the same itch, and Kinstrife looks like it can be proper RPG with those combat mechanics.

Happy to see that, what can be seen at least in VG RPGs, as somewhat of a legacy of Darklands from 1992, still lives on.

Interesting. I do like my physics, but it can become hard to take seriously when it causes characters to turn into QWOP contestants and such. My favorite medieval combat still running today is Mordhau. If I could combine Mordhau's mechanics with something like Bannerlord's scope I'd be a very happy man. What do you think of Hellish Quart? 



TallSilhouette said:
HoloDust said:

Looks promising.

Personally, I'm more excited about this one

due to its physics based combat - I'm big fan of Exanima, and now Half Sword demo is scratching the same itch, and Kinstrife looks like it can be proper RPG with those combat mechanics.

Happy to see that, what can be seen at least in VG RPGs, as somewhat of a legacy of Darklands from 1992, still lives on.

Interesting. I do like my physics, but it can become hard to take seriously when it causes characters to turn into QWOP contestants and such. My favorite medieval combat still running today is Mordhau. If I could combine Mordhau's mechanics with something like Bannerlord's scope I'd be a very happy man. What do you think of Hellish Quart? 

Yeah, physics based approach does tend to produce some really messed-up things, but, from my POV, it's worth it, given how unpredictable it is, and though, more often than not, beginner unfriendly, when you do master it, you can pull off a lot of things that you can't in combat with fixed moves.

I like Hellish Quart quite a bit, especially that it has both HEMA and realistic modes (well, as realism in VG goes), though I admit I haven't played it nowhere as near as I would like, but my younger son really digs it and plays it a lot, so I have an opportunity to see it in action fairly often. Of course, it is fairly limited with focus on mostly swords and sabres, but it does fit the setting.