By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TallSilhouette said:
HoloDust said:

Looks promising.

Personally, I'm more excited about this one

due to its physics based combat - I'm big fan of Exanima, and now Half Sword demo is scratching the same itch, and Kinstrife looks like it can be proper RPG with those combat mechanics.

Happy to see that, what can be seen at least in VG RPGs, as somewhat of a legacy of Darklands from 1992, still lives on.

Interesting. I do like my physics, but it can become hard to take seriously when it causes characters to turn into QWOP contestants and such. My favorite medieval combat still running today is Mordhau. If I could combine Mordhau's mechanics with something like Bannerlord's scope I'd be a very happy man. What do you think of Hellish Quart? 

Yeah, physics based approach does tend to produce some really messed-up things, but, from my POV, it's worth it, given how unpredictable it is, and though, more often than not, beginner unfriendly, when you do master it, you can pull off a lot of things that you can't in combat with fixed moves.

I like Hellish Quart quite a bit, especially that it has both HEMA and realistic modes (well, as realism in VG goes), though I admit I haven't played it nowhere as near as I would like, but my younger son really digs it and plays it a lot, so I have an opportunity to see it in action fairly often. Of course, it is fairly limited with focus on mostly swords and sabres, but it does fit the setting.