I think your question is a world in itself. Because, if I'm having fun, I just tend to not give up. If the difficulty spike is just made of cheap tricks like unbearable HP limits and spamming for enemies and so, then it sometimes stops being fun and that's when I usually quit. I wouldn't in the past, but now time is much too valuable to not be having fun.
Most recent example I have to illustrate my point: this February I finally decided to play Dead Cells. The difficulty levels rise every time you collect a Boss Cell (BC), and then you play harder levels by accumulating BCs. So, a 0 BC play is your basic initial mode and so on from 1 BC up until you you get to 5 BC. I got to 5 BC, and from the builds you can make (Brutality, Tactics, Survival) the one I enjoyed the most was Tactics (you are more frail, but can kill from a bit more afar, so it is nice to think about the approach in each section of enemies, so taking your time pays off). Like I said, I got to the pretty hard end, getting to 4 BC in about 4 days and another 2 days to get the final one. As far as I could check on Reddit, apparently this was quite fast because of the nature of the game (get to the boss, die, get back to the whole start), but there you get to the ultimate run, "Hell", which is playing the game with all 5 BCs activated. And then there happened a case of very poor optimization, because the strategy I had had for all the previous stages became a real PITA, because the longer you take to clear a given area you are in, the more of spawns of super powerful, repetitive, HP sponge enemies keeps happening, rendering tactics pretty much useless. I pushed up about some good 4 or 5 tries, and gave up because the game was now forcing me to play "Ninja but not Ninja" (as in quick and deadly, but not silent, tactical, and deadly), forcing me to opt for full brutality mode if I wanted to move on. Killed all the fun for me.
Last edited by farlaff - on 09 April 2025