SvennoJ said:
JRPGfan said:
You say that now.... but give it time, and you too will be converted.
In POE seasons usually run 3-4 months. And honestly thats fine. In POE1, your "respec" points are hard to come by.... and expensive to buy as curency, so often times, its cheaper/faster (than farming for it) to just reroll the character.
Once you master the art of running through the campagne it takes like 6-7 hours (if your a godly speed runner type, you can go down to like 3hours). At that point, your at maps and ready to start chaseing endgame and crafting upgrades, and collecting/completeing challenges for free skins and effects (every season has them, so its like a "to-do-list" to challenge yourself with). (if your a newbie, you might take like 13-15hours)
Anyways.... since its always right before the weekend, in those 2days, you typically go 12-16hour of gameplay pr day. People prep meals, and plan sleep ect around new league launchs, and challenge themselves to see how they end up on the ladders rushing through it. After a week or so, typically the upgrade paths are minor ones, and its just more fun to make a new character and do it all again. (maybe you had differnt builds for differnt content options or farming strategies? ect ect)
Anyways 3-4 months is plently long, when most people usually only play their characters like a week or slightly longer before rerolling. The league mechanics are typically added to the game, so POE is huge, theres so many differnt paths of endgame to enjoy that it appeals to many differnt types.
However I feel like most go for completeing the atlas, and doing enough challenges, for whatever skin they are trying to unlock that season. Maybe do a few Ubers?
"So yeah, hopefully something carries over."
Your character doesn't die, but its moved from "whatever this league is" to standard league (graveyard of old characters). Like 99% of POE players, don't care that seasons last 3-4 months, and thats it. When your character is moved to standard, you go on to play the new season, with new mechanics and content. You can recreate your "old" character if you wanted, in the new league.
Honestly I love running the champagne and trying differnt builds. I get some crazy idea, and just go try it out. its part of the charm and appeal of POE, and why it can last so long. Plus every so often, theres new abilities (skill gems) (support gems), changes to acensions, balance changes ect ect. So its often fresh..... and you watch some youtuber (like mathil : https://www.youtube.com/channel/UCnaP100kTBB_WGM9IiF73yw ) Do something silly, and your like "I gotta try that, it looks fun".
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We did make alternate characters in Everquest and WoW, but only 1 or 2 and we always went back playing our main characters, 4 years for Everquest, 3 years in WoW. We briefly tried ranger / witch combo yet both of us weren't impressed by missing out on melee. Hack 'n slash play style without hack n' slash isn't much fun :p. Is the game going to add more melee classes?
But yes, once the campaign is doubled it's a good incentive to play through the story again.
We can't play 12-16 hour sessions anymore! It takes us 2 weeks to run through the 3 Acts. Plus multipayer is fine where it is now, invisible. (Doesn't work in couch co-op, we're always alone until one of us logs in alone) So the whole 'competition' and trade marketplace are moot to us. (We haven't signed up for the trade shop either, needs another account)
Anyway Poe2 lets you rebuild you character at any time (apart from the Ascendancy class I think) so why start over :p I've rerouted our passive trees plenty times, tried different skills from different classes but our play style preferences are pretty firm after 25 years!
One thing we both hate, watching You tubers. Guides are the most I'll look up, my wife isn't interested at all in the 'meta game'. But I assume there will be a lvl limit. We never reached the limit in Everquest since that kept adding more levels, skills, spells, alternate xp and new zones twice a year. That was ideal for longevity but we did have a $13 a month subscription (x2) and 2x new expansion to buy twice a year. Very much opposite to ftp! |
First time around, it might take a few days..... but already now, there's plenty of people running through all 3 acts in less than a day.
That basically the life blood of hardcore mode. (ei. first death = character deleted).
These people get really good at knowing what to do, and what not to do, and what levels of power and resistances you need, and every little trick in the book to cheese the system. (basically "meta" stuff = this is the way, things are done fast and easy)
I'm honestly split on if I like how easy it is to "respec" your character.
Being forced to reroll if you f*** up your skill tree (passive tree), is honestly not that bad, it prolongs the cycle by making choices meaningful and increasing the time it takes to experiment. Which for me, was a huge part of POE1. I liked to try non-meta stuff.
Yes the level limit is 100.
The time it takes to level up and get more experiance, goes up the higher your levels get.
So by the time, your level 94 or so.... getting to level 95, might take more time, than getting level 1 -> 90 did.
Also, if you die, you lose experiance points, prolonging how long that journey to 100 takes.
Throw in the drastic costs of crafting, to reach the very upper limits, and diminishing returns for said price... You run into a point where "your good enough" now.
Ei. its perhaps not worth investing more currency into that character (not all builds, scale equally well).
In poe1, people did ladder/race/league start characters.
These are builds that are "functional" for low currency/items, that get you to endgame.
However once at endgame, they kinda suck.... so you use it to farm abit of currency or find some items... and then do the next character (that scales better), or is suited for the type of endgame farming you want to do. This is why in poe, every season, basically ever single player, has at least 2 characters pr season (minimum).
Maybe you grow attached to one of your characters lateron.... but mostly, its just about building up currency (farming) and finding items.
That is also how hardcore can work... your stash stays with you, reguardless of your character.
So that season, even if your in hardcore, and die, the items you put in there, are still there, for the next attempt at greatness.