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JRPGfan said:

First time around, it might take a few days..... but already now, there's plenty of people running through all 3 acts in less than a day.
That basically the life blood of hardcore mode. (ei. first death = character deleted).
These people get really good at knowing what to do, and what not to do, and what levels of power and resistances you need, and every little trick in the book to cheese the system. (basically "meta" stuff = this is the way, things are done fast and easy)

I'm honestly split on if I like how easy it is to "respec" your character.
Being forced to reroll if you f*** up your skill tree (passive tree), is honestly not that bad, it prolongs the cycle by making choices meaningful and increasing the time it takes to experiment. Which for me, was a huge part of POE1.  I liked to try non-meta stuff.

Yes the level limit is 100.

The time it takes to level up and get more experiance, goes up the higher your levels get.
So by the time, your level 94 or so.... getting to level 95, might take more time, than getting level 1 -> 90 did.

Also, if you die, you lose experiance points, prolonging how long that journey to 100 takes.
Throw in the drastic costs of crafting, to reach the very upper limits, and diminishing returns for said price...  You run into a point where "your good enough" now.
Ei. its perhaps not worth investing more currency into that character (not all builds, scale equally well).

In poe1, people did ladder/race/league start characters.
These are builds that are "functional" for low currency/items, that get you to endgame.
However once at endgame, they kinda suck.... so you use it to farm abit of currency or find some items... and then do the next character (that scales better), or is suited for the type of endgame farming you want to do.  This is why in poe, every season, basically ever single player, has at least 2 characters pr season (minimum).

Maybe you grow attached to one of your characters lateron.... but mostly, its just about building up currency (farming) and finding items.
That is also how hardcore can work... your stash stays with you, reguardless of your character.
So that season, even if your in hardcore, and die, the items you put in there, are still there, for the next attempt at greatness.

We just want to have fun, not manage spread sheets :p

We'll see how far we get. We're already back to running tier 1 maps for fun, don't like the stress of dying in tier 4 maps and losing xp, taking us further apart. We're also skipping most loot, tired of all the calculations involved with upgrading.

We have to find the citadels for quests, no clue where they are and we probably can't take them on anyway lol. So just wandering around the giant end game map without any real aim.

Lost dungeons of Norrath is still our favorite end game content, meaningful rewards you can work towards that didn't take a ridiculous amount of time, running random themed instanced dungeons. Basically how this end game works, but with more attainable smaller yet meaningful goals. (not this bs % stuff)

As long as the action is fun we'll keep playing, the meta game however, not for us.

And yeah it was the same in Everquest, the higher level the longer it takes to level further. That's where the alternate xp came in from the dungeons expansion, smaller goals to keep interested while slowly grinding towards the next main level. (Everquest was very unforgiving, you would actually de-level and lose abilities if you died and lost xp going below 0 in your current level)