LegitHyperbole said: Anyone got the Portal? I completely forgot about that thing, wondering now how the PRO will effect this thing. |
I have a portal but not a pro. Probably won't do much, fidelity is driven by wifi connection.
PS5 PRO | |||
Worth the money | 24 | 34.78% | |
Waste of money | 45 | 65.22% | |
Total: | 69 |
LegitHyperbole said: Anyone got the Portal? I completely forgot about that thing, wondering now how the PRO will effect this thing. |
I have a portal but not a pro. Probably won't do much, fidelity is driven by wifi connection.
Chrkeller said: Have you tried spiderman 2? I ask because the pro is suppose to have much better RT. On the PC, spider 2, RT ultra is such a massive jump. Looks amazing.  |
It already looked amazing, but I also played that in fidelity mode and RT reflections were already great.
Good idea to go swinging around in 60 fps for a bit :)
I just wish VR got a bit more attention. This is Metro Awakening
Except there's no black in VR, it's grey and no HDR in this game made for mobile processors :/
RE8, CotM and GT7 remain the best looking, highest detail games on PSVR2 almost 2 years in.
CyubeVR is pretty detailed as well, got to check out my world with the longer draw distance.
People with PRO's have finally come online with their opinions and despite some disapointment out there It's getting a lot of priase. A great thing has happened in that people are given an excuse to revist the games they own, to dive into their backlog and give games another try or to replay their favourites. I'm not sure that's worth 800 euro but it's something at least and as a new PS5 owner I'm right there with them, feels like getting what I missed out on waiting so long on 9th gen. They are getting me hyped up and ya gotta love it.
Unfortunately from consensus I have gathered, the hypothesis I made in the OP holds largely true apart from a few titles, FF7 Rebirth being one that defies this and is such a blurry game on base PS5 performance that the PRO is showing such drastic improvements that it is noticable at a distance. I'm also surprised to find that, from a glance, there are many, many people in the enthusiast bracket who game with PS5 hooked up to a PC monitor, Idk when this became a thing or if it's a trend at all and just a minority on social media but I think it's quite genius. On a 32" 4k monitor you are getting the absolute best advantage of 4k and it shows in people's reactions to the pro who have this kinda setup ot game in "man dens" where they are really close to a big old TV.
If I were a new PS5 PRO user I'd go straight to reducing distance between the TV and me, I'd go as far as putting my computer chair in the living room so I can whip it out vlose to the TV for games I want to see in their best form. I done this for PSVR for months and it was pretty nice and not nearly as annoying as it sounds, Hell I pull it out every now and then if I have back pain so it'd be no real imposition. Alas, I'm am a little less secure in my decision to skip the PRO and go Slim than I was yesterday but I look at it as I'll have a better PS6 experience, I made my bets and I'm happy out. Happy also for the PRO owners, I thought for sure there would be a lot more disapointment so good to see people getting something from what they paid for and above all else having fun with games.
Someone mentioned on here that the PS5 is doing 50% of what it is capable of, I can't find that comment again but if you're out there how did you come up with the figure and Where's the data?
LegitHyperbole said: People with PRO's have finally come online with their opinions and despite some disapointment out there It's getting a lot of priase. A great thing has happened in that people are given an excuse to revist the games they own, to dive into their backlog and give games another try or to replay their favourites. I'm not sure that's worth 800 euro but it's something at least and as a new PS5 owner I'm right there with them, feels like getting what I missed out on waiting so long on 9th gen. They are getting me hyped up and ya gotta love it. |
I tried being closer to the TV but the fov in the game doesn't change with your fov on the screen. It works on PC since you can set the fov higher. Same for playing flat games on PSVR2, either I shrink the screen making it pointless, or have to deal with a warped fov.
Some games do let you change the though, then you can sit closer. I think Tlou2 has an fov slider, yep under accessibility settings. So I'll be replaying that closer to the TV. In Horizon FW it just felt wrong. Half of the time I already can't see what's going on in combat since it zooms in all the time.
But I guess people get used to it. Also to the opposite as my oldest plays Rust with a way too high fov on a smaller tv. Looks like fish eye lens distortion to me but he likes it.
And you're correct, great excuse to dig up finished games again and get going with DLC I bought yet have been putting off.
(And the PS5 is only doing 20% what it's capable off with Metro Awakening PSVR2. Don't quote me on that, wild guess!)
New draw distance in CyubeVR. I can now see both of my bridges in full detail from the same point. (However still not fully resolved when looking at the other bridge from the first bridge)
Much improved anyway as previously this was the furthest away to fully resolve the bridges
Kayak VR Mirage also got a boost, sharper clearer image now.
Extreme Kayaking: Whitewater VR (no boost) is lagging behind now while before the Pro they looked more on par.
What were their expectations though. It did seem a lot less in demand at my local store. But of course many more people have moved to buying online since the pandemic.
https://www.eurogamer.net/ps5-pro-price-has-not-had-a-negative-impact-on-sales-says-sony-boss
SvennoJ said:
I tried being closer to the TV but the fov in the game doesn't change with your fov on the screen. It works on PC since you can set the fov higher. Same for playing flat games on PSVR2, either I shrink the screen making it pointless, or have to deal with a warped fov. |
Oh, I didn't realise that, I'm unintuitive to POV unless it an FPS and/or super tight like in GoW '18. Most of what I've played on PS5 has actually been great in terms of POV so far. If you go into setting and change the camera sensitivity it can pretty much off set the clautrophic feeling by make it really sensitive. I find slow moving cameras to feel much more sickening and like you said the opposite where it starts to bend the world as the POV is increased... that shit is rough on on the brain.
20% probably true since it's pretty much a port of the quest version from what I can see.
I'll never be able to take DF seriously again after finding out what screens they use for their analysis, these insanely high end PC monitors up real close to the screen. I suppose that makes their job doable but it does not reflect my experience and we have gotten to the point where at distance it really doesn't matter for such small changes. I'll check in for FPS but that's about it.
Skill up with pretty much the same as the consensus I gathered from social media. FF7 Ribirth is best. He's 8 feet from an 80 inch and has issues telling the difference. PSSR give better image quality bit minorly so. Has the same prediction as myself that this will prove worth it when games are developed alongside it.