BREAKING: Sony is shutting down Firewalk Studios, the maker of the recent shooter Concord.
— Jason Schreier (@jasonschreier) October 29, 2024
BREAKING: Sony is shutting down Firewalk Studios, the maker of the recent shooter Concord.
— Jason Schreier (@jasonschreier) October 29, 2024
Sad to see with so many getting laid off. But not a surprise given how much the game bombed.
I'll have an article written up on it in a bit. Currently in line for early voting.
Last edited by trunkswd - on 29 October 2024VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube. Follow me on Twitter, Bluesky, and Threads.
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And their mobile game studio.
https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios/
I just hope the same users who were rooting for Concord to fail don't pretend like they care about these layoffs, or quite frankly, layoffs in general.
The thing is the people that made the game were actually pretty decent (the game itself is polished, plays well ect, from what I heard).
Its just bad choices in character designs, and the price model.... it should have had a much smaller budget, and been a free to play game.
This is like woke DEI interests at play (character designs) and then the upper management (it having a huge budget, and not being free 2 play from the start).
The avg. programmer working there, isn't at fault for that sort of thing.
Like management and people making the choices of these things, are likely the biggest contributors to its downfall.
PotentHerbs said: I just hope the same users who were rooting for Concord to fail don't pretend like they care about these layoffs, or quite frankly, layoffs in general. |
For me, it was more about the Games as a service, thing.
I don't like Sony wasting time and money, on these projects.
Why? because these games don't appeal to me. I want smaller in scope, linear, story focused games. Throw in some RPG elements? I'm happy.
I wouldn't even necessarily say I was rooting for it to fail.
And yes, layoffs sucks.
Somehow its always the "little guy" that suffers the most too.
Like the management team, are probably gonna find places again and get another go at a game.
Meanwhile the avg joe smoe, programmer that did a great job on this game, is getting laid off, because of things outsides his/her control.
Good games, need good heads leading teams.
Bad people at top, leads to projects like this.
And it erks me, that those types usually don't suffer nearly as much as the little guy does, when stuff goes bad.
Then you going "dont pretend they (you) care...." bla bla bla.
Yes I do, and yes I still rather they did something else.
Ive been without a job for abit, its not great.
I dont want others losing their jobs.
And I still rather see sony spend their time and energy on other stuff.
If anything positive can come from this, its that maybe sony listens to its consumer base, and looks at what went wrong with concord.
Hopefully they don't take it as a reason to keep trying at it.
We don't need all these online multiplayer competitive shooters, markets crowded as is.
Insane to think it took just 5 months to go from the games initial SoP showcase to studio closure. That has to be some sort of record.
I don't feel any pity, the developers did a horrible job
Wow. Didn’t expect Sony to actually close down the studio…am I just uninformed, or I don’t believe there’s much precedent for Sony closing studios upon receiving a single fail? (I know somebody gave an answer on here a few months ago, tho forgot what it said.) Sony closes studios, but never after a single blunder. Granted…this was a rather catastrophic blunder that cost Sony nearly half-a-billion (in USD), though my point still stands.
Sad to see the studio close, especially for all the devs involved who will now be without a job.
Last edited by firebush03 - on 29 October 2024I would love to see a real, in-depth post-mortem on Concord one day. It would probably be good for the industry, too. Like, what were the thought processes all the way down the line, including Sony and the senior management of Firewalk? Why did the game take so long to create? Who are the people ultimately responsible for this cascade of awful decisions?
And I really, really hope that the executives involved weren't able to avoid the fallout. That would be an absolute travesty.
jvmkdg said: I don't feel any pity, the developers did a horrible job |
brother have some empathy lol. Did one of the devs kill your pets or smth?