The thing is the people that made the game were actually pretty decent (the game itself is polished, plays well ect, from what I heard).
Its just bad choices in character designs, and the price model.... it should have had a much smaller budget, and been a free to play game.
This is like woke DEI interests at play (character designs) and then the upper management (it having a huge budget, and not being free 2 play from the start).
The avg. programmer working there, isn't at fault for that sort of thing.
Like management and people making the choices of these things, are likely the biggest contributors to its downfall.
PotentHerbs said: I just hope the same users who were rooting for Concord to fail don't pretend like they care about these layoffs, or quite frankly, layoffs in general. |
For me, it was more about the Games as a service, thing.
I don't like Sony wasting time and money, on these projects.
Why? because these games don't appeal to me. I want smaller in scope, linear, story focused games. Throw in some RPG elements? I'm happy.
I wouldn't even necessarily say I was rooting for it to fail.
And yes, layoffs sucks.
Somehow its always the "little guy" that suffers the most too.
Like the management team, are probably gonna find places again and get another go at a game.
Meanwhile the avg joe smoe, programmer that did a great job on this game, is getting laid off, because of things outsides his/her control.
Good games, need good heads leading teams.
Bad people at top, leads to projects like this.
And it erks me, that those types usually don't suffer nearly as much as the little guy does, when stuff goes bad.
Then you going "dont pretend they (you) care...." bla bla bla.
Yes I do, and yes I still rather they did something else.
Ive been without a job for abit, its not great.
I dont want others losing their jobs.
And I still rather see sony spend their time and energy on other stuff.
If anything positive can come from this, its that maybe sony listens to its consumer base, and looks at what went wrong with concord.
Hopefully they don't take it as a reason to keep trying at it.
We don't need all these online multiplayer competitive shooters, markets crowded as is.