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Forums - Gaming Discussion - How important is difficulty to you in games?

 

Difficulty is...

Very important 8 30.77%
 
Mildly important 6 23.08%
 
I've no preference 4 15.38%
 
Not really important 4 15.38%
 
Not important at all 4 15.38%
 
I only play the easiest option. 0 0%
 
Total:26
IcaroRibeiro said:
Dante9 said:

I always play on normal difficulty. If the devs say that this is how the game was designed to be experienced, why would I go against it?
In some games you don't even get to pick, so there's no room to even question it.

Sometimes the game is designed on Hard Mode and they actually dumb it down on Normal mode. In Fire Emblem since Awakening is very much clear "Hard" is the actual designed difficulty, with "Normal" is the easy difficulty 

Exactly. Happens all the time now, I don't think it's that they dumb it down though I think it's that they genuinely judge gamers to be less proficient than most are. You can see this with the NPCs giving tips in Ragnorok to the most basic of puzzles before the player even has a chance to think. They think the average gamer is that stupid or their QA team failed them miserably. 



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LegitHyperbole said:

Have you tried Rally games? They are a fantastic example of how to handle difficulty in a driving game which is a genre that has the absolute cheapest difficulty settings imaginable with things like rubber banding or just slowing and speeding up cars with no nuance to the AI behaviour. The difficulty in Rally games comes from your ability to focus and get in a flow state, it's a magical experience to play at a high difficulty even if you have to slowly raise the difficulty bit by bit until you get there, nothing changes to the game but the speed you manage to take the game on at and damaging your car less to beat the decreased time.

I've played several, favorite being Colin McRae 2005.

What bothers me about rally games is that in major game modes you're racing against randomized numbers. If you finish on same seconds, it's complete matter of luck whether you win or lose.

Xpand Rally wasn't the best game, but it was a great experience in difficulty. The game has Arcade mode and Simulation mode, basically same thing on different settings. But having played the Arcade, starting Simulation you suddenly have to learn to drive much better, staying on the road as you can't take much wear.

But I don't think I often get flow state in rally (compared to track racing) because it's less exact and precise. In rally there's extremely rarely a feeling of "perfect" driving, it's more of making as small mistakes as possible. Although the co-driver sound does give focus.



Kaunisto said:
LegitHyperbole said:

Have you tried Rally games? They are a fantastic example of how to handle difficulty in a driving game which is a genre that has the absolute cheapest difficulty settings imaginable with things like rubber banding or just slowing and speeding up cars with no nuance to the AI behaviour. The difficulty in Rally games comes from your ability to focus and get in a flow state, it's a magical experience to play at a high difficulty even if you have to slowly raise the difficulty bit by bit until you get there, nothing changes to the game but the speed you manage to take the game on at and damaging your car less to beat the decreased time.

I've played several, favorite being Colin McRae 2005.

What bothers me about rally games is that in major game modes you're racing against randomized numbers. If you finish on same seconds, it's complete matter of luck whether you win or lose.

Xpand Rally wasn't the best game, but it was a great experience in difficulty. The game has Arcade mode and Simulation mode, basically same thing on different settings. But having played the Arcade, starting Simulation you suddenly have to learn to drive much better, staying on the road as you can't take much wear.

But I don't think I often get flow state in rally (compared to track racing) because it's less exact and precise. In rally there's extremely rarely a feeling of "perfect" driving, it's more of making as small mistakes as possible. Although the co-driver sound does give focus.

Well the idea is to get good enough that your mind and automatically listens to the void driver and your hands obey without effort or thought. It takes a long time to get there and slowly increasing speed and difficulty until you're proficient. Recently I played Dirt 4 and it took me like two dozen hours before even returned to that point which I achieved with Dirt Rally a few years ago which took around 200 hours + but that was a much more difficult designed game. Everytime I go back to a Rally game it takes many, many hours to get into the flow state but I assure you, you will eventually hit a point where your body is doing the work and your mind is stuck in a state of zen.