bonzobanana said:
curl-6 said:
On the other hand though it has full rate reflections (they are 15fps on PS4) and has the same target resolution of 1080p. GRID also isn't leveraging several of Switch 2's key advantages over last gen in that it doesn't make use of DLSS or raytracing, relying instead on just brute forcing it. Online missing is unlikely to be a power issue; it was also missing from the same developer's port of GRID Autosport on Switch 1 at launch but was added later at no cost. These are almost the exact same arguments I can see you made against Need For Speed on Wii U on DF over a decade ago btw, you seem kinda hung up on this line of thinking. |
That's a bit weird that you have searched so far back to try to find something to fault my viewpoint but have not actually come up with any criticism of that point except I'm sort of hung up on it. I was really comparing the portable version on Switch 2 because the Switch 2 is claimed to be a portable console as powerful as PS4 so obviously I'm comparing to portable performance not docked and there the Switch 2 is massively scaled back. Handheld performance mode: 684p to 828p resolution, targets 60 FPS Handheld battery saver mode: around 540p, 30 FPS Handheld balanced mode: 540p to 864p, 40 FPS Handheld graphics: 792p to 1080p, 30 FPS All of these portable modes have volumetric lights off, trackside SSR on for handheld balanced and handheld graphics Handheld performance mode seems to be in the 40s and 50s often, but hits 60 FPS in lighter moments. This is less of an issue because of the VRR support
We already know the Switch 2 panel is very slow with a very slow response time and DLSS also introduces more input lag so for a fast moving game like this DLSS would be a terrible option combined with the very slow panel for portable gameplay. The Switch 2 portable version is missing many graphic features present on PS4 and Xbox One. As for Grid Autosport on Switch 1 getting online it was clearly a struggle to optimise the game to achieve that and there has been no announcement that the Switch 2 version of Grid Legends is getting one at all. GRID Autosport is a game of the previous generation with versions for PS3 and 360. Networking data was processed by the cell processors on PS3 and on the Xenon CPU on 360. I guess this is relevant because despite both having more CPU resources than Switch 1 it still meant networking and online play had more cost to those systems. Docked mode on Switch 2 I guess is more comparable to PS4 Pro or Xbox One X and Xbox One X for example is close to 4K with 60fps and decent graphics features too plus enhanced textures. However even the docked version of Grid Legends is far inferior to the standard PS4 simply because of the lack of decent controls, strong rumble and no online features. Just playing the game with standard car AI competitors is not the same as playing it against real competing drivers. When you have gotten good at the the game its nice to take it to the next stage of challenging gameplay against online opponents. https://www.youtube.com/watch?v=e21gyj8W9Y4 |
I didn't search for it actually, I'm been a DF reader for longer than that and it's just hard not to notice that you're still copy-pasting the same arguments.
And it isn't "massively" scaled back, the only real confirmed differences in portable graphics mode are that volumetric lights are off and shadows aren't animated, but on the flipside reflections are running at twice the refresh rate.
The fact you're going off topic to the point of bringing up stuff like your personal controller preference just comes off as obsessive downplaying on your part.
There is zero evidence that the multiplayer not being there at launch is a power issue.