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Forums - Gaming Discussion - 1994, Game of the Year

 

1994, Game of the Year

Tekken 2 2.17%
 
Doom II 2 2.17%
 
Warcraft 3 3.26%
 
X-Com 2 2.17%
 
Sonic 3/Sonic and Knuckles 5 5.43%
 
Donkey Kong Country 18 19.57%
 
Earthbound 6 6.52%
 
Final Fantasy VI 21 22.83%
 
Super Metroid 29 31.52%
 
Other (please specify) 4 4.35%
 
Total:92
SvennoJ said:

Has the split between console and PC ever been this one sided before?
I see 84% went to console only games (at release) (not counting other) and it certainly wasn't a weak year for PC releases.
The SNES really hit top popularity in 1994, even though at that time I didn't even know a single person with a SNES. (Just wasn't popular where I lived in Europe)

That's still just stunning to read!  It makes perfect sense, since I know console gaming didn't really take off in Europe until the PlayStation came around, but it still just sounds so strange to me. No Super NES owners at all. Wow.



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Jaicee said:
SvennoJ said:

Has the split between console and PC ever been this one sided before?
I see 84% went to console only games (at release) (not counting other) and it certainly wasn't a weak year for PC releases.
The SNES really hit top popularity in 1994, even though at that time I didn't even know a single person with a SNES. (Just wasn't popular where I lived in Europe)

That's still just stunning to read!  It makes perfect sense, since I know console gaming didn't really take off in Europe until the PlayStation came around, but it still just sounds so strange to me. No Super NES owners at all. Wow.

Nintendo games were very expensive where I lived (The Netherlands) while PC, C64, Amiga 500, MSX games were basically 'free' thanks to rampant piracy. Copy parties were shamelessly promoted everywhere. Whole events where everyone dragged their PC or Amiga to the event just to copy each other's games.

Playstation games were a lot more affordable thanks to CDs. Nintendo games also suffered from PAL conversion, or rather not converted, running slower (50hz) and with black bars (more lines in PAL 576 vs NTSC 480). You could buy imported Nintendo games as well, but those were 3x as expensive as Playstation games. The compomised PAL ones still 1.5x as expensive.

PC games also got all the shelf space with their extravagant boxes and were cheaper than console games in general. SNES was around, just expensive and compromised. Nintendo had no love for Europe :/



The_Liquid_Laser said:
SvennoJ said:

I feel the same for Warcraft sitting at 2 votes. However with a lot of PC games, first one created the word of mouth, second one got the sales and popularity, Plus PC was still niche in the 90s compared to the popularity of consoles. Which was kind of a good thing as it allowed a lot more original games to flourish instead of already gravitating to certain templates and long lines of sequels. Those were there too of course, Ultima, Might and Magic and other long running series.

Earthbound might as well have suffered from the already so well established franchises on SNES. Metroid had already made a name on NES and GB, with the 3rd game having learned a lot already and creating a great platformer on SNES. And thanks to its sprite based graphics it aged a lot better than many early 2.5D / 3D games. But indeed, Earthbound showed that RPGs are so much more than just suited to fantasy settings. Yet in the end, pioneers are rarely rewarded as well as refined sequels and spin offs.

What I hear you saying here is that Nintendo needs to localize Mother 3.



SvennoJ said:
Jaicee said:

That's still just stunning to read!  It makes perfect sense, since I know console gaming didn't really take off in Europe until the PlayStation came around, but it still just sounds so strange to me. No Super NES owners at all. Wow.

Nintendo games were very expensive where I lived (The Netherlands) while PC, C64, Amiga 500, MSX games were basically 'free' thanks to rampant piracy. Copy parties were shamelessly promoted everywhere. Whole events where everyone dragged their PC or Amiga to the event just to copy each other's games.

Playstation games were a lot more affordable thanks to CDs. Nintendo games also suffered from PAL conversion, or rather not converted, running slower (50hz) and with black bars (more lines in PAL 576 vs NTSC 480). You could buy imported Nintendo games as well, but those were 3x as expensive as Playstation games. The compomised PAL ones still 1.5x as expensive.

PC games also got all the shelf space with their extravagant boxes and were cheaper than console games in general. SNES was around, just expensive and compromised. Nintendo had no love for Europe :/

Wow, that really does sound different from what I experienced growing up! Kinda cool too. Copy parties?

I remember video games in general feeling a lot more expensive than now. People today gripe about games costing $70 in U.S. money. $55 to $80 was a standard price range for Super NES games in the mid-90s; the difference being that that was nearly 30 years of inflation ago. In today's American money, that would be equivalent to like $120 to $150 per game. And that's before the infamous Texas sales tax. I suppose many in today's generation don't remember that because their parents were buying their games back then if they were even alive yet.



Jaicee said:
SvennoJ said:

Nintendo games were very expensive where I lived (The Netherlands) while PC, C64, Amiga 500, MSX games were basically 'free' thanks to rampant piracy. Copy parties were shamelessly promoted everywhere. Whole events where everyone dragged their PC or Amiga to the event just to copy each other's games.

Playstation games were a lot more affordable thanks to CDs. Nintendo games also suffered from PAL conversion, or rather not converted, running slower (50hz) and with black bars (more lines in PAL 576 vs NTSC 480). You could buy imported Nintendo games as well, but those were 3x as expensive as Playstation games. The compomised PAL ones still 1.5x as expensive.

PC games also got all the shelf space with their extravagant boxes and were cheaper than console games in general. SNES was around, just expensive and compromised. Nintendo had no love for Europe :/

Wow, that really does sound different from what I experienced growing up! Kinda cool too. Copy parties?

I remember video games in general feeling a lot more expensive than now. People today gripe about games costing $70 in U.S. money. $55 to $80 was a standard price range for Super NES games in the mid-90s; the difference being that that was nearly 30 years of inflation ago. In today's American money, that would be equivalent to like $120 to $150 per game. And that's before the infamous Texas sales tax. I suppose many in today's generation don't remember that because their parents were buying their games back then if they were even alive yet.

I had to pay for my own internet and phone bill as well. I played Everquest from 1999 on, first on dial up. So that was $9.89 a month originally for the EQ subscription (989 studios publisher), paying for ISP access (35 guilders a month), plus paying local phone costs which Everquest drove up to avg 200 guilders a month. Then you had to buy the expansions separately as well. So about $1,400 a year to play Everquest before expansions. $2,380 in today's money.
Plus I was playing on a 9,000 guilder PC at the time. About $4,000 back then, now $6,800.

But it was all possible because I got a good job while still living in cheap accommodations right out of university. My living costs were 10% of my gross income. My rent was 300 guilders a month ($136 at the time) including utilities. I didn't have much though, but enough to play games in!

Btw I always find it funny Americans complaining about sales tax. It was 19% for us in 1999, nowadays it's 21% in Europe! I live in Ontario now where it's 13%. But I also remember getting 6.5% interest on my standard bank account back then...

There are still some people keeping the tradition going


Most screens had this running




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SvennoJ said:

I had to pay for my own internet and phone bill as well. I played Everquest from 1999 on, first on dial up. So that was $9.89 a month originally for the EQ subscription (989 studios publisher), paying for ISP access (35 guilders a month), plus paying local phone costs which Everquest drove up to avg 200 guilders a month. Then you had to buy the expansions separately as well. So about $1,400 a year to play Everquest before expansions. $2,380 in today's money.
Plus I was playing on a 9,000 guilder PC at the time. About $4,000 back then, now $6,800.

But it was all possible because I got a good job while still living in cheap accommodations right out of university. My living costs were 10% of my gross income. My rent was 300 guilders a month ($136 at the time) including utilities. I didn't have much though, but enough to play games in!

Btw I always find it funny Americans complaining about sales tax. It was 19% for us in 1999, nowadays it's 21% in Europe! I live in Ontario now where it's 13%. But I also remember getting 6.5% interest on my standard bank account back then...

There are still some people keeping the tradition going


Most screens had this running


Hahaha...IIRC, was the slogan Maraude it Professional, or something like that?



HoloDust said:

Hahaha...IIRC, was the slogan Maraude it Professional, or something like that?

Yep, you can buy the T-shirt now lol
https://www.zazzle.com/x_copy_maraude_it_professional_t_shirt-235745529971199641

'Copy protection' back then was using the boot sector in such a way that you couldn't just copy the files or data and it would still work. But X Copy and similar for DOS got around it by making exact carbon copies, sector by sector.



What an amazing year for games. So many favourites released that year.



My choice here is Super Metroid.

I don't have much to say about it, but on top of being a very well made and fun game, it went on to inspire a lot of other great games that I ended up enjoying.

Kaunisto said:

But I really have only two options: FF6 and Live A Live.
FF6 is my favorite of the ones I've played (8 first). It certainly is the most iconic of all these.
And I hate to throw my vote to an obscure Other that'll likely get no second vote.

But my sincere opinion is that Live A Live is the best JRPG ever (with possible exception of Phantasy Star 1, but that's personal nostalgia), I have to vote that. Modern consoles are getting versions for a reason.

I was wondering why I don't recall ever hearing about this game back in the day. Guessing maybe it didn't release outside of Japan, and looking it up, that seems to be the case.
Although I was aware of many other critically acclaimed Jp only titles (and played a few) so it seems this one flew under the radar of many people as I don't recall it ever being brought up in coversations or Top JRPG lists, etc.

Definitely a game I want to try out some day.

Jaicee said:

1994 to me was one of the biggest standout years in the history of this medium and it's one I feel very strongly about because it includes two of my all-time favorite games. Let me start out with a little bit on what made those two games so special to me if I can:

Super Metroid received my vote in this thread. It's also going to be my pick for best game of the decade and ranked fifth last year on my list of all-time favorite games. I replay it every year and it never seems to lose its impact on me no matter how much it ages. It's an embarrassment of commercialism that this game wound up being among the worst-selling entries in the Metroid franchise. Today it's among the very most respected and few other games can be said to have inspired so many other titles. That right there is the textbook definition of a cult classic.

I've already shared a lot of thoughts about Super Metroid at length on several other threads and main page commentaries before, but my most detailed so far can be found here for those interested. To add some contextualization though, Super Metroid came out in April of 1994, early on in the year, at a time when I was in a very, very dark place, feeling quite alone in the world. Something about the depth of the isolation, the subtle but gnawing sense of fear, that this game's atmosphere conveyed in its varied strokes and degrees and the way these shifted so organically from one to another as you traveled to its different areas, felt relatable to me at that moment in time in a way that I struggle to even put into words here. It felt like this was my world -- my inner world -- in all of its nuances, full of secrets stored everywhere that could help me, and conquering the challenges of Zebes felt like mastering that world of mine; like finding a sense of hope that my own newfound, all-pervading sense of emptiness, hopelessness, and fear could be conquered. With help. And that last note is what separates Super Metroid from even Metroid Prime in my personal opinion. There's a scene near the end of the game where...

-Snip-

Seeing as you have Terra as your avatar, I was looking for your post to see if you'd chose something other than FF6. And I see you did, for understandable reasons.

While I've played several games I'd describe as formative experiences, I think I only played one game that helped me take my mind of things when I really needed to, and that was Persona 3.
I don't remember particularly identifying with a character in any game, but in that case the main character being a silent protagonist did add a bit to the immersion of being in that setting and forgetting about my real life setting.

I have a question though. How much of what you described in your post did you see in Super Metroid and FF6 at the time?
Because I only played FF6 once (in 2001), and I pretty much took in everything about the story at face value, and don't remember pondering the meaning behind character's action and motivations, etc.

Perhaps as a result, FF6 didn't make a strong impression on me. I had a friend who had it as their favorite game at the time, and I played it for that reason.
But what I got out of it was a good FF game that didn't really stand out much compared to the ones I had already played. I liked Celes quite a lot in terms of design, but sadly I don't remember much about her story. I think my only real negative opinion of the game was disagreeing with how Kefka turned out in the 2nd act.

I thought he was a very interesting and menacing villain before that.
And due to how the story had shaped up until that point, I expected the showdown with him to involve a confrontation of ideals.

*FF6 Spoiler*

Spoiler!
But at that point he was just a mindless shell of his former self, as I recall. So it didn't feel like a satisfying confrontation to me.

 
But I do want to go back and replay the game again at some point and see if I feel differently about certain things now.

Last edited by Hiku - on 12 October 2023

SvennoJ said:
Jaicee said:

Wow, that really does sound different from what I experienced growing up! Kinda cool too. Copy parties?

I remember video games in general feeling a lot more expensive than now. People today gripe about games costing $70 in U.S. money. $55 to $80 was a standard price range for Super NES games in the mid-90s; the difference being that that was nearly 30 years of inflation ago. In today's American money, that would be equivalent to like $120 to $150 per game. And that's before the infamous Texas sales tax. I suppose many in today's generation don't remember that because their parents were buying their games back then if they were even alive yet.

I had to pay for my own internet and phone bill as well. I played Everquest from 1999 on, first on dial up. So that was $9.89 a month originally for the EQ subscription (989 studios publisher), paying for ISP access (35 guilders a month), plus paying local phone costs which Everquest drove up to avg 200 guilders a month. Then you had to buy the expansions separately as well. So about $1,400 a year to play Everquest before expansions. $2,380 in today's money.
Plus I was playing on a 9,000 guilder PC at the time. About $4,000 back then, now $6,800.

But it was all possible because I got a good job while still living in cheap accommodations right out of university. My living costs were 10% of my gross income. My rent was 300 guilders a month ($136 at the time) including utilities. I didn't have much though, but enough to play games in!

Btw I always find it funny Americans complaining about sales tax. It was 19% for us in 1999, nowadays it's 21% in Europe! I live in Ontario now where it's 13%. But I also remember getting 6.5% interest on my standard bank account back then...

There are still some people keeping the tradition going


Most screens had this running


Fun to read.

You are older than me so you remember this all much better than I, and the Amiga was before my time altogether, but even I still have some vague memories of how it was a little like this from when I was a child a little later.

Also, 300 Guilders rent including utilities.. I know you've been away for a while now but let me tell you, today you couldn't even rent a closet without utilities for that kind of money!