https://www.gamesindustry.biz/playstation-to-acquire-aaa-multiplayer-developer-firewalk-studios
>Firewalk was set-up in 2018 as part of ProbablyMonsters (a collective of AAA game developers). It was formed by a number of Bungie veterans, including studio head Tony Hsu (previously general manager and senior vice president of Destiny at Activision) and game director Ryan Ellis (previously creative director at Bungie). It now boasts almost 150 employees.
https://blog.playstation.com/2023/04/20/welcoming-firewalk-studios-to-the-playstation-studios-family/
>Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people. Our goal is to deliver those shared moments of joy to players around the world.
Building a new studio at scale has been an incredibly exhilarating and relentlessly daunting task. Fortunately, we’ve been supported by great partners throughout – ProbablyMonsters helped turbocharge us in setting up the studio, and Sony has been supporting our project and our creative vision from the beginning.
So 150 employees, a lot of Bungie veterans
Kind of an average sized PlayStation Studio. About the size of Sony Bend / Sucker Punch.
Been working on the game for about 5 years. So one would hope it's well on its way to being released.