So in other news, I got around to finishing up TLoU2 Remastered in Chronological mode. SPOILERS obviously:
Firstly, this mode isn't actually quite what some of you wanted regarding game progression. While it is true that you switch between Ellie and Abby, this mode does put cutscenes/ gameplay segments into a timeline on when they happened (more or less, because many cases these overlap or certain segments technically over extend). It's also important to note that it;s just a simple rearranging: not more was done to try make it as true to a scheduled timeline, because I imagine that would've been more work than was necessary.
That said, while I enjoyed experiencing the game this way, it doesn't quite work.
- From a chronological perspective, the impact of many scenes are misplaced. Of of the more important ones is towards the end of the game where you learn more about the night just before the snowy gameplay segments. It's a crucial scene, that thematically serves its purpose later in the game. But in this mode, it's one of the first story moments you encounter. It's nonetheless interesting to experience it early on, because it makes things a little clearer to the player.
- The Hospital sequence in particular actually is quite negatively affected by this. Abby gets to the hospital first, but originally you play it via Ellie first. When you play this segment, you get to explore the opening sections of the area, when you don't with Abby (you skip this after she is caught). One of the first items you pick up mentions the bottom floors being cordoned off. The expectation a player has coming to the hospital is that it's entirely a Wolves base, but this message suggests this isn't the case: there are areas roaming with infected that they don't even visit. Later on when you chase Nora you enter these areas, and realise they the Wolves very clearly do not explore this area and that there are infected area. Cut to Abby, how more can this escalate? Well, it does quite grandly so with the whole segment leading up to the Rat King and the fight itself. In chronological mode, these are flipped around: you get the major escalation here and then it only deescalates when you play as Ellie.
But on top of this, you also get the character switching, and this doesn't work either for the overall experience:
- Firstly, you get the above sequence: switching just means that you experience the day as Ellie, only to immediately go back in time to experience that same location (albeit different) from Abby's POV. That would be kind of jarring.
- The lead up to the hotel actually loses a lot of momentum as well. When you're playing as Ellie, you learn of the Scars. But you don't know anything about them. Your first encounter is in the woods, and it's one of the best sequences in the game. You get hit by a bow and arrow (players of the first game would connect this weapon with Ellie) after not seeing an enemy with one the entire time to this point. You learn the arrow bleeding mechanic. You're then swamped by an enemy that you've never seen who are also randomly whistling. It's incredibly unsettling, and that only heightens the experience. With character switching, this entire sequence is diminished because Scars are a the common enemy for Abby. You see them in her Day 1 experience. You see them with arrows, you hear them whistling. This makes sense for Abby but also the player at this point because you would've experience them first as Ellie when they are brand new to you.
- And lastly, and this is maybe on me: but I felt it very exhausting constantly switching between Ellie and Abby. The game basically has 3 main arcs going for it, the one with Ellie, the one with Abby and then the final Santa Barbara part. The problem with constantly switching is that you're basically running through 2 story arcs at the same time, and it feels like it takes a very long time to reach different checkpoints of those arcs. For some reason, this Chronological playthough felt longer for me to get through even though it was easily 1/3 if not more shorter. I've seen complaints about how the story abruptly ends after Ellie for you to go back and play as Abby, but imagine that happening multiple times before reaching that part in the story.
All-in-all, Chronological mode is fun. And I am glad I played it. But it only makes it more obvious to me how much better the original structure actually is.









