Just finished Callisto pProtocol, including the 3 hardcore trophies. Overall, I thought it was a fun game and I really enjoyed it. I did 4 playthroughs in a row, immediately beginning the next one as I finished the game.
The story is sees your protaganist trying to escape an prison that is overrun with zombie like creatures. For the most part, the story is serviceable, but it definitely falters in 2 core ways:
- There's a mysterious group behind the events (like you didn't see that coming), but their utility in the story is so minimal that it may as well not even exist. I guess they wanted a sequel, but the story would've been better served having the villian character just have their arc in this game with the idea that perhaps there were bigger things in play. There's just not enough here to justify the addition into the story.
- Thematic elements: a big part of the story is Jacob coming to terms with his own guilt for certain actions. But there's no underlying theme for this throughout the game to give it more poignancy. It's clear that this is something all the characters you meet share, but the lack of explorationg outside of Jacob means the idea falls flat. There's an interesting story here, but it's never tapped into.
I do want to give a special shoutout to Josh Duhamel: I actually think he sells the character of Jacob very well with voice acting that sounds largely very believable. I hope he does more game VA actually. Too bad he won't be doing more of Jacob: end of the day I really liked the character even if he's not that complex.
That said, gameplay is the element that gets the most criticism. I never played the launch version so I know a lot of things were changed to make it more managable: that is that melee enemies attack you 1 by 1. Ok, this is not entirely true, there are still moments where another enemy will attack you and honestly, it sucks when it happens because the combat isn't designed around this. If there had been more utility for firearms and the gravitational glove, then yes it could've.
But that doesn't mean that combat is bad per se. If you're willing to meet it half-way I think there's a lot of fun to be had. The core gameplay loop is that you dodge/ block enemy attacks, and then attack them. Firearms can be used sparingly when needed, but are mostly reserved for finishing off melee combos. The glove is designed, imo, for positioning more than anything else. In many parts of the game, but not all, there'll be these spikes on the walls. To really mow through enemies, you should be using these for insta-kills. This can be done with a melee combo that knocks the enemy back, or by using the gloves to throw an enemey/ or at least position them for a melee attack.
I think once you figure this out, even hardcore mode is manageable and not nearly the chore some ppl make it out to be. The chances of you only killing enemies bit just hitting them with your baton is not overly common.
Even though I enjoyed the combat, I do feel that more scenarios that allowed for gun combat would've been a blessing. This could've been in a setpiece moment, or perhaps adding more enemy variety (inmates or even prison wardens) that fight differently to the zombie creatures. I mean, there's def room for improvement here, but like I said: i enjoyed the combat and the rhythm of it all and am glad it has a unique feel over every other 3rd person action game.
I'm probably very much in the minority here, but if you grabbed the game off PS + I actually do implore you to give it a go. If you go in with the expectation that it should be Dead Space (closest comparison) then you're in for a bad time. But if you allow it to just be it's own thing, it work out better for you.
Not gonna lie, I may end up buying the expansion DLC when it goes on sale again even though I don't own the game. I'm kinda itching to play some new content lol