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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

epicurean said:
G2ThaUNiT said:

Yeah I would say 2 years out sounds about right. 5-6 years is pretty standard now. In Naughty Dog's case, it was a very sizeable team that was working on Factions 2 that worked on it for years, but now that it's cancelled, they're retooling the team to work on something else. Not to mention, Naughty Dog also worked on TLOU 1 and 2 for PS5, which of course took resources to make.

In Bend's case, I expect to see what they're working on next year. Timing about lines up for a AAA open world game that they're supposedly working on, seemingly with a live service aspect to it.

But these games now cost hundreds of millions of dollars to make and thousands of people working on them. We are the point where a single studio could make only 1 new AAA game in a single console generation. It's mainly why Sony is so reliant on all these remasters. To fill in the gaps. That's also a big reason why implementing AI into development is something many companies are wanting to take advantage of to shorten dev times and budgets.

This was always going to be the end result in the chase of photorealism and bigger and better. That's also why I REALLY want Astro Bot to succeed. A small team overall with a modest budget and took only 3 years to make. 

So, is it mainly the graphics that caused the more than doubling it takes to put out new games? They also all seem to have larger teams, and I was under the impression Naughty Dog and other large studios were working on more than 1 game at a time (Insomniac has done Miles/Ratchet/SM2 all in the first 4 years of the PS5). I feel like something went very, very wrong. Probably the push for live service in all the studios. 

I dont think people in the PS3 era were saying "We need more complex games!" I know I wasn't. I like better graphics, sure, but I've been taken aback by the delay in Sony's first party output.

That definitely is a major contributing factor. The higher the fidelity, the more labor required. Games also have to have detailed environments, smooth animations, and unique assets for every level. All of that effort takes time.

Studios are only so large too. Naughty Dog has less than 500 employees total IIRC, so there's also a lot of outsourcing and bringing in additional studios to help development, which takes time to setup. Naughty Dog in particular has been working on more than 1 game. It was TLOU 1 and 2 remasters, PC ports, and Factions 2. Which we know the latter didn't pan out that well. The push for live service has definitely set some things back it seems for some PS studios. 

Insomniac certainly has been the exception to the rule. They were able to release 10 games during the PS3 generation alone. Maybe they're just really good at planning everything out. But Ratchet & Clank, as well as Miles Morales were much smaller games compared to Spider-Man 1 and 2. So that may have been a contributing factor. 

But it does seem to be an industry wide issue that has led Jason Schreier to make this comment back in January 2023



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Firewalk is in a very precarious position. 

1.) Making a different game would be a lot of time and money for a second chance at rolling the dice. Even if they miraculously get a game out in like 4 years, that'd end up being like 1 game in a decade, (depending on how you count that timeline.) And their biggest claim to fame is making one of the biggest AAA failures. It's not like ND, where they can just throw up their logo and people are interested. 

2.) Supporting another studio doesn't feel likely. Firewalk is in one of the most expensive areas of any studio. I think only Naughty Dog is in a more expensive area. The cost per person is very high. 

3.) Shutting down the studio seems like the most likely path, and that's incredibly unfortunate.



G2ThaUNiT said:

And to that point. It would've been great if Sony had a major AAA exclusive first party game ready to launch to show off the Pro.

Lego Horizon and Until Dawn launch around the same time. That's just what happened to be ready for Pro launch.

I don't think it matters that there's no other game ready for the Pro's launch. That is out of their control. Pro is just a new SKU, literally anything launch this holiday is fine.

epicurean said:

Days Gone or Gravity Rush REMAKE'S (not remastered) would get me to open my wallet. Horizon/GoW would not. There is no reason to remaster those games. How is it that Naughty Dog and Bend dont even have anything to SHOW at this point? Neither has had anything this gen (maybe media molecule as well?). Can they really be more than 2 years out? Are they going to skip the PS5 entirely? Its becoming a joke at this point. This is MS during the xbox one crap all over again.

Honestly, until these games are formally announced, I'm not sure there's cause for concern.

Neither Horizon nor Days Gone have native PS5 versions, like a few other PS4 games have. For all we know these announcements are just PS5 patches, with Horizon getting a re-release. 

ND this gen have done the UC4/ LL and tlou 2 remaster updates. They took over development of tlou1 remake (it wasn't their's at the start and this includes PC development). They had tlou online cancelled. And are currently believed to be working on tlou3 and a new IP.

Tlou2 released 4 years after their last major release of UC4. Taking into account what they've been doing, a 2025 game would be a pretty impressive release date (not happening) and a 2026 one would be pretty much expected.

Bend were releasing updates to Days Gone through it's release year. Worked on the PC port in 2021 and were in limbo when Bend management declined a days gone sequel. I believe they've also had involvement in all the PS1 and PSP classics of their games, since they appear to be the ones patching them. 

Both studios have been busy. ND more on releases related to building their engine, Bend just generally getting work of stuff while their main game is at different points of development.



Days Gone, really?

Of all games that could have been remastered from Sony's PS4 library.

At least Killzone shadow fall could have been remastered



BasilZero said:

Days Gone, really?

Of all games that could have been remastered from Sony's PS4 library.

At least Killzone shadow fall could have been remastered

Sony Bend probably have the bandwidth. Plus, they'd know their custom UE4 engine better than anyone else.

Who would be free to remaster a Decima engine game? 



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Sony should remaster Lost in Rain. Good game that no one played. Released on PS3 just before PS4 did.



Bite my shiny metal cockpit!

Firewalk being a Bungie support studio is the only viable reason to keep them around.

Making a console port for the rumored mobile game, Destiny Rising, may end up being very lucrative. Helping out with Marathon can also be very valuable. Then maybe they can work on a Destiny spin off for the next generation.



I'm not sure what to make of the rumors about the PS6 having two SoC's in development.

I'd rather Sony have a more conservative approach to PS6 hardware than following the Series X/S model. Although I'm personally leaning towards a more robust successor to the Portal launching shortly after the PS6.



twintail said:

Sony Bend probably have the bandwidth. Plus, they'd know their custom UE4 engine better than anyone else.

Who would be free to remaster a Decima engine game? 

I dont know much about the inside development teams but still, its a waste that a well known IP is dormant.

Leynos said:

Sony should remaster Lost in Rain. Good game that no one played. Released on PS3 just before PS4 did.

Puppeteer is my choice ,never got to play it lol



PotentHerbs said:

I'm not sure what to make of the rumors about the PS6 having two SoC's in development.

I'd rather Sony have a more conservative approach to PS6 hardware than following the Series X/S model. Although I'm personally leaning towards a more robust successor to the Portal launching shortly after the PS6.

If a PS6 pro comes out down the road as well, now your supporting 3 different speced playstation consoles.