epicurean said:
So, is it mainly the graphics that caused the more than doubling it takes to put out new games? They also all seem to have larger teams, and I was under the impression Naughty Dog and other large studios were working on more than 1 game at a time (Insomniac has done Miles/Ratchet/SM2 all in the first 4 years of the PS5). I feel like something went very, very wrong. Probably the push for live service in all the studios. I dont think people in the PS3 era were saying "We need more complex games!" I know I wasn't. I like better graphics, sure, but I've been taken aback by the delay in Sony's first party output. |
That definitely is a major contributing factor. The higher the fidelity, the more labor required. Games also have to have detailed environments, smooth animations, and unique assets for every level. All of that effort takes time.
Studios are only so large too. Naughty Dog has less than 500 employees total IIRC, so there's also a lot of outsourcing and bringing in additional studios to help development, which takes time to setup. Naughty Dog in particular has been working on more than 1 game. It was TLOU 1 and 2 remasters, PC ports, and Factions 2. Which we know the latter didn't pan out that well. The push for live service has definitely set some things back it seems for some PS studios.
Insomniac certainly has been the exception to the rule. They were able to release 10 games during the PS3 generation alone. Maybe they're just really good at planning everything out. But Ratchet & Clank, as well as Miles Morales were much smaller games compared to Spider-Man 1 and 2. So that may have been a contributing factor.
But it does seem to be an industry wide issue that has led Jason Schreier to make this comment back in January 2023
Fun fact: Video game production cycles have gotten so long that if a big-budget game studio started working on a brand new project today, it would likely be for the PlayStation 6
— Jason Schreier (@jasonschreier) January 2, 2023