G2ThaUNiT said:
Yeah I would say 2 years out sounds about right. 5-6 years is pretty standard now. In Naughty Dog's case, it was a very sizeable team that was working on Factions 2 that worked on it for years, but now that it's cancelled, they're retooling the team to work on something else. Not to mention, Naughty Dog also worked on TLOU 1 and 2 for PS5, which of course took resources to make. In Bend's case, I expect to see what they're working on next year. Timing about lines up for a AAA open world game that they're supposedly working on, seemingly with a live service aspect to it. But these games now cost hundreds of millions of dollars to make and thousands of people working on them. We are the point where a single studio could make only 1 new AAA game in a single console generation. It's mainly why Sony is so reliant on all these remasters. To fill in the gaps. That's also a big reason why implementing AI into development is something many companies are wanting to take advantage of to shorten dev times and budgets. This was always going to be the end result in the chase of photorealism and bigger and better. That's also why I REALLY want Astro Bot to succeed. A small team overall with a modest budget and took only 3 years to make. |
So, is it mainly the graphics that caused the more than doubling it takes to put out new games? They also all seem to have larger teams, and I was under the impression Naughty Dog and other large studios were working on more than 1 game at a time (Insomniac has done Miles/Ratchet/SM2 all in the first 4 years of the PS5). I feel like something went very, very wrong. Probably the push for live service in all the studios.
I dont think people in the PS3 era were saying "We need more complex games!" I know I wasn't. I like better graphics, sure, but I've been taken aback by the delay in Sony's first party output.
Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS