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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

Ryuu96 said:
ClassicGamingWizzz said:

Hi fi rush was they already have a built like 90% done for ps5, sea of thieves will probably flop, i cant see ps fanbase liking it. Microsoft going third party is probably a reality no far away.

What makes the Xbox and PC community different to the PS community? Lol. Not sure why you think Sea of Thieves will flop when it has been very successful on both Xbox and PC and highly rated in recent times. Unless PlayStation gamers hate multiplayer titles, Lol. I mean, there's still nothing out there like Sea of Thieves, some will hate it, some will like it, but I don't think it even has a direct competitor in the way some other games do, I could see it doing millions on PlayStation easily.

Ps community dont give shits about GAAS games, they tried so many all them flopped , only a couple like the biggest didnt. Sony and nintendo fanbases are much more single player focused.

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.



 

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ClassicGamingWizzz said:
Ryuu96 said:

What makes the Xbox and PC community different to the PS community? Lol. Not sure why you think Sea of Thieves will flop when it has been very successful on both Xbox and PC and highly rated in recent times. Unless PlayStation gamers hate multiplayer titles, Lol. I mean, there's still nothing out there like Sea of Thieves, some will hate it, some will like it, but I don't think it even has a direct competitor in the way some other games do, I could see it doing millions on PlayStation easily.

Ps community dont give shits about GAAS games, they tried so many all them flopped , only a couple like the biggest didnt. Sony and nintendo fanbases are much more single player focused.

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

I think you're making the mistake of conflating the internets opinion with the wider market which is way larger and diverse than Twitter/Forum/Reddit. Everyone on the internet talks shit about GAAS on the internet, not just Sony users, it doesn't stop them from being huge hits though. Genuine question but how many GAAS has Sony actually tried? What ones flopped and when?

I also remember seeing a lot of people excited for The Last of Us Factions or saying Sony should bring back SOCOM.

The PlayStation fanbase is so huge (we're talking an install-base of around 100m) that the community is more than big enough and thus diverse enough in interests to support both. The PlayStation 4 and 5 took a lot of Xbox's userbase as well, a lot of multiplayer focused gamers. The most played list for Xbox and PlayStation isn't that different overall.

What were the most popular games of 2023 on PlayStation? Well, they were all multiplayer/multiplayer focused titles such as Fortnite, Rocket League, Fifa 23, Call of Duty, Grand Theft Auto V, Apex Legends, Genshin Impact, I'm sure as well if we had a top 20 list we'd also find Roblox, Rainbow Six Siege, Overwatch 2, Destiny 2, etc, on that list.



Ryuu96 said:
ClassicGamingWizzz said:

Ps community dont give shits about GAAS games, they tried so many all them flopped , only a couple like the biggest didnt. Sony and nintendo fanbases are much more single player focused.

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

I think you're making the mistake of conflating the internets opinion with the wider market which is way larger and diverse than Twitter/Forum/Reddit. Everyone on the internet talks shit about GAAS on the internet, not just Sony users, it doesn't stop them from being huge hits though. Genuine question but how many GAAS has Sony actually tried? What ones flopped and when?

I also remember seeing a lot of people excited for The Last of Us Factions or saying Sony should bring back SOCOM.

The PlayStation fanbase is so huge (we're talking an install-base of around 100m) that the community is more than big enough and thus diverse enough in interests to support both. The PlayStation 4 and 5 took a lot of Xbox's userbase as well, a lot of multiplayer focused gamers. The most played list for Xbox and PlayStation isn't that different overall.

What were the most popular games of 2023 on PlayStation? Well, they were all multiplayer/multiplayer focused titles such as Fortnite, Rocket League, Fifa 23, Call of Duty, Grand Theft Auto V, Apex Legends, Genshin Impact, I'm sure as well if we had a top 20 list we'd also find Roblox, Rainbow Six Siege, Overwatch 2, Destiny 2, etc, on that list.

GAAS is a modern phrase viewed as a naughty word. Lots of old series would be GAAS today. Warhawk, Modnation Racers, LittleBigPlanet, Twisted Metal, SOCOM. That's 5 Sony franchises off the bat that these days would almost certainly be GAAS titles. GAAS titles are popular everywhere including on PS so I don't know why he thinks the PS community especially doesn't care for them. Maybe he didn't see the most played games on PlayStation for 2023.

From the top 3 played games on PlayStation of 23 countries here's how many times each game appeared:

Fortnite - 22 appearances
Fifa - 19 appearances
Call of Duty - 15 Appearances
GTA V - 8 Appearances
Diablo IV - 1 Appearance
Apex Legends - 1 Appearance
Genshin Impact - 1 Appearance
Rocket League - 1 Appearance
Elden Ring - 1 Appearance

Elden Ring is the only game I would consider not a GAAS title, South Korea is the only country that has a non GAAS title in it's top 3. GAAS titles dominate the playtime on PlayStation platforms.



Zippy6 said:

Announced at CES, PSN has reached a new MAU record.

123m MAU's in December 2023, compared to 112m they had in December 2022.

Wow so a lot of new users to the userbase it seems like and a healthy number of PS4 (and perhaps even PS3 users) still active like 70+M.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Zippy6 said:

Announced at CES, PSN has reached a new MAU record.

123m MAU's in December 2023, compared to 112m they had in December 2022.

Wow so a lot of new users to the userbase it seems like and a healthy number of PS4 (and perhaps even PS3 users) still active like 70+M.

The MAU's for Feb 2023 by platform leaked last month.

PSN Active Accounts - 105.6m (+0.7% YoY)
PS4 Active Accounts - 71.5m (-16% YoY)
PS5 Active Accounts - 37.1m (+82% YoY)
Off-Console Active Accounts (Signing into PSN on PC/Mobile) - 26.3m (+13% YoY)
PS3 Active Accounts - 1.9m (-51% YoY)

Note that the individual platform numbers add up to above 105.6m because they are removing duplicates from people signing into multiple platforms in the same month.

Based on PS5 sales this year, Active users in Dec 2022 and the YoY changes for early 2023 I'd guess for December it looks something like this:

PSN Active Accounts - 123m
PS4 Active Accounts - 61m
PS5 Active Accounts - 59m
Off-Console Active Accounts (Signing into PSN on PC/Mobile) - 31m
PS3 Active Accounts - 1m

Could be quite a long way out on PS4, maybe it declined faster this year, but just a rough guess.



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Ryuu96 said:
ClassicGamingWizzz said:

Ps community dont give shits about GAAS games, they tried so many all them flopped , only a couple like the biggest didnt. Sony and nintendo fanbases are much more single player focused.

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

I think you're making the mistake of conflating the internets opinion with the wider market which is way larger and diverse than Twitter/Forum/Reddit. Everyone on the internet talks shit about GAAS on the internet, not just Sony users, it doesn't stop them from being huge hits though. Genuine question but how many GAAS has Sony actually tried? What ones flopped and when?

I also remember seeing a lot of people excited for The Last of Us Factions or saying Sony should bring back SOCOM.

The PlayStation fanbase is so huge (we're talking an install-base of around 100m) that the community is more than big enough and thus diverse enough in interests to support both. The PlayStation 4 and 5 took a lot of Xbox's userbase as well, a lot of multiplayer focused gamers. The most played list for Xbox and PlayStation isn't that different overall.

What were the most popular games of 2023 on PlayStation? Well, they were all multiplayer/multiplayer focused titles such as Fortnite, Rocket League, Fifa 23, Call of Duty, Grand Theft Auto V, Apex Legends, Genshin Impact, I'm sure as well if we had a top 20 list we'd also find Roblox, Rainbow Six Siege, Overwatch 2, Destiny 2, etc, on that list.

Well i have to see it to believe , if its sucess everone wins because we will see even more ports of games. Hi fi rush IMO will be a sucess, not mindblowing but it will be worth it, but i think its a stupid decision if they just port it to ps4 and not ps5, its like saying we dont like money 😆



 

Zippy6 said:
DonFerrari said:

Wow so a lot of new users to the userbase it seems like and a healthy number of PS4 (and perhaps even PS3 users) still active like 70+M.

The MAU's for Feb 2023 by platform leaked last month.

PSN Active Accounts - 105.6m (+0.7% YoY)
PS4 Active Accounts - 71.5m (-16% YoY)
PS5 Active Accounts - 37.1m (+82% YoY)
Off-Console Active Accounts (Signing into PSN on PC/Mobile) - 26.3m (+13% YoY)
PS3 Active Accounts - 1.9m (-51% YoY)

Note that the individual platform numbers add up to above 105.6m because they are removing duplicates from people signing into multiple platforms in the same month.

Based on PS5 sales this year, Active users in Dec 2022 and the YoY changes for early 2023 I'd guess for December it looks something like this:

PSN Active Accounts - 123m
PS4 Active Accounts - 61m
PS5 Active Accounts - 59m
Off-Console Active Accounts (Signing into PSN on PC/Mobile) - 31m
PS3 Active Accounts - 1m

Could be quite a long way out on PS4, maybe it declined faster this year, but just a rough guess.

Seems reasonable enough.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ClassicGamingWizzz said:

Ps community dont give shits about GAAS games

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

Zippy and Ryuu already covered this part better than I will.

Despite the large criticism of live service games on the internet, live service games pretty much dominate. GTA, Minecraft, CoD. Most big publishers have a live service title. Square has Final Fantasy XIV. EA has Apex Legends, Battlefield, etc. Blizzard has WoW, Overwatch, Diablo. Epic Games has Fortnite. Activision has CoD. Microsoft has Minecraft, Sea of Thieves, etc. Sony has MLB The Show, Gran Turismo (though they seemingly don't consider it as such).

A lot of gamers online hate mobile, and yet mobile dwarfs the console industry.  

One issue I think is that people define live service differently. 

There was a YouTuber that defined it as simply a game that required internet, that was the one thing that every "live service" game had in common. 

I think fundamentally the idea is that games get updated, either through microtransactions, game updates.

Minecraft gets frequent updates, so it's a live service game. But it doesn't require internet all the time, so that one YouTuber that I saw several years ago, might not consider it a live service title. 

ClassicGamingWizzz said:

they tried so many all them flopped

A lot of single player games flop too. Shuhei said several years ago, during the PS4 era that only a few of their games make money. Something like 3-4/10 break even, and one of those makes up for the other 6-7. 
And that is largely a single player driven statistic.

I think there is one particular big reason why live service games get more notoriety for failing. It's because a lot of them basically "fail" twice. 

Single player games usually fail when they launch.
If a live service game fails, you hear it when it launches, and when they shut it down. 

Basically there are arguably more chances for a live service game to get reported on.

There are other issues as well, but that I think is a big one. Live service games are like putting your eggs in one basket. If it's successful that's great, until you can no longer support the basket. 

And very critically there's more competition now in the live service space. Everyone wants to make the next Fortnite, and there aren't enough gamers/money/time to support everyone to have their own Fortnite.  



the-pi-guy said:
ClassicGamingWizzz said:

Ps community dont give shits about GAAS games

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

Zippy and Ryuu already covered this part better than I will.

Despite the large criticism of live service games on the internet, live service games pretty much dominate. GTA, Minecraft, CoD. Most big publishers have a live service title. Square has Final Fantasy XIV. EA has Apex Legends, Battlefield, etc. Blizzard has WoW, Overwatch, Diablo. Epic Games has Fortnite. Activision has CoD. Microsoft has Minecraft, Sea of Thieves, etc. Sony has MLB The Show, Gran Turismo (though they seemingly don't consider it as such).

A lot of gamers online hate mobile, and yet mobile dwarfs the console industry.  

One issue I think is that people define live service differently. 

There was a YouTuber that defined it as simply a game that required internet, that was the one thing that every "live service" game had in common. 

I think fundamentally the idea is that games get updated, either through microtransactions, game updates.

Minecraft gets frequent updates, so it's a live service game. But it doesn't require internet all the time, so that one YouTuber that I saw several years ago, might not consider it a live service title. 

ClassicGamingWizzz said:

they tried so many all them flopped

A lot of single player games flop too. Shuhei said several years ago, during the PS4 era that only a few of their games make money. Something like 3-4/10 break even, and one of those makes up for the other 6-7. 
And that is largely a single player driven statistic.

I think there is one particular big reason why live service games get more notoriety for failing. It's because a lot of them basically "fail" twice. 

Single player games usually fail when they launch.
If a live service game fails, you hear it when it launches, and when they shut it down. 

Basically there are arguably more chances for a live service game to get reported on.

There are other issues as well, but that I think is a big one. Live service games are like putting your eggs in one basket. If it's successful that's great, until you can no longer support the basket. 

And very critically there's more competition now in the live service space. Everyone wants to make the next Fortnite, and there aren't enough gamers/money/time to support everyone to have their own Fortnite.  

Shuhei said that during PS3 times for Sony titles, and it was evident from the sales they reported (and the ones they didn't) and a lot of smaller titles. For PS4 that changed and almost all of their titles broke 5 or even 10M (on PS3 only like 2 or 3 titles managed 10M).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Happy to see that Helldivers 2 keep his comedy tone by making fun of the Army. Looks very fun and funny lol.

https://youtu.be/1Ihs5xS0NKM?si=na-Oz61oj2UmzSqU&t=281

"Bring democracy into the universe !"