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ClassicGamingWizzz said:

Ps community dont give shits about GAAS games

I am sure you see all over net psfans shitting on the supposed rumoured gaas ps strategy that didnt even started and its hated.

Zippy and Ryuu already covered this part better than I will.

Despite the large criticism of live service games on the internet, live service games pretty much dominate. GTA, Minecraft, CoD. Most big publishers have a live service title. Square has Final Fantasy XIV. EA has Apex Legends, Battlefield, etc. Blizzard has WoW, Overwatch, Diablo. Epic Games has Fortnite. Activision has CoD. Microsoft has Minecraft, Sea of Thieves, etc. Sony has MLB The Show, Gran Turismo (though they seemingly don't consider it as such).

A lot of gamers online hate mobile, and yet mobile dwarfs the console industry.  

One issue I think is that people define live service differently. 

There was a YouTuber that defined it as simply a game that required internet, that was the one thing that every "live service" game had in common. 

I think fundamentally the idea is that games get updated, either through microtransactions, game updates.

Minecraft gets frequent updates, so it's a live service game. But it doesn't require internet all the time, so that one YouTuber that I saw several years ago, might not consider it a live service title. 

ClassicGamingWizzz said:

they tried so many all them flopped

A lot of single player games flop too. Shuhei said several years ago, during the PS4 era that only a few of their games make money. Something like 3-4/10 break even, and one of those makes up for the other 6-7. 
And that is largely a single player driven statistic.

I think there is one particular big reason why live service games get more notoriety for failing. It's because a lot of them basically "fail" twice. 

Single player games usually fail when they launch.
If a live service game fails, you hear it when it launches, and when they shut it down. 

Basically there are arguably more chances for a live service game to get reported on.

There are other issues as well, but that I think is a big one. Live service games are like putting your eggs in one basket. If it's successful that's great, until you can no longer support the basket. 

And very critically there's more competition now in the live service space. Everyone wants to make the next Fortnite, and there aren't enough gamers/money/time to support everyone to have their own Fortnite.