Barozi said:
There's barely a reason for new mid-gen consoles at this point. What are they supposed to achieve? 4k60FPS instead of 1440p/60FPS which is roughly already the standard? Hardly a noticeable improvement. More and better ray-tracing? Okay but don't expect ray-tracing improvements AND 60 FPS. Not gonna happen.
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Pretty much, yeah. We should be looking at something like native 1440p FSR upscaled to 4K on X, and native 4K on X Pro. However, the main improvement will not be on a resolution since FSR upscaling has like 90% of the look of native resolution, the main improvement is going to be on ray tracing. Though PS5 and Series X were promised to have ray tracing on launch, we have already seen them struggling with ray tracing even on cross-gen titles, most RT modes so far are locked to 30 fps, and even those have the equivalent of RT low settings from the PC version. And that is one 8th/9th cross-gen releases, imagine how much more demanding RT is going to be on proper 9th gen exclusives. I think on most of the 9th gen games released in the 2nd half of the generation from 2025-2028/9 you won't see very many that even have an RT option on base Series X. If you want to experience RT, the X Pro will definitely be the way to go, if Xbox does end up releasing one to counter PS5 Pro.
But I agree that 4k, 60 fps and ray tracing is unlikely even on PS5 Pro/X Pro. If you look at PC benchmarks right now, AMD GPU's are well behind Nvidia when it comes to RT performance. PS5/X Pro are speculated to be using the Radeon 7600 GPU, a 23 tflop unit compared to 10 tflops on PS5 and 12 on Series X. With that the best that X/PS5 Pro will be able to offer is maybe 4K, medium RT settings from PC, at 30 fps most likely. Maybe if they are willing to offer a 1440p with FSR upscaling RT mode they will be able to pull off an inconsistent 50-60 fps that works well on VRR screens.
Last edited by shikamaru317 - on 15 March 2023