By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ryuu96 said:

Don't know how much clearer they can be, but FTC is next, and we haven't heard about their major concerns so far while we know about EC's and CMA's, maybe Microsoft has finally agreed to concessions for CoD starting with FTC which should also deal with a major concern for both EC and CMA, deal with all 3 at the same time.

Well Phil only say COD will be on PS, he did not specify which particalar version and in legal situations that is very important.  Phil could be very cagey here since Warzone can always be made avaliable for PS while the mainline games could disappear at some point.  

Personally, I believe MS at this point in time would not want to mess up that money but I do see a future where they pull the mainline game.



Around the Network
Ryuu96 said:

Pentiment Reviews

A brilliant narrative adventure that is filled with intelligence and heart.

As an engrossing 15 to 20-hour adventure game, a chronicle of a small town and its people in turbulent times, a reverent celebration of the finer details of Late Medieval history, and a clever detective story in which straight answers are hard to come by – Pentiment is a clear champion. My gripes about it are all relatively minor, and I look forward to playing it at least once or twice more to explore roads not taken. It never suffers for its simplicity, lacking in combat or traditional puzzles, because of how effectively it tangled me up in the complexities of its gorgeously-realized world and made me want to learn all I could about its people and its past. There isn't much more to say about Pentiment, other than I can hardly recommend it highly enough.

Pentimento is an Italian word for a visible trace of earlier painting beneath a layer or layers of paint on a canvas. Just like the meaning behind this beautiful word, Obsidian's Pentiment is a multi-layered masterpiece full of endearing characters, compelling stories, and disturbing secrets that await you at every corner of this carefully crafted world.

Pentiment tells an engrossing story by allowing you to talk with countless characters who are all deeply rooted in the town. Their plights and frustrations, their sorrow and disappoints, and their joy and happiness are all explored, and they help to tell a much greater tale of a town oppressed by the Abbey. By making some tough choices along the way, you’ll potentially regret decisions or think twice before trusting, and it is this facet of the game that made me fall in love with it. When the artwork is so sublime, and the score hits in all the right places, there are few titles out there quite like this.

Pentiment is not going to be popular. I do think however that it will become a cult classic. I can’t think of another game from a 1st party publisher to tackle a subject like this. Nothing about it feels forced to try and earn the most money, instead, it is a labor of devotion to telling a brilliant story at a specific period and place in our past. Life may rarely go the way we want, but there is power in our choices and I’m glad that Xbox allowed this game to be made. It’s a unique, dazzling work of art that will stand the test of time for as long as we remember it.

From its humble development and gameplay characteristics to its excellent narrative and stunningly beautiful ending, Pentiment is a game we can all relate to in one way or another. For that reason, I’m very thankful Josh Sawyer was finally able to realize his vision for it with the team at Obsidian. I can only hope that we see more major studios encourage projects like it in the future. For now, I’m off to break bread with the residents on a new journey through Tassing.

A lumbering historical murder mystery with little regard for tension or pacing, but one that packs in such dense detail you can't help but respect it. Pentiment immerses you in 1500s Bavaria and that's the main event.

Pentiment too often limits its most enjoyable pieces to reach an ending that makes sense but is still unfulfilling.

It's a magnificent thing, and this story will be lingering in my thoughts for quite some time. Pentiment takes Obsidian's expertise in branching narratives, role-playing, and building evocative worlds, then packages it all up in an exciting and unique way. I was devastated when it was over, and I'm still not over that ending. But now I'm looking forward to playing it all over again, this time with another Andreas. Maybe one who speaks Latin, studied law, and spent his wandering years in Switzerland. There are some bad choices and disastrous consequences I'd like to avoid this time too. That's the beauty of being an artist: you can always scrape the parchment clean and start again.

Pentiment is about that phenomenon, and also a manifestation of it. It's one of the most engaging and accessible works of living history ever commissioned, and the fact that it exists at all - let alone as a major platform holder's first-party RPG heading into the Christmas season - is a miracle worthy of the saints.

Pentiment's gameplay — or lack thereof — may deter some would-be players, but those who become invested in its lovingly crafted world set in distant past, emotional and human narrative, and gripping murder conspiracy are guaranteed to fall in love.

When the final scene finished, and the credits rolled, I sat there staring at my screen with many emotions. I was sad to be leaving Tassing, happy that I could make residents’ lives better, sad about the outcomes of others, and wondered how things could have turned out differently. Even if I weren’t planning on playing through Pentiment again for this review and guides, I would have done so without hesitation. Pentiment will make you want to play through the game multiple times to see the story unfold differently based on the actions you wished you could have done.

Pentiment is an outstanding tale of monks, mystery and murder.

Updated.

GameSpot took the score down, it's currently 86 on OpenCritic, I tried to account for this in my prediction though, I expected at least one or two really low scores but mostly good ones.

Obsidian doesn't miss.



Machiavellian said:
Ryuu96 said:

Don't know how much clearer they can be, but FTC is next, and we haven't heard about their major concerns so far while we know about EC's and CMA's, maybe Microsoft has finally agreed to concessions for CoD starting with FTC which should also deal with a major concern for both EC and CMA, deal with all 3 at the same time.

Well Phil only say COD will be on PS, he did not specify which particalar version and in legal situations that is very important.  Phil could be very cagey here since Warzone can always be made avaliable for PS while the mainline games could disappear at some point.  

Personally, I believe MS at this point in time would not want to mess up that money but I do see a future where they pull the mainline game.

He was clearer than that, he specifically said "ship"

You can't ship something that has already released, so he's talking about new releases of CoD.

Last edited by Ryuu96 - on 14 November 2022

Pentiment reviews are quite a bit higher than I expected. 90 average is impressive, might play this sooner than I had originally planned.

Edit: Ah, I see Gamespot's usual BS scoring system brought it down to a 86, smh.



Pentiment – Official Launch Trailer - YouTube

Obsidian is carrying Xbox's bitch ass.

What an incredibly consistent developer in output and quality.



Around the Network
BasilZero said:
Ryuu96 said:

I think the issue with Banjo is that Gregg Mayles has to want to do it and right now he doesn't want to bring it back just for the sake of it.

I had to google this name cause I had no idea who this was lol

But they arent working on it because of one person...that sucks :(

Its probably not just because of one person but also because of bandwidth.  Studios only have so much time and manpower and thus if a project does not have enough people to put on it then it doesn't get done.  It takes a lot to build up a game even before development starts so if there are other projects the team would like to do that is new they probably not interested in going back and doing a sequel until they have dried up those endeavors.





If only this guy was reviewing for GameSpot instead

(He works at GameSpot).



Ryuu96 said:
Machiavellian said:

Well Phil only say COD will be on PS, he did not specify which particalar version and in legal situations that is very important.  Phil could be very cagey here since Warzone can always be made avaliable for PS while the mainline games could disappear at some point.  

Personally, I believe MS at this point in time would not want to mess up that money but I do see a future where they pull the mainline game.

He was clearer than that, he specifically said "ship"

You can't ship something that has already released, so he's talking about new releases of CoD.

Who says he could not ship a version of Warzone just to keep to this statement.  Unless he specifically state mainline COD, it would always be in doubt which specific version he means.  The statement still have a lot of wiggle room and pretty much still keeps MS options wide open.



Machiavellian said:
Ryuu96 said:

He was clearer than that, he specifically said "ship"

You can't ship something that has already released, so he's talking about new releases of CoD.

Who says he could not ship a version of Warzone just to keep to this statement.  Unless he specifically state mainline COD, it would always be in doubt which specific version he means.  The statement still have a lot of wiggle room and pretty much still keeps MS options wide open.

Lol, I understand reason to be sceptical about similar cases like this, but I think this time you're reading far too much into meanings, I really doubt Microsoft is going to make these comments intended for regulators no less only to go "sike, we meant Warzone suckers" Lol. Microsoft cares too much about their relationship with regulators.

After everything that Phil has said, multiple statements on this issue, the offered Sony contract, publicly stating it doesn't make financial sense and straight up comparing it to Minecraft which releases all its spinoffs on PlayStation too, not just mainline Minecraft, I'm 100% convinced that new mainline sequels to CoD are not leaving PlayStation.

We'll also see what Tom Warren has to say this week too.