By using this site, you agree to our Privacy Policy and our Terms of Use. Close
G2ThaUNiT said:

There were no options in the first Fable, but you could choose your gender in Fable 2 and 3. I would be pretty surprised if you couldn't at least do that in the new game lol

Yeah, I don't expect a character creator in Fable, it would be cool but Fable has never had one so I don't really care, Lol.

I do wonder if they'll be a default male option though, I wonder if they're taking inspiration from The Witcher in more ways than one and Fable will be a story set around a specific character they want to tell the story of, in Witcher it's Geralt so this Fable will be focused on whatever her name is. I do hope character evolution is in the game though like previous titles, where appearance could be changed through actions taken during their life.

Putting on weight, losing weight, scars through combat, good and evil consequences to appearance, skills adjusting height, etc. I expect they'll be basic stuff at the very least like clothing changing, hairstyle changes, I expect a simple hair style change would solve most of the "issues" people have with the current main character, Lol.

Everything I've heard and seen so far though suggests that they're taking a lot of inspiration from The Witcher. I hope they don't lose the complete silliness of Fable, I could see them dumping some of those character evolution changes for a more serious take on the main character. Having said that, we saw them lure out a fucking Balverine with a Full English Breakfast so the amazingly ridiculous shit is still in, Lol.

Last edited by Ryuu96 - 1 day ago

Around the Network

Fable 1-3 didn't have an outright character creator, but it's world did allow for much character customisation, ranging from clothes to wigs, hair styles, dyes, letting you grow bears, gain/lose weight and obtain scars.

Personally I'm not feeling like the new Fable is for me, much like what happened with Gears 5 and AoE IV. Just a different art style, change in combat and narrative that doesn't really grab/interest me, or even look geared towards what I previously liked.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

It leans more realistic but Fable always had a weird blend of cartoony/realism, Fable 2/3 moved more towards realism but Fable still has the exaggerated buildings, the colour and the brightness. Same design in Oakvale and Bowerstone as previous titles. Turn the saturation up and add some flowers and it's not drastically different, Lol.

But here is Bowerstone in Fable 2.

Versus Bowerstone in Fable 26

I think the environments/buildings aren't that much different, in fact I prefer Fable 26's Bowerstone to all the others. It does appear as though enemy design has taken a much more realistic approach though. As for character design, I'm fine with the change there, a lot of Fable's NPCs in the past looked fricking awful, Lmao.

Last edited by Ryuu96 - 1 day ago

Property signs are in the alpha footage.

Time to become a POS landlord again.



Ryuu96 said:

It leans more realistic but Fable always had a weird blend of cartoony/realism, Fable 2/3 moved more towards realism but Fable still has the exaggerated buildings, the colour and the brightness. Same design in Oakvale and Bowerstone as previous titles. Turn the saturation up and add some flowers and it's not drastically different, Lol.

But here is Bowerstone in Fable 2.

Versus Bowerstone in Fable 26

I think the environments/buildings aren't that much different, in fact I prefer Fable 26's Bowerstone to all the others. It does appear as though enemy design has taken a much more realistic approach though. As for character design, I'm fine with the change there, a lot of Fable's NPCs in the past looked fricking awful, Lmao.

To be brutally fair, I was basically an Xbox fan around that time of the 360 gen, and I saw most of the games during that era, all mostly having this washed out/brown or blue tint to the overall colour palette (and you even see this in the old shots of Fable 2 that you're showing).

Peter had Fable 1 as a very cartoony, stylised game, 2 ended up going for a hybrid look, with washed out colours (for some random reason that was a trend at the time). By the time of 3, it's characters had largely taken more humanoid "irl" shapes, colours were even more muted, a ton of bloom was shoved in, and character customisations were more limited in 3 than what you could do in 2 (they even locked you to a "room" where you changed your outfits/dyes, which feels like a setback imo).

The upcoming Fable is taking more of a slightly stylised approach, but with some fantasy realism being thrown into the mix.

I'm still more for the style in what we got with Fable 1. Yeah the humans looked a bit off, but that was the kind of charm I liked about them all looking and acting differently. It's why I love indie games with differing art styles, that don't revolve around high fantasy with irl looking shading (Games like Omensight really pop with their choice of art style, shading and lighting). 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Around the Network

Finally...Immortals Fenyx Rising 100%, I forgot how long Ubisoft titles take, Lmao.

Now I can move onto Yakuza! in March.

Completion Percentage - 87.92%...Keep just edging on that 88%...If it weren't for Fifa 12's 6%.



As far as Reburn's rebranding goes, CEO Dmytro Lymar says that the reasoning behind his new studio's name was to "avoid confusion of having two separately owned companies sharing the same brand 4A Games." 4A Games has a studio and headquarters in Malta and a studio in Ukraine, which has adopted the name Reburn.

"The idea was that it would be better to have the trademark remain with the Metro series, while for the new IP we would create a new brand," Lymar says. "We came up with Reburn with the help of a cool creative agency here in Kyiv, who will announce their involvement a bit later. The name means 'burning again,' but for us it has the meaning similar to rebirth or reincarnation in a new form, for the creation of a new game with own IP. But we keep our original values of making great games that we would love to play ourselves and taking into account ideas from any member of the team."

Reburn employs more than 110 developers, including "many former Metro series designers, artists, animators, programmers, [and] QA," according to a news release from the company. La Quimera is being self-published by Reburn, though Lymar says the studio is "open to the possibility of working with a publisher and are in discussions with a few companies."

Metro Devs 4A Games Ukraine Reveal New Name, New FPS | Polygon

I'm a bit confused, so 4A Games Ukrainian office has completely spun off independently now? That's a huge loss for the Metro series.

Last edited by Ryuu96 - 1 day ago

4A Ukraine, the studio behind Metro: 2033, Metro: Last Light, and (alongside 4A Malta) Metro: Exodus, has a new name and a new game. From this day forth, the studio will be known as Reburn, and its first new project under that title is La Quimera: a dystopian sci-fi FPS set in a "fictional Latin American megalopolis" in the latter half of the 21st century.

Which is all well and good, but it's not the part that gets me. It turns out that, in a reverse Fight Club twist, 4A Ukraine and 4A Malta have actually been entirely separate companies ever since the latter split off from the former all the way back in 2014.

Despite the two studios sharing a name, an engine, and even co-developing the last Metro game, the-studio-now-known-as-Reburn says that the "studios in Ukraine and Malta are separately owned. 4A Malta is an independent company formed by splitting 4A Games and now acquired by Embracer Group. Both studios collaborated on Metro Exodus, but now work on their own projects." 4A Malta—ensconced in the loving arms of the Embracer Group since 2020—will keep the 4A name and trademark, while both studios retain use of the 4A Engine on which Metro was built.

Metro 2033 dev pulls a reverse Fight Club twist: It's been two companies this whole time and one of them is changing its name and making a sci-fi shooter in a dystopian South America | PC Gamer

Wtf??? This is news to me. So all this time, or at least since 2014, there have been two 4A studios (one in Ukraine, one in Malta) but somehow they were independent of each other, despite that they both collaborated on Metro. Embracer only acquired 4A Malta and now 4A Ukraine is rebranding and leaving the Metro IP for something else.

But then 4A Games just posted this.

So they still have a studio in Ukraine? But it won't be this one? Lol.



So...4A Games split into two studios in 2014 after the Donbas war. 4A Ukraine and 4A Malta. 4A Ukraine and 4A Malta work together on Metro series but are two distinct legal entities, Embracer only acquires 4A Malta, 4A Malta opens a studio in Ukraine which isn't a separate entity like "Reburn" was (or always had a 2nd studio in Ukraine...Even despite 4A Ukraine existing). 4A Ukraine rebrands to Reburn and leaves the Metro franchise but 4A Malta still has a studio in Ukraine separate to 4A Ukraine/Reburn.

Lmfao. I think.

Last edited by Ryuu96 - 1 day ago

Fucking LOL! Get fucked Embracer.



Ride The Chariot | ‘25 Completed