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avowed is now nr 16 in top sellers on steam.






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Hand painted Avowed mural in Germany which comes to life at night!

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— Aaron Greenberg (@aarongreenberg.bsky.social) 12 February 2025 at 01:22


Remedy: Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties

Max Payne 1 & 2 Remake and FBC: Firebreak are in full production. Control 2 entering full production this month

investors.remedygames.com/releases-and...

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— Wario64 (@wario64.bsky.social) 12 February 2025 at 07:54

Remedy is one of those studios where I've only ever played 1 of their games but they're such a nice studio that I'm happy to see them get success, and they're an example to others, you don't have to immediately profit on a release from day one, it feels like legs are discounted nowadays, if a game isn't an immediate success on day one then it's a failure.



The Alters delayed to general 2025

11 bit studios has delayed survival game The Alters from its previously planned Q1 2025 release window to general 2025. It will be available for PlayStation 5, Xbox Series, and PC via Steam, Epic Games Store, GOG, and Microsoft Store, as well as via Game Pass.

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— Gematsu (@gematsu.com) 12 February 2025 at 15:57


Ryuu96 said:

Remedy: Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties

Max Payne 1 & 2 Remake and FBC: Firebreak are in full production. Control 2 entering full production this month

investors.remedygames.com/releases-and...

[image or embed]

— Wario64 (@wario64.bsky.social) 12 February 2025 at 07:54

Remedy is one of those studios where I've only ever played 1 of their games but they're such a nice studio that I'm happy to see them get success, and they're an example to others, you don't have to immediately profit on a release from day one, it feels like legs are discounted nowadays, if a game isn't an immediate success on day one then it's a failure.

Crazy how Alan Wake 2 was one of the lowest budget AAA's in the last 10 years, and still took over a year to sell the 2m needed to break even. The AAA industry is in hot water, they need to find ways to cut budget and grow sales immediately.

Last edited by shikamaru317 - 2 hours ago

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shikamaru317 said:
Ryuu96 said:

Remedy: Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties

Max Payne 1 & 2 Remake and FBC: Firebreak are in full production. Control 2 entering full production this month

investors.remedygames.com/releases-and...

[image or embed]

— Wario64 (@wario64.bsky.social) 12 February 2025 at 07:54

Remedy is one of those studios where I've only ever played 1 of their games but they're such a nice studio that I'm happy to see them get success, and they're an example to others, you don't have to immediately profit on a release from day one, it feels like legs are discounted nowadays, if a game isn't an immediate success on day one then it's a failure.

Crazy how Alan Wake 2 was one of the lowest budget AAA's in the last 10 years, and still took over a year to sell the 2m needed to break even. The AAA industry is in hot water, they need to find ways to cut budget and grow sales immediately. 

Also have to blame them for not releasing it on steam, the original version did extremely well on steam






shikamaru317 said:
Ryuu96 said:

Remedy: Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties

Max Payne 1 & 2 Remake and FBC: Firebreak are in full production. Control 2 entering full production this month

investors.remedygames.com/releases-and...

[image or embed]

— Wario64 (@wario64.bsky.social) 12 February 2025 at 07:54

Remedy is one of those studios where I've only ever played 1 of their games but they're such a nice studio that I'm happy to see them get success, and they're an example to others, you don't have to immediately profit on a release from day one, it feels like legs are discounted nowadays, if a game isn't an immediate success on day one then it's a failure.

Crazy how Alan Wake 2 was one of the lowest budget AAA's in the last 10 years, and still took over a year to sell the 2m needed to break even. The AAA industry is in hot water, they need to find ways to cut budget and grow sales immediately. 

Step 1 - Don't be exclusive to Epic Game Store



Ryuu96 said:
shikamaru317 said:

Crazy how Alan Wake 2 was one of the lowest budget AAA's in the last 10 years, and still took over a year to sell the 2m needed to break even. The AAA industry is in hot water, they need to find ways to cut budget and grow sales immediately. 

Step 1 - Don't be exclusive to Epic Game Store

Epic funded development on the game. It is not coming to Steam.



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news. Follow me on Bluesky.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

In a statement, Microsoft said on Wednesday that Bredin had made the decision to step down “to focus on personal goals outside of work.” She had been made studio head in 2023, after joining the company two years earlier. As per Variety, Microsoft Gaming‘s Kayleen Walters will take over at Mojang. Currently, Walters is vice president and head of franchise development at Microsoft’s gaming division. Walters will be based in Redmond and travel between Redmond and Stockholm “frequently”, it’s claimed.

Minecraft Studio Mojang Announces Studio Head Switch | VGC

I'm in full support of WFH but this seems like a fucking stupid idea, Lmao.

It'd be one thing if they were taking over a smaller role, but being the studio head of a studio which is in a completely different country, sounds stupid, the level of responsibility and they aren't even going to be there half the time, it doesn't matter how many times they fly over, they will never be there enough and if they plan to online communicate, Sweden is 9 hours ahead of Redmond.

If they fly a lot then they'll rack up those carbon emissions that Microsoft pretends to care about, Lmao. Could they really not find a single soul in Sweden to take over? I know Mojang has a studio in Redmond but that's more MS Minecraft and Sweden has always remained the core, the HQ and the decision maker. I hope this is a temporary position until they find someone more suitable.

Last edited by Ryuu96 - 2 hours ago

Ryuu96 said:
shikamaru317 said:

Crazy how Alan Wake 2 was one of the lowest budget AAA's in the last 10 years, and still took over a year to sell the 2m needed to break even. The AAA industry is in hot water, they need to find ways to cut budget and grow sales immediately. 

Step 1 - Don't be exclusive to Epic Game Store

Yeah, that was definitely a blunder, but to be fair, Epic partially funded the game and published it for them, so it would have taken even more than 2m sales to break even if they had self published it. 

It's sad to me how many people sleep on Remedy's games. Alan Wake 2 was 3rd place in 2023 GOTY tracking behind Baldur's Gate 3 and Zelda. It was all over The Game Awards winning other awards like Best Game Direction, Best Art Direction, and Best Narrative and had a live music performance there, an event watched by over 100m people. They did a co-marketing event with popular multiplayer game Dead By Daylight by making Alan Wake a survivor for the game and Saga a buyable skin for Alan. All of that marketing and it still took this long to sell 2m copies. 

And people similarly passed on Alan Wake 1 (only sold 3.2m copies in the first 5 years), Alan Wake's American Nightmare (1.3m sold in the first 3 years) and Quantum Break (estimated to have sold somewhere between 1.9-2.5m copies lifetime). Even Control and May Payne only sold 4.5m and 4m copies respectively (as of 2024 for Control and 2009 for Max Payne 1), while Max Payne 2 sold substantially less than Max Payne 1, which was why Rockstar decided to drop Remedy and have their own studios make Max Payne 3.

Basically people have been sleeping on Remedy for their entire existence as a studio. They just barely scrape by, getting enough sales to keep the lights on and develop their next game, but never managing to grow their sales to the level needed to reach the upper echelons of AAA studios. 

Last edited by shikamaru317 - 1 hour ago