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That tweet is definitely confirming it, business update says it all.

I still think this was a decision made last Holiday, I also believe still it comes from Microsoft, in the emails Phil was all in on exclusivity and out of nowhere decided to make all Zenimax titles exclusive to what looked like the annoyance of his CFO, Lmao.

Plus if it was long term, they simply would have told the FTC/CMA...Or the FTC/CMA would have found it out when they gathered thousands of emails from Microsoft. So it's very evident that this decision was made Holiday 2023. Something broke, I'm curious what it was. Probably after ABK the number crunchers came in since Xbox has big responsibilities on its shoulders now.



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FTC and CMA must be soooooo happy



@Zippy6 Did that Discord leak mention February as the date too?

Cause if so, that Discord leak looks legit now, Lol.

I still can't wrap my head around how it makes financial sense for the manufacturers though. Basically treating Xbox like Windows, OEMs will build hardware while Xbox licenses the Xbox OS or the Windows OS? So we'll still have hardware but by multiple different OEMs, different types of hardware like handhelds. Still not sure where the money comes in from the OEM unless Xbox gives them a decent split of the store revenue.

But Steam Machines failed



I would have loved to be fly on the
wall at Playstation headquarters right now 😅. They must be over the moon. 



shikamaru317 said:

You know, I think the thing that bothers me the most about this whole Xbox multiplatform release thing, is that I truly had hope for this generation. I really thought this was going to be the generation where Xbox started to turn things around after their abysmal performance in gen 8 with Xbox One. At the time, it seemed like all the pieces were lined up neatly:

  • Much larger first party than last gen, from like 6 studios by 2017, up to 23 in 2021, up to 37 in 2023
  • Much more enticing hardware, in everything from specs to visual design to controller to UI
  • By far the best value proposition in all of gaming, Gamepass
  • A big war chest of money that could be used for everything from future acquisitions, to moneyhatted exclusives, to day one gamepass deals
  • No wasted focus on VR or Kinect, pulling 1st/2nd party development resources away from the core gaming experience

It really seemed like Xbox was going to be able to capitalize off of all of the above to gain marketshare on Sony throughout the generation, and be able to launch on near even footing with them next gen. If you had told me back in 2020 when Xbox Series launched that Xbox would basically be going 3rd party in just over 3 years, I would have tried to have you committed to an insane asylum, because that is how crazy it would have sounded at the time. But lo and behold, year after year, basically everything that could have gone wrong, has gone wrong. 

  • Series S was a bad idea right from the start. The idea had promise on paper, a cheap entry level console that would play all the same games, just at a lower resolution. But the reality was far from what it appeared to be on paper, specs were so low that downgrades beyond mere resolution were required on many games, developers hated porting to it because the RAM and GPU just weren't enough. 
  • Xbox took far too long to fix their production issues in the wake of Covid, they could have used the early gen as an opportunity to gain ground on PS5, but instead they continually allowed Sony to produce more hardware than them in those early years. 
  • They relied far too heavily on Series S production early gen, flooding the market with the weaker console that also just so happened to be all digital, turned out to be a colossal error of judgment, Xbox Series S production was so high that they managed to drive Xbox Series software sales up to a rumored 80+%, which has had a disastrous effect on Xbox's retail presence, with retailers now delisting physical Xbox games and removing Xbox shelf space. They should have learned from Sony, who only produced roughly 20% of their total PS5 units as the all-digital model, and have been able to retain a significant number of physical software sales and higher retail presence
  • Xbox 1st party output has been pretty poor; in spite of the much larger 1st party, they have barely released more exclusives per year than last gen when they had far less studios. Between Covid issues, and numerous development issues cropping up at studios like Playground, The Initiative, and Undead Labs, studios that Xbox acquired in 2018 and 2019, still have yet to release an Xbox exclusive as of 2024, and now that Xbox is going at least partly multiplatform, some of them likely never will. 
  • Halo Infinite's launch was pretty disastrous, the multiplayer just wasn't ready for release in 2021 and the game should have been delayed into 2022.
  • Redfall was a complete disaster that should have been delayed
  • Starfield's launch didn't go particularly well either, a game that should have been a system seller, ended up getting review bombed by both users and critics, and barely moved Xbox hardware. 
  • Frankly, buying Activision was a mistake. That $80+b spend seems to have exacerbated Xbox's money troubles and forced this multiplatform decision to happen much earlier than it should have. They spent all that money on an acquisition they knew would grand them no exclusives, and then decided to do away with exclusives all-together to pay for the acquisition. 
  • Xbox never put in the work they needed to do to grow Xbox into new and emerging markets. PS5 is available officially in at least 20 more countries than Xbox, and Xbox has even managed to lose markets they held against playstation in past generations. 

It just seems like nothing has gone right for Xbox 3 years straight. And now we have come to what might as well be the end, because ones the floodgates of multiplatform releases are open, once that pandora's box is open, the bean counters at Microsoft will never allow them to be closed again. Xbox hardware is just not going to sell well without exclusives, and if the hardware doesn't move, developers will be even more hesitant to port to Xbox than they already are. It truly does feel like the end of Xbox as anything more than a 3rd party publisher.

"Xbox never put in the work they needed to do to grow Xbox into new and emerging markets."

Its not just new and emerging markets.
Its also in markets they already have their consoles selling in.

We've had threads about how xbox has no support in x country, and how they dont translate games into alot of langagues for smaller regions (that sony does), and how the quality of said translations are often sub-par (ei. autotranslated via google or such) (theres UI elements, with wrong names, game titles mis-translated ect)

Ontop of that, they just seemingly dropping advertiseing outsides of the USA.
You see plenty for nintendo and playstation, and your like "where is xbox's"?


"Xbox 1st party output has been pretty poor; in spite of the much larger 1st party, they have barely released more exclusives per year than last gen when they had far less studios."

Then the state of said games, like Halo Infinite / starfield, at launch, and the quality controll on redfall and Forza Motorsports....

"If you had told me back in 2020 when Xbox Series launched that Xbox would basically be going 3rd party in just over 3 years, I would have tried to have you committed to an insane asylum, because that is how crazy it would have sounded at the time."

I thought it would be tracking above the Xbox One, in terms of sales at this part of its life cycle atleast, back at the start of the gen.


The last holiday sales, with Series S at 149$ and series X at 349$, and it still being 3rd place in terms of unit sales in NPD....
When PS5 barely had any sales prices going for it... and Switch being on its what 6?7? year..... yeah.
That was a legit shock.



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Ryuu96 said:

@Zippy6 Did that Discord leak mention February as the date too?

Cause if so, that Discord leak looks legit now, Lol.

I still can't wrap my head around how it makes financial sense for the manufacturers though. Basically treating Xbox like Windows, OEMs will build hardware while Xbox licenses the Xbox OS or the Windows OS? So we'll still have hardware but by multiple different OEMs, different types of hardware like handhelds. Still not sure where the money comes in from the OEM unless Xbox gives them a decent split of the store revenue.

But Steam Machines failed

It's an odd concept for sure. To build a PC that roughly matches the specs on a Series X currently, you'd have to spend about $600. That is buying parts at retail of course, the OEM manufacturers Xbox will be partnering with will be buying parts wholesale, which will save them a fair amount in build cost over what a home-PC builder would spend, but still they will need to price them high enough to make a profit (unless Microsoft subsidizes some of the build cost), so the cost to buy one will be no less than just building your own PC at any spec level most likely. It just doesn't make sense to me, there is a reason why Steam Machine failed.

Last edited by shikamaru317 - on 05 February 2024

shikamaru317 said:

You know, I think the thing that bothers me the most about this whole Xbox multiplatform release thing, is that I truly had hope for this generation. I really thought this was going to be the generation where Xbox started to turn things around after their abysmal performance in gen 8 with Xbox One. It seemed like all the pieces were lined up neatly:

  • Much larger first party than last gen, from like 6 studios by 2017, up to 23 in 2021, up to 37 in 2023
  • Much more enticing hardware, in everything from specs to visual design to controller to UI
  • By far the best value proposition in all of gaming, Gamepass
  • A big war chest of money that could be used for everything from future acquisitions, to moneyhatted exclusives, to day one gamepass deals
  • No wasted focus on VR or Kinect, pulling 1st/2nd party development resources away from the core gaming experience

It really seemed like Xbox was going to be able to capitalize off of all of the above to gain marketshare on Sony throughout the generation, and be able to launch on near even footing with them next gen. If you had told me back in 2020 when Xbox Series launched that Xbox would basically be going 3rd party starting in 2024, I would have tried to have you committed to an insane asylum, because that is how crazy it would have sounded at the time. But lo and behold, year after year, basically everything that could have gone wrong, has gone wrong. 

  • Series S was a bad idea right from the start. The idea had promise on paper, a cheap entry level console that would play all the same games, just at a lower resolution. But the reality was from what it appeared to be on paper, specs were so low that downgrades beyond mere resolution were required on many games, developers hated porting to it because the specs were just too low. 
  • Xbox took far too long to fix their production issues in the wake of Covid, they could have used the early gen as an opportunity to gain ground on PS5, but instead they continually allowed Sony to produce more hardware than them. 
  • They relied far too heavily on Series S production early gen, flooding the market with the weaker console that also just so happened to be all digital, turned out to be a colossal error of judgment, Xbox Series S production was so high that they managed to drive Xbox Series software sales up to a rumored 80+%, which has had a disastrous effect on Xbox's retail presence, with retailers now delisting physical Xbox games and removing Xbox shelf space. They should have learned from Sony, who only produced roughly 20% of their total PS5 units as the all-digital model, and have been able to retain a significant number of physical software sales and higher retail presence
  • Xbox 1st party output has been pretty poor, in spite of the much larger 1st party. Between Covid issues, and numerous development issues cropping up at studios like Playground, The Initiative, and Undead Labs, studios that Xbox acquired in 2018 and 2019, still have yet to release an Xbox exclusive as of 2024, and now that Xbox is going at least partly multiplatform, some of them likely never will. 
  • Halo Infinite's launch was pretty disastrous, the multiplayer just wasn't ready for release in 2021 and the game should have been delayed into 2022.
  • Redfall was a complete disaster that should have been delayed
  • Starfield's launch didn't go particularly well either, a game that should have been a system seller, ended up getting review bombed by both users and critics, and barely moved Xbox hardware. 
  • Frankly, buying Activision was a mistake. That $80+b spend seems to have exacerbated Xbox's money troubles and forced this multiplatform decision to happen much earlier than it should have. They spent all that money on an acquisition they knew would grand them no exclusives, and then decided to do away with exclusives all-together to pay for the acquisition. 
  • Xbox never put in the work they needed to do to grow Xbox into new and emerging markets. PS5 is available officially in at least 20 more countries than Xbox, and Xbox has even managed to lose markets they held against playstation in past generations. 

It just seems like nothing has gone right for Xbox 3 years straight. And now we have come to what might as well be the end, because ones the floodgates of multiplatform releases are open, once that pandora's box is open, the bean counters at Microsoft will never allow them to be closed again. Xbox hardware is just not going to sell well without exclusives, and if the hardware doesn't move, developers will be even more hesitant to port to Xbox than they already are. It truly does feel like the end of Xbox as anything more than a 3rd party publisher.

Xbox is definitely not in a great place. 

Gamepass has struggled to reach their expectations for a while now.

Software has had some misfires with Redfall, Starfield ended up being a little disappointing instead of generation defining. 

MS has been getting outsold, sometimes 2:1 or worse even in places. Despite being cheaper than the competition. Series X was $350 at one point, Series S had a few promotions where it was available for under $200. Yet it hasn't really mattered.  

But I still think Xbox is doing okay. I believe things will be alright. 

They still have great hardware, there's no indication that will change.

They still have great software teams, and there's no indication that will change.


And hopefully Gamepass will continue to be great.

Maybe in a week, we'll find out things are terrible. But I think as time goes on, people will calm down. And maybe things will turn out better than people expect. 



Ryuu96 said:

@Zippy6 Did that Discord leak mention February as the date too?

Cause if so, that Discord leak looks legit now, Lol.

I still can't wrap my head around how it makes financial sense for the manufacturers though. Basically treating Xbox like Windows, OEMs will build hardware while Xbox licenses the Xbox OS or the Windows OS? So we'll still have hardware but by multiple different OEMs, different types of hardware like handhelds. Still not sure where the money comes in from the OEM unless Xbox gives them a decent split of the store revenue.

But Steam Machines failed

The discord leak said late february. The verge is reporting now that originally they were going to announce it Kate February but the leaks over the past 24 hours have made them bring it forward to next week. So yes so far everything in that leaks seems accurate.

Apparently Tom Warren backed up the OEM claims in the private Xbox Era discord the day after Sony had their state of play, but I don't have access to that discord so I cannot say whether that is true for sure.

Here's that leak again. The Indiana Jones info was right, the kojima movie was right, the multiplatform end of Feb planned announcement was right before being brought forward by these leaks. (though they also said it could happen in march)



Ryuu96 said:

@Zippy6 Did that Discord leak mention February as the date too?

Cause if so, that Discord leak looks legit now, Lol.

I still can't wrap my head around how it makes financial sense for the manufacturers though. Basically treating Xbox like Windows, OEMs will build hardware while Xbox licenses the Xbox OS or the Windows OS? So we'll still have hardware but by multiple different OEMs, different types of hardware like handhelds. Still not sure where the money comes in from the OEM unless Xbox gives them a decent split of the store revenue.

But Steam Machines failed

How is that possible?

If they go that route, dont they run into the same issue as the Steam console?
The main selling point of a console, is the ease of use, not haveing to worry about in-game settings, hardware compatability/bugs/issues due to hardware, and how such a console can be subsediced by the maker (ei. sony or xbox, because the game sells will offset the losses).

How is such a console viable? price to performance... and how will the user experiance be, compaired to a traditional console?
If that happends, that will have a direct impact on hardware sales.



Ryuu96 said:

@Zippy6 Did that Discord leak mention February as the date too?

Cause if so, that Discord leak looks legit now, Lol.

I still can't wrap my head around how it makes financial sense for the manufacturers though. Basically treating Xbox like Windows, OEMs will build hardware while Xbox licenses the Xbox OS or the Windows OS? So we'll still have hardware but by multiple different OEMs, different types of hardware like handhelds. Still not sure where the money comes in from the OEM unless Xbox gives them a decent split of the store revenue.

But Steam Machines failed

They said late this month:

I think almost everything has come true, except the Xbox hardware bit. Not sure how that will work.

PixelPirate said:

I would have loved to be fly on the
wall at Playstation headquarters right now 😅. They must be over the moon. 

I think I was a little terrified, when Xbox was acquiring Activision. I wasn't sure how the market would fare with that kind of change.

But now I'm terrified of this. 

MS has pushed Sony a lot this gen. Better backwards compatibility, a Gamepass competitor, expanded their studios. I was trying to be optimistic that Activision would be another thing that would spur Sony to do better things.

Hopefully MS stays a competitive force, and hopefully this ends up being a situation that benefits Xbox gamers and PS gamers alike.