Ryuu96 said:
There's actually a few reviews who in the same review praise the progression system but say it's too grindy. So they probably don't need to rip it out completely, just make it a lot more generous. |
Respectfully, I don't really care what the reviewers say, cus most of them probably aren't going to play the game all that much past their review window for it. Sure, the system is probably not a big concern if you're putting limited time into the game, and maybe you're only really interested in driving like 5-10 cars or something. What about an actual racing/sim enthusiast who puts serious time into these games, and has specific ideas for setups in mind already for various cars because they've been playing these types of games their whole lives? What about a group of friends, each playing the game individually as they see fit, and then one of them says "hey, let's all build funky ass super tuned minivans or something and have a shootout," but oh wait...that person is the only one who's spend time leveling that type of car, so everybody can't actually just quickly assemble something and have that type of race. How many hours do you think is acceptable to make them spend before they can even get the car in the performance window that they wanna play around with? And how low can you tune that number of hours on Turn 10's end before the whole system loses it's intended function behind the design philosophy?
I understand the idea for what Turn 10 wanted to do here, but the fact of the matter is that it's insanely restrictive, and frankly out of place in a game of this nature.