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rapsuperstar31 said:
shikamaru317 said:

So FF7R2 is only Sony exclusive for 3 months this time, get the feeling that Square used some clause to shorten the original deal, because it's hard to believe that Sony would only settle for 3 months when FF7R1 has been Sony console exclusive for 3 years, and FF16 is Sony console exclusive for 1 year, no way Sony would have only went for a 3 month deal I think.

These exclusivity deals are costing Square big time, today we learned that FF7R1 is at 7m after 3+ years. FF15, which was multiplat, hit 7m in 15 months by comparison. FF7R1's legs have been quite poor, the game was at 5m 3 months after release, which means it has only sold 2m copies in the 3 years since they gave us the 5m figure in August 2020, and that 2m sales in 3 years includes a late PS5 port with DLC included, FF7R Intergrade, and the late PC port (which was a technical mess on release and was foolishly full price despite being a year and a half late port, both of which clearpy kneecapped it's sales). Square needs to get over these timed exclusivity deals and release FF full multiplat day one moving foward, and it seems like that is exactly what they are planning to do after this final 3 month deal with Sony (which was likely made years ago as a 1 year deal and then shortened more recently by Square).

It depends on the terms of the moneyhat.  Final Fantasy XV sold around 10 million as of May 2022, if Square Enix got what the average publisher gets per game it's about $27 per game sold.  So 3 million times $27 is about 81 million dollars.  If Sony paid 50 million for exclusivity SE potentially lost money on FF 7, if Sony paid 100 million, it more than made up for the difference.

They (Sony) would probably only have to pay whatever the estimate is for the loss in Xbox sales, Lol.

So it's probably closer to something like -average sale price- x -estimate sales on Xbox-

Microsoft paid $100m for Rise of the Tomb Raider, Lol. But they was taking it from PlayStation (a more popular platform which would have the majority of sales otherwise) for a year.

Last edited by Ryuu96 - on 14 September 2023

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Hope Microsoft doesn't have any Unity projects upcoming.

Last edited by Ryuu96 - on 14 September 2023

Ryuu96 said:

Hope Microsoft doesn't have any Unity projects upcoming.

They don't use Unity all that often honestly, their last 5 Unity games were Pentiment (2022), Ori and the Will of the Wisps (2020), Battletoads (2020), Super Lucky's Tale (2017), and ReCore (2016), they've released probably 5x that many games on other engines during the same 7 year time span. All but one of those 5 Unity games were 2nd party games, and we can pretty safely rule out Ori 3 or ReCore 2 being in development, since Moon moved on to make a 3rd party multiplat RPG, and ReCore 2 would already be announced if it was in development. Maybe Josh Sawyer was already using it on his next game at Obsidian, but even if he was, that game would be less than a year into development at this point, so it would be pretty easy to change engines at this point. Maybe they have some upcoming 2nd party games using it, but none of their announced 2nd party games are using it, Towerborne for instance is likely using the custom engine built off of Adobe AIR that Stoic used on Banner Saga, while Ara is using the Nitrous engine.



The name of Season 5 was leaked and it's "Reckoning"

Like...House of Reckoning.





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Totally unrelated, just thought I dump this here.  Sorry, lol.  Finally getting some time for the studio build.  One of the hardest parts done, now the rest is just setting up all the equipment and lighting.  Still got to build a frame around whats in the video, I may jungle up the whole room with vines and leaves, and I still have a ton more of acoustic treatment to do, but at least it will be out of the way of the actual work area.  I can finally place my desk and get started.  

The first time I tried to place the panels I spent 8 hours prepping the foam panels with double sided 3M tape.  I had finally put them up and went to the kitchen start cooking lunch for the family.  After about 45 minutes I heard something thump, only to find a panel had came unstuck from the wall and fell.  40 minutes later, all but 2 panels had fallen.  I removed the final two from the wall and went back to the drawing board.  

I didn't want to use the spray adhesive because that shit is permanent.  If you try to reuse the panels they will rip and or rip off chunks of the wall.  So I came up with this:

 

I did end up using spray adhesive to attach the acoustic foam to PVC panels that are used in drop ceilings.  I ordered them 2 foot by 4 foot which was the same size as the foam.  Then I attached heavy duty picture/mirror hangers.  The sound panels are 3 inches thick, and with the PVC panels the combined weight of each one is 6 pounds 10 ounces (yep, weighed it).  These screws worked perfectly for mounting on the wall.  

The light idea I came up with after I had done the bottom roll, and created a 17 mm space in between the rolls to accommodate the light strips.

I'm making myself hold off on Starfield for at least another week to complete the studio first, because if I jump into Starfield now, there is no telling when I'll ever complete the studio.  And I really want to be playing Starfield, so I'm using it as my incentive.  

 



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.