By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Holy shit the amount of player choice in this game is amazing... 

Doing the main mission No Sudden Moves

Spoiler!

You're tasked with infiltrating a ship to steal an artifact. I'm guessing there are multiple ways to do it. I boarded the ship through persuasion instead of boarding. Greeted by a bunch of assholes. Explored the ship and saw zoo controls. Activated that and let lose these creatures that killed a good 7 or 8 people. Amoungst the chaos I get the drop on the captain. Dude's a coward, lets me take the artifact if I don't kill him. I'm exploring the ship and the crew is talking shit about how their captain is a coward and how they'll find me.

Got my artifact, killed the captain on his sofa, and slaughtered the rest of the crew. Left the ship, and blew that ship up to leave no evidence. WEirdly enough, I did get a 500 bounty from the UC when I stole the artifact. lol. 

I wonder if I left them would they have found me and wanted revenge? So many options to take on quests. Love it. 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Around the Network
shikamaru317 said:
konnichiwa said:

-Snip-

- They worked a long time on Starfield because a. they remade Creation Engine as Creation Engine 2, b. it was a new IP and new IP's always take longer, and c. it was the largest game they have ever made in virtually every metric, as I mentioned above. 

It's so damn tiring to have to explain for the 10,000 time that games today do not take the same amount of time to develop than they did 10 frigging years ago, Lol. Developers try to tell gamers this, journalists try to tell gamers this, they don't listen, they expect games to be shit out like a factory line in 2-3 years.

Fact is that MOST games these days take at least 4-5 years to develop now. New IPs take even longer, reboots are essentially the same as New IPs in many cases and take around the same amount of time. Sequels are about 4-5 years. Everything else is longer. Zero Dawn = 6 Years. Forbidden West = 5 Years. Tears of the Kingdom = 6 Years.



Can you make med packs and or digipicks in this game, or do I have to just buy and sleep 48 hours.

Also in the market for new armor and weapons. Mantis armor no longer really cutting it. Any quests yall know that yield anything like this? Use spoiler tags pls



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Also, I do agree a lot of the NPCs are a bit eh.

But overall I think the game is beautiful, the detail on the guns, ships, even the fucking food that Shinobi is posting, Lmao. There's a lot of material detail. The lighting can be hit and miss but when it hits, it hits so good, the draw distance is crazy for a game of this scale, some of the space shots and planetary shots are absolutely stunning.



Spade said:

Can you make med packs and or digipicks in this game, or do I have to just buy and sleep 48 hours.

Also in the market for new armor and weapons. Mantis armor no longer really cutting it. Any quests yall know that yield anything like this? Use spoiler tags pls

Don't think you can make med packs or digipicks.

Do you have the Parent trait?

Spoiler!
Eventually your mum gives you some awesome armour which I used instead of Mantis...Now I think I'm using random stuff I looted from dead bodies because it eventually was overtaken by random loot in stats but it kept me for a while.
Last edited by Ryuu96 - on 09 September 2023

Around the Network

My experience with performance has been good. Had that weird bug early on when you would switch from a scanner to a gun and it would freeze but that hasn't happened the last few days. I've never had my game crash though.
Also, the gameplay here is overall pretty good. The gunplay is the best Bethesda has ever done, yes some enemies can be a bit spongy but its balanced pretty well once you get your powers because I've been able to easily use my powers to disable enemies and finish them off with my legendary shotgun with ease. Melee does suck though so much to be desired there.



Holy shit... I have no words.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:
shikamaru317 said:

- They worked a long time on Starfield because a. they remade Creation Engine as Creation Engine 2, b. it was a new IP and new IP's always take longer, and c. it was the largest game they have ever made in virtually every metric, as I mentioned above. 

It's so damn tiring to have to explain for the 10,000 time that games today do not take the same amount of time to develop than they did 10 frigging years ago, Lol. Developers try to tell gamers this, journalists try to tell gamers this, they don't listen, they expect games to be shit out like a factory line in 2-3 years.

Fact is that MOST games these days take at least 4-5 years to develop now. New IPs take even longer, reboots are essentially the same as New IPs in many cases and take around the same amount of time. Sequels are about 4-5 years. Everything else is longer. Zero Dawn = 6 Years. Forbidden West = 5 Years. Tears of the Kingdom = 6 Years.

It's also worth noting that Starfield wasn't the only game they were working on from late 2015 to now, it's not like they were solely working on Starfield for nearly 8 years straight. There would have been a team working on Fallout 4 DLC until August 2016 when Nuka World released. The first 3 years that Starfield was in active development, from Holiday 2015 to Holiday 2018, probably at least 60% of Bethesda's developers were on Fallout 76. Alot of 76 was done by Battlecry Studios/Bethesda Game Studios Austin, but there were developers from the main studio in Bethesda Maryland who worked on Fallout 76 as well. Bethesda Game Studios Montreal meanwhile was working on Elder Scrolls Blades from their opening in 2015 until it's release in May 2020, so they wouldn't have joined Starfield development until 2020.

It's a big part of why I am skeptical of claims that we won't see Elder Scrolls 6 until like 2030. Starfield's long development was a unique case:

  • Multiple Fallout 4 DLC's when Starfield was in early development
  • New IP which take longer to build
  • New build of the Creation engine which took like 2 years to make
  • Development resources split with Fallout 76 and Elder Scrolls Blade's during much of it's development
  • Huge game with tons of content and 1000+ planets and moons

Elder Scrolls 6 development should go much faster than Starfield honestly

  • Starfield seems to only have one DLC planned, instead of multiple like Fallout 4, which is why the premium edition only has a single DLC instead of a whole season pass of DLC's, so the full team will likely be moving on to TES 6 sooner than most past Bethesda games.
  • It's a sequel, not a new IP
  • Creation Engine 2 is already made, they just need to make some light upgrades to it during the development of TES 6
  • TES 6 will likely be a smaller scale game than Starfield, map size will likely be 2x bigger than Skyrim at most instead of 1000+ planets and moons, hours of content will probably be less than Starfield, less gameplay systems to deal with since they don't have to do ground and space combat, Elder Scrolls games have fewer skills than Starfield, etc.
  • Less other projects to split development resources, Fallout 76 is entirely handled by Bethesda Austin and Dallas these days, Montreal studio (which is up to 115 people now) seems to assist the main studio in Maryland now instead of working on a new mobile game like Blades, and the main studio alone has over 200 people now I believe. They are likely going to continue expanding these studios over the next few years as well.
  • TES 6 seemed to have actual development going on way back in 2019, we saw a behind the scenes video that Bethesda released in 2019 where they were photogrammetry scanning real world desert rock formations for TES 6's rumored Hammerfell setting, as well as doing voice acting and photogrammetry scanning with Skyrim Grandma Shirley Curry to turn her into a Companion for TES 6. Those aren't typical pre-production tasks, pre-production is usually things like story treatments, concept art for locations and characters, storyboarding, gameplay system planning, etc., not making in-engine art assets and recording voice acting and mo-cap. That suggests they've had a small team doing actual development tasks on TES 6 since at least 2019, with typical pre-production tasks having been done even earlier, soon after Skyrim released. Probably not a particularly big team, I'd be shocked if they've had more than 25 on TES 6 this whole time, but even 25 people pounding out actual development tasks for 4 years straight could maybe already have TES 6 at 10% completion.

I'm expecting we'll see TES 6 by Holiday 2028 personally, 5 years of development should be plenty for TES 6. 

Last edited by shikamaru317 - on 09 September 2023

Now I understand the reviewers (what they told people how to play)

Spoiler!
those that said do main story first. 


https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Spade said:

Now I understand the reviewers (what they told people how to play)

Spoiler!
those that said do main story first. 

I've seen some say play regular or do the main story. Still very confused on how i'm gonna do this. Been doing the main story and side quests that are close by the main story areas. I saw a video that said play your sandbox playthrough before NG+ but my usual Bethesda sandbox playthrough is me coming back and playing for years so really confused on how to progress here.