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Bigger than Skyrim and Fallout 4, damn.

Without PlayStation and being a new IP.

Last edited by Ryuu96 - on 07 September 2023

Beyond impressive when you consider Starfield has only been on Game Pass for 1 day!



Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.



Ryuu96 said:

Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.

They should work with Obsidian to develop a new Fallout game. They can get working on preproduction now and once Avowed is released move that team to working on the game.



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That is a huge launch for Starfield. Fallout 4 shipped 12m to retailers in the first 24 hours, but seems it was a bit of an overship, nowhere near that many played it if Bethesda is saying that Starfield's launch is bigger in terms of player count at 6m in 24 hours.



Ryuu96 said:

Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.

If Todd can manage to work on 2 games at a time I think that would be great. Always have in rotation a mainline ES/fallout/Starfield, at least the next installments of 2 of these IPs should be in development at the same time or it will take like 7--10 years in between lol



Ryuu96 said:

Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.

Yeah, Bethesda definitely needs to make some changes moving forward imo:

  1. They need to continue expanding. Though they have already expanded alot from when their past games released (Skyrim main dev team was 100, Fallout 4 140, Starfield 300), some of the issues that Starfield has on launch have proven that they still aren't large enough to develop games with the scope and scale of Starfield without issues popping up.
  2. They need to split off into dedicated teams for each of their 3 IP's. Nobody wants to wait until 2034 for Fallout 5 or 2040 for Starfield 2. The only way to avoid that will be to both expand and split off into dedicated teams for each IP over the next few years. Now that Todd Howard is talking about retiring after TES 6 releases in likely 2028-2029, he needs to train up suitable replacements to run each of the 3 IP once he retires, and the only way to do that is to split up into 3 teams now and train a replacement on each team over the next 5 years or so before he retires. 
  3. Alot of the same jank from Gamebryo and Creation Engine 1 still seems to exist in Starfield's Creation Engine 2. I'd really like to see them fix some of that before TES 6. We're talking things like 0 fps drops while walking around the world (caused by asset streaming hitches), the game locking up while saving or advancing time requiring a reboot of the game, poor companion pathing and companions wandering into story conversations, NPC's with dead facial expressions and stilted walking animations walking around staring at you as you pass (often with oversized eyes from the character creator randomization they use to create non-named NPC's), far too many loading screens, etc.


Ryuu96 said:

Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.

What's it going to take for you to get into Fallout pimp?



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shikamaru317 said:
Ryuu96 said:

Now for the love of God can Bethesda expand and have one of their studios (not Maryland) working specifically on and leading Fallout while Maryland works on Elder Scrolls and Starfield. Todd can still direct it remotely but another studio can bulk up and take over the main production under Todd's guidance. I can't wait 10+ frigging years between each entry of Elder Scrolls and Starfield, Lol. Bethesda is far too small for how successful their IPs are. Think I read that Starfield was developed by a core team of around 300ish and that's practically everyone available.

Yeah, Bethesda definitely needs to make some changes moving forward imo:

  1. They need to continue expanding. Though they have already expanded alot from when their past games released (Skyrim main dev team was 100, Fallout 4 140, Starfield 300), some of the issues that Starfield has on launch have proven that they still aren't large enough to develop games with the scope and scale of Starfield without issues popping up.
  2. They need to split off into dedicated teams for each of their 3 IP's. Nobody wants to wait until 2034 for Fallout 5 or 2040 for Starfield 2. The only way to avoid that will be to both expand and split off into dedicated teams for each IP over the next few years. Now that Todd Howard is talking about retiring after TES 6 releases in likely 2028-2029, he needs to train up suitable replacements to run each of the 3 IP once he retires, and the only way to do that is to split up into 3 teams now and train a replacement on each team over the next 5 years or so before he retires. 
  3. Alot of the same jank from Gamebryo and Creation Engine 1 still seems to exist in Starfield's Creation Engine 2. I'd really like to see them fix some of that before TES 6. We're talking things like 0 fps drops while walking around the world (caused by asset streaming hitches), the game locking up while saving or advancing time requiring a reboot of the game, poor companion pathing and companions wandering into story conversations, NPC's with dead facial expressions and stilted walking animations walking around staring at you as you pass (often with oversized eyes from the character creator randomization they use to create non-named NPC's), far too many loading screens, etc.

This. At this point were gonna get a Starfield sequel in 2040 if ES6 comes out 2026 + 7 years for Fallout 5 + 7 years for Starfield. If I was MS I would definitely staff up. The aim should be 2 BGS a generation.