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My biggest gripe is they doubled down on settlement building even after it was universally hated in Fallout 4.



Ride The Chariot || Games Complete ‘24 Edition

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shikamaru317 said:

So apparently the whole thing with people complaining about needing to fast travel in space was a big nothing burger, turns out you can fly to other planets without fast traveling, it just takes alot of time. Somebody flew to Pluto in 7 hours.

There you go, for those who want to spend hours upon hours travelling through space, they can do that!

Honestly for all the complaining about the cells on planets as well, I think if anything, they're too big!

Spade said:

I'm curious to know what are your biggest annoyances so far with Starfield? 

For me:

-Lack of main city maps (would like to know main buildings are like a hospital, but I guess it's teaching me to read the signs and layout more. 

-Way too many loading screens. Having elevator music on an elevator is one solution for loading screens.

Will talk about my likes in another post, but this is kind of all I can think of right now. 

About 28 hours in. 

I can understand the criticisms about the city maps and loading screens but they're minor issues to me, I would say about the city maps in particular, in my experience it was a bit awkward the first time around the city but once I had read the signs, once I have navigated the city once or twice and remembered the names of the shops, I didn't need a map at all, the names on the shops are pretty large too. I can enter New Atlantis and find all the shops to sell to or buy from pretty easily now on muscle memory but they should update the map for everyone else.

Loading screens is a bit tedious, I can live with it but I wish they did some things to mask them.

My main complaint right now, I think the cell spaces for planets are actually too large like I said above to navigate on foot, I think we need some sort of vehicle, like a small bike or a moon buggy, they could fit maybe a small bike in the cargo hold that you can just hop on as you exit the ship, or I think another thing which would be cool is a remote drone that you can use to fly over the planet and quickly find and mark the location of fauna, flora and resource spots for outpost mining instead of running around randomly on foot for those things.

Spade said:

Looks like 69K on TA. Still using the 10% of total playerbase stat... Guessing what? 700K on Xbox? Too high, low?? 

Game still not even out yet. Will this be a better launch than Forza Horizon 5?

So if that % is accurate then Xbox combined with Steam is near or over 1m early access sales which is $100. I can't remember what Forza Horizon 5 was exactly but I do remember it was over 1m early access sales so Starfield around the same amount.







This game is just fantastic, so much to see and do and still feels like I've only scratched the surface of what the game has to offer after over 20 hours. Definitely a goty contender from what I've played so far.



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ironmanDX said:
Barozi said:

Not everyone. I'm in Paris right now.

So too busy to be enjoying the game? 

Anyone else like me and not bite on early access? 

I bit on early access and bought the premium upgrade. Haven't had time to play at all yet though :'(









Catch on? Paid early access has been a thing for a long time now and practically forever if you played MMO's

Also the only mod console needs to get is here:

Nicolas Cage Flashlight.