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We love the Hollywood angle here, so I'm thinking about those film and TV adaptations. Starfield could potentially be an easy example. Is something in the works?

I don't have anything share around there on Starfield, but I love your point that the worlds that we create in games, the characters that we create … people build entire digital hobbies around and invest hundreds of hours in, so it's cool to see linear media, as we call it, recognize that.

We have our Halo TV series with Paramount; we have season one and we're shooting season two now. We've got the Minecraft movie coming up with Jason Momoa. We just recently announced that we've got the Gears of War franchise with Netflix and we hired the writer who was the writer on the Dune movies, [Jon Spaihts], to work on which is pretty exciting. I take that as a vote of their confidence in the franchise. And then there's some other things that we've got going on as well that I can't, you know, they're not public yet, but there's a lot there.

Xbox Game Studios’ Matt Booty on Hollywood’s Video Games Renaissance – The Hollywood Reporter



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gtotheunit91 said:

From what it sounds like, the only way Xbox was going to get FF16, or even the FF7 remake trilogy, was by making it a console exclusive. SE had no intention of making these games multiplatform. It was exclusive or nothing. And MS would've had to have paid 10x more than what Sony paid. 

So it's whatevs.

Good guy Phil could have just funded the game for all platforms without any deals. /jk 



 

Holy shit Xbox girl was spittin in this one. Def took some twitter console war shit to good use in this. Talked about the big picture of the devs and what they go through as well. Great video!! 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Happy Birthday! @QUAKECore89 



KiigelHeart said:

I don't know which I find more irritating, Starfield being 30fps only (even if it is somewhat understandable) or people calling out those who are disappointed. I mean this better not become a norm again. After all the hype about Velocity Architecture and power and how it's going to revolutionze game design they're taking a step back and making gaming less enjoyable? 

I started Mafia II DE yesterday to try and get used to 30fps again but fucking hell it's bad :/ 

Anyway, I just ordered a 65" LG C2 OLED evo -television to make things even a bit smoother. That's how hyped and committed I am to play Starfield but as Phil is my witness I won't stop crying and moaning  you hear me?!

.. also got a nice bargain and wanted 120fps on Halo Infinite but still.

The only way you can be disappointed is if you set yourself up for it in the first place. I gave multiple warnings well ahead of time hoping to help people measure their expectations, so I'm not gonna spare sympathy now if you chose to ignore them.

As far as the greater context of the game's reception however, the blowback from 30fps in Starfield is nowhere near what they got for Halo Infinite's first gameplay showcase looking flat and unimpressive, so I definitely feel like they've been validated. Although I think the problem with Infinite wasn't so much that they aimed for 60-120fps, but that they chose to show it off far too early. But again, they're two completely different types of games and 30fps for Starfield won't impact it's enjoyment nearly as much.



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Ryuu96 said:

🥵

Basically how I feel. I already said I wasn't 100% sold on buying a Series X just for Starfield, but I was practically at like 99% and with every bit of feedback inching closer to 100. But there's been too much faith lost to completely trust in anything I haven't actually seen in reality, so I'm being patient.

derpysquirtle64 said:
Ryuu96 said:

To be honest though, PC Gamer's weird hate crusade aside, I'm doubting myself backing Spade now, Lmao.

I think after that Direct, Starfield could edge out FF16...Still expecting high 80s - low 90s for FF16 though.

From what I've been hearing from FF16 demo impressions, this game is gonna be definitely gonna be one of the best FF games in a long time. Huge loss that Xbox isn't getting it.

This is my other great dilemma. The FF7R project while not what they originally sold it as (an actual remake), still has me extremely interested since the first game, while the only game on Xbox so far is Crisis Core without any promises for more.

Like others have stated FF16 will probably score baseline of 88-90, simply because it's a PS5 console exclusive (as far as we know) and was also designed to look and play just like every other PS exclusive; so unless the game releases half broken it won't even matter if the characters and story are completely forgettable, it already has an easy review floor.

But, if the game were to actually score much higher, or even if the player feedback for the game was much more impressive similar to Ghost of Tsushima, and it manages to actually put itself alongside Zelda as one of the best games of the year and generation, I may have to finally give it up to PS5. In that case I probably won't return to Xbox this gen unless they release a mid-gen upgrade, just as I had no intention of buying a PS5 unless they released a decent PS5 slim or pro bundle.

At least I'm interested enough in Starfield that I'm willing to still wait a couple months so it can one-up FF16, but I can only wait so long for Xbox. And if for some reason both games are disappointing or underwhelming, Persona 3 Reload is still releasing cross-gen in early 2024.



gtotheunit91 said:

That motion blur actually looks fantastic when you see it slowed down. Most 30fps games when you see them slowed down look choppy, but they put some good thought into making sure the game would look and feel smooth here.



Shaunodon said:
KiigelHeart said:

I don't know which I find more irritating, Starfield being 30fps only (even if it is somewhat understandable) or people calling out those who are disappointed. I mean this better not become a norm again. After all the hype about Velocity Architecture and power and how it's going to revolutionze game design they're taking a step back and making gaming less enjoyable? 

I started Mafia II DE yesterday to try and get used to 30fps again but fucking hell it's bad :/ 

Anyway, I just ordered a 65" LG C2 OLED evo -television to make things even a bit smoother. That's how hyped and committed I am to play Starfield but as Phil is my witness I won't stop crying and moaning  you hear me?!

.. also got a nice bargain and wanted 120fps on Halo Infinite but still.

The only way you can be disappointed is if you set yourself up for it in the first place. I gave multiple warnings well ahead of time hoping to help people measure their expectations, so I'm not gonna spare sympathy now if you chose to ignore them.

As far as the greater context of the game's reception however, the blowback from 30fps in Starfield is nowhere near what they got for Halo Infinite's first gameplay showcase looking flat and unimpressive, so I definitely feel like they've been validated. Although I think the problem with Infinite wasn't so much that they aimed for 60-120fps, but that they chose to show it off far too early. But again, they're two completely different types of games and 30fps for Starfield won't impact it's enjoyment nearly as much.

There, I highlighted some key points of my post so you can evaluate if your response made any sense. 

30fps with no performance mode is disappointing these days even if it was understandable & expected in this case. You still hope there would be a performance mode. 

Yes Starfield's reception has been good overall and for a reason. Comparison to Infinite seems unnecessary and odd.



KiigelHeart said:
Shaunodon said:

The only way you can be disappointed is if you set yourself up for it in the first place. I gave multiple warnings well ahead of time hoping to help people measure their expectations, so I'm not gonna spare sympathy now if you chose to ignore them.

As far as the greater context of the game's reception however, the blowback from 30fps in Starfield is nowhere near what they got for Halo Infinite's first gameplay showcase looking flat and unimpressive, so I definitely feel like they've been validated. Although I think the problem with Infinite wasn't so much that they aimed for 60-120fps, but that they chose to show it off far too early. But again, they're two completely different types of games and 30fps for Starfield won't impact it's enjoyment nearly as much.

There, I highlighted some key points of my post so you can evaluate if your response made any sense. 

30fps with no performance mode is disappointing these days even if it was understandable & expected in this case. You still hope there would be a performance mode. 

Yes Starfield's reception has been good overall and for a reason. Comparison to Infinite seems unnecessary and odd.

For some games it's not so simple as just dialing down a few graphics settings to reach 60fps in performance mode. I imagine it's already tough enough for them to reach a stable 30fps in this case, and there's no doubt going to be several areas and scenarios in the game that will drop that down.

Thinking that all games need to reach certain benchmarks and designed a certain way to be enjoyable, you're just narrowing your perspective. It has nothing to do with the hardware's architecture or capability but with the developer's own design choices. 343 since Halo 5 felt their vision of the Halo experience required the game to run at high framerates to be more enjoyable. Bethesda when making their mainline RPGs, have always pitched an expansive in-game universe with lots of unique environments and interactive assets, along with seemless traversal within that world, which makes it very difficult to optimise hardware performance.

This is why comparing it to Halo Infinite makes perfect sense; both games have been headline titles for the same system, both carrying the same kind of weight and expectations for the Xbox brand; both games while sharing open-world level design and FPS gameplay, are also completely different experiences and will naturally prioritise different aspects when utilising the hardware's power.



Shaunodon said:
KiigelHeart said:

There, I highlighted some key points of my post so you can evaluate if your response made any sense. 

30fps with no performance mode is disappointing these days even if it was understandable & expected in this case. You still hope there would be a performance mode. 

Yes Starfield's reception has been good overall and for a reason. Comparison to Infinite seems unnecessary and odd.

For some games it's not so simple as just dialing down a few graphics settings to reach 60fps in performance mode. I imagine it's already tough enough for them to reach a stable 30fps in this case, and there's no doubt going to be several areas and scenarios in the game that will drop that down.

Thinking that all games need to reach certain benchmarks and designed a certain way to be enjoyable, you're just narrowing your perspective. It has nothing to do with the hardware's architecture or capability but with the developer's own design choices. 343 since Halo 5 felt their vision of the Halo experience required the game to run at high framerates to be more enjoyable. Bethesda when making their mainline RPGs, have always pitched an expansive in-game universe with lots of unique environments and interactive assets, along with seemless traversal within that world, which makes it very difficult to optimise hardware performance.

This is getting tiresome. For the umpteenth time, 30fps is understandable in this case.

I never said games have to reach certain benchmarks and be designed a certain way to be enjoyable, did I? 30fps makes gaming LESS enjoyable.

It's only natural that with more powerful hardware gamers expect better performance and graphics. Sub-720p probably wouldn't cut it anymore either no matter how interactive assets either, it would make gaming less enjoyable. Just like 30fps only for many as we've been gaming 60fps for a while now.

I'm hoping they'll find a way to add a performance mode later. It was supposed to be tricky for Plague Tale too with all those rats on screen but it did happen.