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Forums - Nintendo - Okami Wii sells nearly 50k in four days. Not too shabby.

Kyros said:
So fun is like some radioactive isotope that decays over time?


To be honest yes it is. Times change. For movies, songs and video games. More for some (I cannot play PS1 3D games amymore its pretty awful) Less for others (I still play Commander Keen once in a while.)

But that was not what I meant. 120m PS2 owners already had the chance to buy it. So re-releasing it pretty much unchanged on the next generation of consoles just doesn't have the same Wow factor than the first time. It was a AAA game, Now its a classic.

Some mediums age better than others whether they be games, sports, TV shows, music...etc.  Even within games some age better than others.  I like to say that everything is awesome and great when it's new but it's when it's 3 months old that someone can give a fair impression on.  Games that were amazing graphics-wise in their day usually age very badly because graphic technology will pass them by and nothing will keep them going.  Meanwhile, games that focus on great gameplay will live on long after their time comes and goes.

An okay (by no means the best) example of the former is FF7.  

A great example of the latter is Tetris. 



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Kyros said:
So fun is like some radioactive isotope that decays over time?


To be honest yes it is. Times change. For movies, songs and video games. More for some (I cannot play PS1 3D games amymore its pretty awful) Less for others (I still play Commander Keen once in a while.)

But that was not what I meant. 120m PS2 owners already had the chance to buy it. So re-releasing it pretty much unchanged on the next generation of consoles just doesn't have the same Wow factor than the first time. It was a AAA game, Now its a classic.

 Yet you can't name a single adventure game that eclipses it...



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

If we fought hardly for Zack & Wiki to sell well, we must push Okami twice as hard. A million in sales is an almost guaranteed sequel on Wii.



Final Fantasy VII has great gameplay. You don't build a legacy on grafix alone.



''Hadouken!''

Tuulikk said:
Must Okami Wii sell 500 000 to top the PS2 one?

270,000 is what it sold on PS2.  World Wide.



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Kasz216 said:
Tuulikk said:
Must Okami Wii sell 500 000 to top the PS2 one?

270,000 is what it sold on PS2.  World Wide.


I kind of doubt it.  I wrote this in the American chart comments.

"Ok, I did a little looking around, and it seems that 270k number for Okami (PS2) is probably not worldwide.

In the Media Create top 500 2006, Okami sold 142,676.
In the 2007 list the "PS2 the Best" release sold 50,890.
For the US, NPD had it at 86,676 in September.

So that already brings us to 280k. Also considering the quote was "That 270,000 figure is a very organic figure. Okami's day-one figure was nowhere near that," It would seem unlikely that he is talking about worldwide figures if the first day was nowhere near that.
Even if the trackers are off it seems impossible that they would be so off that they would end up with a greater amount from one country + one month in another country."



metal gear ----> metal gear solid, zelda ----> zelda OoT, Super metroid ----> metroid prime, FF-->FF6....... all these series have had great grafical enhancements over the years, but only in the case of FFVII haters talk bad about it and say its the only reason so many people love the game, but in the case of MGS, OoT, MP, FF6 and many other games the grafix are good but the gameplay is also amazing.... hypocrites..



''Hadouken!''

50k isn't too shabby, but it's still less than I had been hoping for. A fair amount of Wii titles go on to have good long term sales, but with some notable exceptions the majority of those tend to be games for groups, rather than single-player affairs. (Feel free to correct me if I'm wrong) Hopefully Okami will go on to at least equal its PS2 counterpart's numbers. I know for sure they'll be selling at least one copy next month, anyhow.



Ajax said:
metal gear ----> metal gear solid, zelda ----> zelda OoT, Super metroid ----> metroid prime....... all these series have had great grafical enhancements over the years, but only in the case of FFVII haters talk bad about it and say its the only reason so many people love the game, but in the case of MGS, OoT, MP and many other games the grafix are good but the gameplay is also amazing.... hypocrites..

 I can't comment on MG/MGS.

But in the other cases, Zelda:OOT is still an amazing game, yes.  Metroid prime is an amazing game, yes.  However, the reason they are so well-loved is because they managed to *adapt* the same gameplay to a new dimension, making it better in the process.

 In my opinion, FF7 did nothing to adapt the gameplay to a new dimension.  The battles are exactly the same, the overworld is exactly the same, the characters could easily be higher-resolution sprites and probably would have aged better (see Starcraft for proof of sprites aging well ).  In the end, all FF7 added was another dimension to the graphics without adding it to the gameplay as well. 

I am not saying that FF7's gameplay is bad (it isn't my cup o' tea, but thats not something that I'd generalize over).  However, the gameplay was not adapted at all, and so while it may have been good, it wasn't revolutionary in the same way that OOT and Metroid Prime were.  If you took the game, and made everything sprites, you be able to have basically the same game.  OOT and MP were designed around the third dimension; that's why they are looked upon better.



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--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

so because FFVII in your opinion did not revolutionize the genre of the series gameplay wise , you can't appreciate it's gameplay well? so you would have rather seen the changes brought by FFXII already implemented in FFVII? well I'm glad they didn't. But this no argument actually, not revolutionizing a genre gameplay wise is not a big deal, did Dragonquest do it? no but VII and VIII are great, did FFIV or VI do it in comparison to the NES FF's? only in the case of FFVII people come up with those gameplay arguments that are missplaced.



''Hadouken!''