whether Capcom developed Okami itself, or not, doesn't mean anything in this case too, cause Clover Studio is more like a second party of Capcom
''Hadouken!''
whether Capcom developed Okami itself, or not, doesn't mean anything in this case too, cause Clover Studio is more like a second party of Capcom
''Hadouken!''
Capcom is a overall good company. They put good games on the Wii. Nuff said. Okami=48k, congratulations
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
MontanaHatchet said:
True, but then I have to bring up a point that contradicts my earlier one (man, sometimes I just suck!) which is that despite being a port, RE4 is a very popular franchise, belongs to a popular genre, and filled a gap that Wii owners really needed. Anyways, I'd love to see Okami Wii do well and see good sales. The game, however, was ruined by the fact that Nintendo fanboys have to triumph the game as the reason that the userbase of their system has the best taste in games and buys niche games. Just let the game sell well people, and stop being proud that the Wii can pull off better graphics than the PS2. I am far from impressed. That's my little rant, and you now know my true reason for not being too fond of the Wii port. Dang fanboys. You finally know that you ruined it for me. Shame on you guys. |
Oh my god. That is so sad. You want the Wii version of Okami to sell bad so you can prove that wii owners have a bad taste in games?
Shame on you. Really, shame on you.
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| Ajax said: I don't know, but I see a lot of hate, really hate not just comments, about what is wrong with the battle system, but it really is a FF battle system, but you have the chance to customize much more, like you can in Final Fantasy Tactics, but no one seems to mind that in FFT where you also don't have any pre-asigned classes, cause that would make no sense anyway , but in FFVII, where you can make any jobclasses and hybrid jobclasses you want, and thiefs and mages like you have never seen before because of the freedom of materia and the endless options, somehow has betrayed FF? no I think the Square dreamteam in 1994/95/96/and 97 really did a great job in bringing us a world that lives and a battle system that brings your imagination to life.. |
Except characters in Final Fantasy Tactics DO have unique classes and abilties that greatly change their playstyles. The only ones who don't are the generic grunts. For example remember the exlusive Holy Knight class?
Also people were argueing the battle system was worse then previous ones because it was easy once you set up some good materia combinations to do anything.
Much like FF12, where you set up your characters with commands and basically have to do nothing.
As for why I don't like FF7. I thought the battle system was made worse in every way... right down to the limit breaks... I much perfered FF6's desperation attacks.
I thought the story was horrible,
The characters were bland... and more one dimensional then previous Final Fantasy games that had double to triple the number of characters.
The characters outside of the occasional FMV were much much uglier then 2-D character designs.
The music wasn't as good as previous installments.
I thought it was a step down in every way.

Kasz216 said:
Also people were argueing the battle system was worse then previous ones because it was easy once you set up some good materia combinations to do anything. Much like FF12, where you set up your characters with commands and basically have to do nothing. As for why I don't like FF7. I thought the battle system was made worse in every way... right down to the limit breaks... I much perfered FF6's desperation attacks. I thought the story was horrible, The characters were bland... and more one dimensional then previous Final Fantasy games that had double to triple the number of characters. The characters outside of the occasional FMV were much much uglier then 2-D character designs. The music wasn't as good as previous installments. I thought it was a step down in every way.
|
Must... not... joke... about Tifa's boobs...
Damn it! So weak!
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| Sherlock99 said: Okami 50k in only four day thats great |
No and yes. No because of the four days, allot of games open and sell more in less. Yes because this ain't a big title that will or has to start with a bang. It can still sell over a million and what it comes down to is opening in Other and legs. Many factors can stop Okami, but I believe in 400 000+.
And maybe some people here should read some history:
Wii games:
Big Brain Academy: Wii Degree - America opening: 38,754 (0.63m total) Other opening: 37,842 (1.35m total)
Carnival Games - America opening: 38,727 (0.94m total) Other opening: 15,929 (0.66m total)
Sonic and the Secret Rings - America opening: 51,748 (0,44m total) Other opening: 34,216 (0.79m total)
Rayman Raving Rabbids 2 - America opening: 49,094 (0.53m total) Other opening: 29,322 (0.52m total)
MySims - America opening: 46,178 (0.59m total) Other opening: 32,836 (0.39m total)
Cooking Mama: Cook Off - America opening: 18,103 (0.48m total) Other opening: no data (0.26m total)
High School Musical: Sing It! - America opening: 26,138 (0.52m total) Other opening: 34,948 (0.26m total)
The Simpsons Game - America opening: 22,119 (0.35m total) Other opening: 14,345 (0.30m total)
WWE Smackdown vs Raw 2008 - America opening: 55,716 (0.25m total) Other opening: 21,185 (0.39m total)
Trauma Center: Second Opinion - America opening: 44,705 (0.24m total) Other opening: no data (0.26m total)
Game Party - America opening: 6,580 (0.23m total) Other opening: 32,138 (0.24m total)
Ghost Squad - America opening: 21,992 (0.17m total) Other opening: 20,973 (0.11m total)
Zack & Wiki: QfBT - America opening: 25,266 (0.20m total) Other opening: 21,123 (0.11m total)
Sega Superstars Tennis - America opening: 35,053 (0.10m total) Other opening: 26,253 (0.16m total)
And this is all we know about Okami:
Okami - America opening: 47,192 (0.05m total) Other Opening: ?(?m total)
Okami opens stronger in America then 3 million seller games and close to 2 other million sellers. Opens stronger than games that has a weaker opening like Sega Superstars Tennis and House of the Dead 2 & 3 Return, witch I think will go to at least 400 000.
Okami could fail so much, but it does not have to and at summer next year, maybe this title is a slow million seller like MySims. :D
This post is far from perfect, but I wanted to show this from my view.
Might have been far from perfect Tuulikk but that was still a damn good post.
If this were Chrono Trigger, you just cast Luminaire.
The rEVOLution is not being televised
| Viper1 said: Might have been far from perfect Tuulikk but that was still a damn good post. If this were Chrono Trigger, you just cast Luminaire. |
Oh shit. Nice way to compliment a relevant post while tying together the earlier thread-hijack.
Great work Tuulikk. This game had a great start. I hope it continues to sell well. With Wii's gigantic (and growing) userbase, it should do great.