| Ajax said: I don't know, but I see a lot of hate, really hate not just comments, about what is wrong with the battle system, but it really is a FF battle system, but you have the chance to customize much more, like you can in Final Fantasy Tactics, but no one seems to mind that in FFT where you also don't have any pre-asigned classes, cause that would make no sense anyway , but in FFVII, where you can make any jobclasses and hybrid jobclasses you want, and thiefs and mages like you have never seen before because of the freedom of materia and the endless options, somehow has betrayed FF? no I think the Square dreamteam in 1994/95/96/and 97 really did a great job in bringing us a world that lives and a battle system that brings your imagination to life.. |
Except characters in Final Fantasy Tactics DO have unique classes and abilties that greatly change their playstyles. The only ones who don't are the generic grunts. For example remember the exlusive Holy Knight class?
Also people were argueing the battle system was worse then previous ones because it was easy once you set up some good materia combinations to do anything.
Much like FF12, where you set up your characters with commands and basically have to do nothing.
As for why I don't like FF7. I thought the battle system was made worse in every way... right down to the limit breaks... I much perfered FF6's desperation attacks.
I thought the story was horrible,
The characters were bland... and more one dimensional then previous Final Fantasy games that had double to triple the number of characters.
The characters outside of the occasional FMV were much much uglier then 2-D character designs.
The music wasn't as good as previous installments.
I thought it was a step down in every way.








