By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - SMG is giving me carpal tunnel

azrm2k said:
DMeisterJ said:
 

You play like that in games that use the sensor bar?

Cause whenever I had to use the bar in Zelda, I had to change how I was sitting.


 Yup not only did I play Zelda which you mentioned but Trauma Center and Metroid Prime also, which use the sensor bar/IR connection much more extensively (Zelda only used it for menus/buttons and arrows/hookshot IIRC compared to FPS like MoH:H2) and I played them without trouble. 

Maybe if your TV is large or set up high put the sensor bar below the TV, not above it so you don't have to reach up as high.


Yup I think your right bro, Dev I think your bro had the sensor bar on top of the TV and that's what made me so confused on where to exactly point the Wii-mote at.

idk, maybe that was or not....



Around the Network
ecurbj said:
rocketpig said:
famousringo said:
The camera only bothered me very rarely. I just put it down to the fact that this game is incredibly 3D in ways that no other game I've played has been. I mean, most games do bind you to to a mostly 2D playfield, simply because gravity works that way.

Go play Psychonauts right now. While it didn't have the crazy circular worlds of Galaxy, it was the first platformer I played to use gravity in interesting ways. Besides, it's a f***ing awesome game.

Then again, the camera was pretty buggered in that game, too...


That game is so awesome, I heard a lot of talk about it and I might look into buying it off the marketplace.

I truly think your just out growing platformers.

Just because your having a serious problem with cameras.


Nah, I was only pointing out that Psychonauts had a buggered camera because... Well, because it did. But since you had control over the camera, it never bothered you that badly.

It's obviously very hard to get a platforming camera spot-on because it hasn't been done yet, at least not in any of the 3D platformers I have played.




Or check out my new webcomic: http://selfcentent.com/

Camera = press 'Z'. most of the time this will realign it.

wrist issues = you are moving too much. You only have to do a small flick to get the action, not need to wave whole hand/wrist. Since you are new to Wii this might take a while to see that tiny movements are best and actually more responsive.



Sell Galaxy and buy Wii Fit, your hands will hurt no more (your body on the other hand ...).



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

ecurbj said:

I pretty sure you had to least pick your arm up off your knees just to point and click to get to somewhere else on the screen. It's rather tedious. And I watched my cousin play Zelda for a couple of minutes and noticed he had to move around alot just to get himself comfortable.

Just plain and simple your arms can get tired.


 This sounds like a problem with where the sensor bar is mounted. If it's set up at the bottom of the screen and the TV is placed high on a cabinet, the IR LEDs of the sensor bar may be obscured by the cabinet if the wiimote is positioned too low. Moving the sensor bar to the top of the TV should solve this problem. Don't forget to reconfigure the Wii so it knows the bar is on top of the screen.

@ Rocketpig

I've heard lots of good things about Psychonauts. It's definitely on my list of games to play if I get the chance.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Around the Network
superchunk said:
Camera = press 'Z'. most of the time this will realign it.

wrist issues = you are moving too much. You only have to do a small flick to get the action, not need to wave whole hand/wrist. Since you are new to Wii this might take a while to see that tiny movements are best and actually more responsive.

That's just it, I'm not new to the Wii. I owned one for seven months before I sold it. I cranked out hours on TP without a problem.

I must be doing something wrong. I'll pay more attention to how I'm playing the game tonight.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
ecurbj said:
rocketpig said:
famousringo said:
The camera only bothered me very rarely. I just put it down to the fact that this game is incredibly 3D in ways that no other game I've played has been. I mean, most games do bind you to to a mostly 2D playfield, simply because gravity works that way.

Go play Psychonauts right now. While it didn't have the crazy circular worlds of Galaxy, it was the first platformer I played to use gravity in interesting ways. Besides, it's a f***ing awesome game.

Then again, the camera was pretty buggered in that game, too...


That game is so awesome, I heard a lot of talk about it and I might look into buying it off the marketplace.

I truly think your just out growing platformers.

Just because your having a serious problem with cameras.


Nah, I was only pointing out that Psychonauts had a buggered camera because... Well, because it did. But since you had control over the camera, it never bothered you that badly.

It's obviously very hard to get a platforming camera spot-on because it hasn't been done yet, at least not in any of the 3D platformers I have played.


Your right on that, Ratchet & Clank Future: Tools of Destruction for the PS3 does have problems with the camera. But truly I think you just have to get use to it and after awhile it becomes second nature as you pointed out on Psychonauts.



famousringo said:
ecurbj said:

I pretty sure you had to least pick your arm up off your knees just to point and click to get to somewhere else on the screen. It's rather tedious. And I watched my cousin play Zelda for a couple of minutes and noticed he had to move around alot just to get himself comfortable.

Just plain and simple your arms can get tired.


 This sounds like a problem with where the sensor bar is mounted. If it's set up at the bottom of the screen and the TV is placed high on a cabinet, the IR LEDs of the sensor bar may be obscured by the cabinet if the wiimote is positioned too low. Moving the sensor bar to the top of the TV should solve this problem. Don't forget to reconfigure the Wii so it knows the bar is on top of the screen.

@ Rocketpig

I've heard lots of good things about Psychonauts. It's definitely on my list of games to play if I get the chance.


Yeah, I think DMeisterJ bro, didn't know how to configure the settings for the Wii when moving the sensor bar. Who knows I will let you guys know from my personal experience with one, once I'm able to find a Wii that is :)



azrm2k said:

How wildly are you flailing? Maybe lighter motions will still do the spin move without hurting you.


On a conventional controller you could rest your arms on your knees while in a sitting position, but standing up with a Wii-mote you have to always have your arms pointing out and that can have a negative impact on me.

You do realize you can sit with the wiimote/nunchuk also right? Infact other than Wii Sports and Guitar Hero* I play all my Wii games sitting down and resting my hands/controllers on my lap.

*I don't understand how people properly rock out sitting down. Just seems wrong.


See I sit down and put my hands comfortably far apart from each other.  It's my favorite part of the wiimote.  I can relax way more then any other console with it.

 



rocketpig said:
superchunk said:
Camera = press 'Z'. most of the time this will realign it.

wrist issues = you are moving too much. You only have to do a small flick to get the action, not need to wave whole hand/wrist. Since you are new to Wii this might take a while to see that tiny movements are best and actually more responsive.

That's just it, I'm not new to the Wii. I owned one for seven months before I sold it. I cranked out hours on TP without a problem.

I must be doing something wrong. I'll pay more attention to how I'm playing the game tonight.


oh, that's right. I forgot you had one before.

When I play, I barely move my hands. To do Mario's spin for me is just a tiny flick motion. Plus, I generally try to jump on bad guys to get coins, so my only flicking is to jump higher or star travel really.

I know as I have played more games I have narrowed down my actual movements to more precise actions vs longer, wider actions.