rocketpig said: ecurbj said:
rocketpig said:
famousringo said: The camera only bothered me very rarely. I just put it down to the fact that this game is incredibly 3D in ways that no other game I've played has been. I mean, most games do bind you to to a mostly 2D playfield, simply because gravity works that way. |
Go play Psychonauts right now. While it didn't have the crazy circular worlds of Galaxy, it was the first platformer I played to use gravity in interesting ways. Besides, it's a f***ing awesome game. Then again, the camera was pretty buggered in that game, too... |
That game is so awesome, I heard a lot of talk about it and I might look into buying it off the marketplace.
I truly think your just out growing platformers. Just because your having a serious problem with cameras. |
Nah, I was only pointing out that Psychonauts had a buggered camera because... Well, because it did. But since you had control over the camera, it never bothered you that badly. It's obviously very hard to get a platforming camera spot-on because it hasn't been done yet, at least not in any of the 3D platformers I have played. |
Your right on that, Ratchet & Clank Future: Tools of Destruction for the PS3 does have problems with the camera. But truly I think you just have to get use to it and after awhile it becomes second nature as you pointed out on Psychonauts.