Last I saw, Sucker Punch had less than 200 employees total. So 3 titles at once would stretch their teams insanely thin and would take years to release a game.
I would love a new Infamous and especially a new Sly Cooper though!
Last I saw, Sucker Punch had less than 200 employees total. So 3 titles at once would stretch their teams insanely thin and would take years to release a game.
I would love a new Infamous and especially a new Sly Cooper though!
Bring back Cole!! I enjoyed the evil ending more! loll
I like Sly Cooper. I would not mind another one. I didn't hate that Vita one either tho most people did. I only played the PS4 Infamous and that was not a good game. Horrible open world and on top of that another checklist game.
Really enjoyed Infamous SS so I hope they continue that one.
I don't believe these games would launch this year. I think they would be next year titles. Maybe either Sly Cooper or Infamous launches this year, but I couldn't see both of them launching this year and I couldn't see GoT sequel coming until 2024.
Ghost of Tsushima, took SP Like 6 years.
So any rumors of a new game from SP would probably release in 3 years at the earliest.
I could see Pixel Opus working on Sly Cooper since they are collaborating with Sony Pictures Animation.
the-pi-guy said: Job listings make it clear they're working on a sequel to Ghost of Tsushima. They have a number of job listings specifically calling out knowledge of Ghost of Tsushima's combat system. I think chances are incredibly low that they're working on even 2 of them, let alone all 3. I think those IP are likely to be with a third party studio. Sony was apparently farming out Twisted Metal to Lucid Games, which has now moved to Firesprite. I'm sure there are a handful of other arrangements going on. I wouldn't be terribly surprised if Firesprite is working on one of those. They are growing at an absurd rate, and they just seem to exist for Sony to have working on anything they don't have another studio on.
Insomniac has a lot of practice with that kind of development, and they have a pretty unified pipeline that makes it easier to move from one game to the next. It's not impossible for them to scale up to that. But I haven't seen them undertake that kind of growth.
Well it's a bit complicated. They didn't spend 6 years making Ghost of Tsushima and nothing else. They spent a lot of time working on other projects before settling on Ghost of Tsushima. At one point, they had this in production: I would expect their next game to come sooner than 5 or 6 years. Because they have the direction set up, they have the game engine, art direction, gameplay basically all figured out. Iterative development is a lot quicker than making something brand new from scratch. |
Yeah that is why I say 3 years instead of 6 years, it will still take a lot of time.
the-pi-guy said: Job listings make it clear they're working on a sequel to Ghost of Tsushima. They have a number of job listings specifically calling out knowledge of Ghost of Tsushima's combat system. I think chances are incredibly low that they're working on even 2 of them, let alone all 3. I think those IP are likely to be with a third party studio. Sony was apparently farming out Twisted Metal to Lucid Games, which has now moved to Firesprite. I'm sure there are a handful of other arrangements going on. I wouldn't be terribly surprised if Firesprite is working on one of those. They are growing at an absurd rate, and they just seem to exist for Sony to have working on anything they don't have another studio on.
Insomniac has a lot of practice with that kind of development, and they have a pretty unified pipeline that makes it easier to move from one game to the next. It's not impossible for them to scale up to that. But I haven't seen them undertake that kind of growth.
Well it's a bit complicated. They didn't spend 6 years making Ghost of Tsushima and nothing else. They spent a lot of time working on other projects before settling on Ghost of Tsushima. At one point, they had this in production: I would expect their next game to come sooner than 5 or 6 years. Because they have the direction set up, they have the game engine, art direction, gameplay basically all figured out. Iterative development is a lot quicker than making something brand new from scratch. |
I can see why it was canceled.
Not very exciting for me personally. Never got into Sly Cooper because it looks like a kids' game. I did play the first couple of Infamous games and they were all right, but nothing to write home about. Skipped Second Son. But I'm glad if somebody is glad.