Honestly the most fair way to compare actual "popularity" is to divide the total amount of systems sold over a time unit like months (given a minimum of lets say 6-7 years). That gives you an accurate average of sales per month (or year if you want to use that metric). The NBA uses this to determine the scoring games (points per game) rather than total points because totals points doesn't really tell you who the best scorer is, one player could have played in 5+ more games and thus having more total points though another player has a higher points per game. This is a way to compare actual sales performance of a system and not let late gen politics (whether a company wants to move on to a new system or if the new system is flopping and they want to continue to make money off the old system as a result) get in the way.
Using that metric on a monthly basis
DS was on market for 100 months before discontinued and shipped 154 million units in that time.
Nintendo Switch as of 103 months (September 2025 end) had shipped 154 million as well.
PS2 wasn't discontinued until a whopping 154 months. That's basically *4+ extra years* the PS2 had. It has sold 160-ish million units according to Sony.
By that metric you get
1.) Nintendo DS - 1.54 million systems sold/month of lifecycle (discontinued 2014)
2.) Nintendo Switch - 1.495 million systems sold/month of lifecycle (as of Sept. 30th, 2025)
3.) Sony PS2 - 1.0389 million systems sold/month of lifecycle (discontinued in Jan 2013)
Like I'm sorry but I'm not impressed by the PS2 needing 4 1/2 extra years of sales just to get 6 million more than the DS. That's a much, much longer sales window.








