I loved the humor and the overall demeanor of the game. Also, I loved the inclusion of an Asexual character. A lot of my friends identify as Ace so it's really cool to see representation on that front. The only issue I ran into was that I kept experiencing glitches.... Though, admittedly, my OG PS4 was struggling through several games at the time (Control and TOW were the worst offenders though.
I'm excited because with Outer Worlds, it had potential but with Microsoft buying Obsidian, I feel like it's going to have a much larger budget.
I think budget is basically a core issue, though a lot of the times... money is, indeed, the factor in how long it takes and how much effort is put into games lol
It was fine but the lack of exploration really was an dissapointing experience with a lot of talking.
I can't disagree that the maps felt much smaller than I had anticipated, especially with the genre giants it's up against.
I really enjoyed this one, in fact I would probably pick it as my GOTY for 2019.
I was really impressed by the sheer range of choice available to the player, as well as by the superb writing and just how polished it was compared to a lot of games of its kind which tend to be rather buggy.
I think a large part of that is because of the lack of complexity. It's been brought up many times before, but a large part of the reason "old" games weren't as buggy was because they were also far simpler than what we do and expect in modern gaming.
I have yet to finish the game after two attempts but, relative to the parts I did play, I thought it was bland and generic with a lot of superfluous dialogue. It was like a Borderlands without the elements that make those games unique and fun. Combat was nothing, exploration was a big fat nothing, and the fetch quests felt meaningless. I would see a group of buildings, get there, and find out it was exactly that--just a group of buildings. None of the characters I met were memorable and they really should have hired a good editor to make the script less tedious. It also seemed to lean on "choices" just being to help Side A or Side B with nothing in the middle. In terms of giving you an interesting and entertaining world to explore, this isn't even in the same solar system as Fallout 4, so I don't see them as being directly comparable.
It was an aggressively average experience.
Some other complaints are that character creation was absolutely horrible and I had to download a mod to keep from getting sick with all the visual "effects". Oh, and I've heard it has a slideshow ending, which makes me far less enthusiastic about finishing it. Slideshow endings for this kind of game are flat-out unacceptable.
There just isn't much to the game one way or another. If it had been developed and published by Ubisoft or EA, the meta-score would have been significantly lower.
Hopefully, Microsoft's money will address all or most of these issues and not just end up funding more voice acting that I'm going to skip through anyway. There is the foundation for something here but it needs a LOT of work. Otherwise, they'd be better off going the Disco Elysium route and dropping traditional combat.
I can't argue with most of what you're saying even if you're leveraging some heavy criticism, especially the ending and lack of world consequences. But the "this or that" decision-making is really something I wouldn't say is the issue: sometimes things are like that in life lol... In FACT, the reason The Witcher 1 was so enthralling to me was because it put you in a lot of "this or that" grey area situations and decisions... Making the hard choices, I think, is something lacking in today's games. While I appreciate the "always a way out" thing (mentioned in the review, even), I also feel like forcing this-or-that better enforces the ability to understand both sides of the equation before coming to said choice.