axumblade said: I loved the humor and the overall demeanor of the game. Also, I loved the inclusion of an Asexual character. A lot of my friends identify as Ace so it's really cool to see representation on that front. The only issue I ran into was that I kept experiencing glitches.... Though, admittedly, my OG PS4 was struggling through several games at the time (Control and TOW were the worst offenders though. |
I think budget is basically a core issue, though a lot of the times... money is, indeed, the factor in how long it takes and how much effort is put into games lol
konnichiwa said: It was fine but the lack of exploration really was an dissapointing experience with a lot of talking. |
I can't disagree that the maps felt much smaller than I had anticipated, especially with the genre giants it's up against.
curl-6 said: I really enjoyed this one, in fact I would probably pick it as my GOTY for 2019. |
I think a large part of that is because of the lack of complexity. It's been brought up many times before, but a large part of the reason "old" games weren't as buggy was because they were also far simpler than what we do and expect in modern gaming.
pokoko said: I have yet to finish the game after two attempts but, relative to the parts I did play, I thought it was bland and generic with a lot of superfluous dialogue. It was like a Borderlands without the elements that make those games unique and fun. Combat was nothing, exploration was a big fat nothing, and the fetch quests felt meaningless. I would see a group of buildings, get there, and find out it was exactly that--just a group of buildings. None of the characters I met were memorable and they really should have hired a good editor to make the script less tedious. It also seemed to lean on "choices" just being to help Side A or Side B with nothing in the middle. In terms of giving you an interesting and entertaining world to explore, this isn't even in the same solar system as Fallout 4, so I don't see them as being directly comparable. |
I can't argue with most of what you're saying even if you're leveraging some heavy criticism, especially the ending and lack of world consequences. But the "this or that" decision-making is really something I wouldn't say is the issue: sometimes things are like that in life lol... In FACT, the reason The Witcher 1 was so enthralling to me was because it put you in a lot of "this or that" grey area situations and decisions... Making the hard choices, I think, is something lacking in today's games. While I appreciate the "always a way out" thing (mentioned in the review, even), I also feel like forcing this-or-that better enforces the ability to understand both sides of the equation before coming to said choice.