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Forums - Gaming - Failed Gaming Concepts/Ideas That You Wish Were Successful

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hinch said:

@curl-6 Never said it was. I said it was only used in niche cases and never really took off as a standard control scheme. If you look at Switches library, most of them ignore gryo controls.

Being a primary control element in games like BOTW and Mario Odyssey, (Both over 20 million copies sold) Splatoon 2, Super Mario Party, and Pokemon Let's Go, (All over 10 million sold) is hardly "niche cases".

They're also in highly popular games like Fortnite, Skyrim, Overwatch, heck, most noteworthy shooters on the system have them, too many to list.



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That's the thing its only seen on select platform and games. That and most are afterthought use cases and are small compared the majority of library. And seeing as its non-manditory.. its used sparingly and could easily replaced with standard inputs.

In any case my point is that its never took off as industry standard.



hinch said:

That's the thing its only seen on select platform and games. That and most are afterthought use cases and are small compared the majority of library. And seeing as its non-manditory.. its used sparingly and could easily replaced with standard inputs.

In any case my point is that its never took off as industry standard.

A platform that's one of the highest selling of all time, (not even including that they're on PC too) and a substantial portion of its games including several of the highest selling. Not really sparingly used either, it's pretty abundant, especially within Nintendo's first party games which sell like crack and genres that benefit most from it like shooters.

Plenty of things aren't an industry standard but are still far from niche, from local multiplayer or portability, motion controls are just another.

Last edited by curl-6 - on 07 January 2022

Spore.

The idea of "evolving" your "character" was a very novel concept at the time which was sadly poorly executed and dumbed down to appease a more casual audience.




www.youtube.com/@Pemalite

IcaroRibeiro said:
Leynos said:

Cloud gaming deserves its failure. Fuck stadia. Taking ownership away and latency.

Who cares, now we have disposable hardware that stop working after few years.

WTF are you doing to it? I have systems 20-30 years old that work great.



Bite my shiny metal cockpit!

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Earthbound 64. The N64 really, really needed a good RPG, and Earthbound 64 looked pretty good. Too bad they couldn't finish it and port it to cartridge.



Movie games.

People forget there were some real gems out there.



123tbones said:

Movie games.

People forget there were some real gems out there.

The Lion King, Aladdin and the Star Wars games on SNES were great!



Signature goes here!

Kinect: I really miss having it on my Xbox Series X. I miss the Xbox One "Snap" feature, too. A lot of features we're hoping to get in the future are things the Xbox One already did. And I can only imagine how awesome it would have been when paired with VR.

Wii U: As a selling point, the second screen fell flat but anyone who played Batman Arkham City or a Zelda game on the Wii U can tell you that selecting items from the controller or having a map in the palm of your hands at all times was just awesome!






aTokenYeti said:

The vita would be my choice. A handheld with an actually good online service and achievements/trophy support would be great. I think Sony quit on the Vita too soon

I still can't get over how well the Vita was made. Sony did almost everything right with that one (aside from the memory cards). It had features that people have been begging for on the Switch almost ten years ago. I can't comprehend why it failed so miserably.