Funny how games like Cuphead or Among Us took way too long to make DLC when they had so much to gain if they just released the DLC in a timely manner. Both games were essentially memes in themselves and needed that steam to keep things going. I understand small indie development teams, but it's just ridiculous how long DLC took and both suffer in DLC sales because of how many players they lost in that time.
Despite my lack of interest in super heroes or Marvel, the Suicide Squad game actually was one of the highlights for me. It looked more fun that almost anything we saw in terms of gameplay. Alan Wake 2 sounds interesting and looks to be in good hands. Also, Warhammer 40k: Space Marine 2 was cool. I thought it was going to be an elaborate trailer for that other Warhammer game (forget it's name), but I was confused because you don't play as Space Marines in that one. It was kind of a relief when the title revealed because I thought I was being baited. Not much else that really wowed me. A lot of these games we knew about for a while.
Unfortunately, there's a bunch of games here that looked bad. Saints Row looked really bad to me and I don't see at all how they can say it is inspired from Saints Row 2. Gotta love marketing bs. Arc Raiders looked painfully generic. Tiny Tina's Borederlands looked boring. Halo TV show looked like Peter Jackson made the right decision. I just want 343i to improve their in-game campaign stories and give up on TV, but I guess they will never learn.
The most disappointing thing for me was the Matrix scene. I have been looking forward to this movie even though I expect some political propaganda inserted, but that scene just felt weird. I already knew this movie would have meta aspects, but it didn't look great in terms of art effects or direction.
The awards don't matter to me. It wasn't as bad as last year with TLOU Part 2 winning, but I care more about the announcements than anything. Deathloop was glorified mediocrity so at least they gave it to something unique.