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Forums - Gaming - MS planning big takeover,wants to take games away from Nintendo/Sony (Rumor)

>It makes totally sense for microsoft

It's not about making sense for Microsoft. It's more about that it goes against Gabe Newell. Valve can't be sold to Microsoft unless Gabe wants to sell. And Microsoft is about the last company Gabe would ever sell to. 

> Its a forum, about speculation!

People also like to debate speculation.  

Fair enought! ?



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shikamaru317 said:

I figured I would post what I believe to be the top 5 most likely future larger acquisitions (AAA independent or publisher) for Xbox, as well as my personal top 5 most wanted larger acquisitions by MS:

Most Likely

  1. Avalanche Studios- Microsoft is currently working with them on 2nd party exclusive Contraband. If Contraband sells well, I could definitely see MS looking to acquire them, as they would give MS 3 new 1st party studios for a relatively low price. 
  2. IO Interactive- It is heavily rumored that their new IP by new studio IOI Barcelona is a 2nd party AAA multiplayer RPG for Xbox called Project Dragon. If development of this exclusive goes well, I could definitely see MS moving to lock down IOI permanently, maybe even before platforms are announced for their James Bond game, so that they can make it exclusive too. 
  3. GSC Gameworld- Microsoft is currently working with GSC Gameworld with STALKER 2 as a timed Xbox console exclusive. Depending on how well it sells and how many Gamepass downloads it receives, I could definitely see MS pushing for an acquisition here. 
  4. Warner Bros. Interactive Entertainment (full or partial)- It was heavily rumored awhile back that Microsoft was one of several parties putting in bids to acquire WBIE from AT&T, as AT&T was looking to sell it off to try and pay off some of their massive debt. However, AT&T changed their minds about selling off pieces of WB and decided they would be better off selling it as a package deal, with Discovery ultimately deciding to buy it. However, Discovery's main purpose in buying WB is to get content to push their Discovery+ streaming service so that they can compete with the likes of Netflix, Disney+, Amazon Prime, Hulu, HBO Max, etc.; they likely have no interest in video games and may decide to sell off WBIE studios and license out WB IP's to interested developers and publishers after they have finished acquiring WB. WB has several things that MS needs to fill in the gaps in their exclusive line-up: DC games to compete against Sony's recent huge Marvel push, a popular fighting game developer with NetherRealm, and a family game developer with TT Games. 
  5. Sega- If MS wants to make a splash in Japan without spending too much money, a Sega acquisition would probably be the best way to do it. They are worth substantially less than the other big Japanese publishers like Square Enix, Capcom, Koei Tecmo, and Bandai Namco, yet have several series big enough to move decent amounts of Xbox hardware in Japan if those series were made Xbox/PC exclusive or even just timed exclusive, particularly Yakuza/Judgment from RGG, and Persona/SMT from Atlus. They also have a strong PC division that releases games that could push PC Gamepass subs like Total War, Football Manager, and Two Point University. This seems like a match made in heaven for Xbox. 

My Personal Wishlist

  1. Sega
  2. Take-Two: Note that I didn't put this in the above list because I don't find it very likely, but this would be huge for Xbox if they actually did it. GTA exclusivity alone would move many millions extra Xbox consoles, plus they have several other AAA developers who could make Xbox exclusives (like Cloud Chamber, Hangar 13, and 31st Union). MS could also possibly let some of their other 1st party studios revive long abandoned and neglected Rockstar IP's like Bully, LA Noire, and Midnight Club.
  3. WBIE
  4. Koei Tecmo- I didn't put this on the list above because I think Sega is by far the most likely large Japanese acquisition for MS due to pricing and the better fit of Sega's PC developers with PC Gamepass, but Koei Tecmo would also be a good choice for MS to make an impact in Japan, seeing as they have a history with Xbox on IP's like Dead or Alive and Ninja Gaiden. They also have several key franchises like Atelier and Nioh currently skipping Xbox that an acquisition would lock down Xbox releases for, so that is a huge plus.
  5. Square Enix- By far the least likely JP acquisition for Xbox, due to how buddy-buddy they have become with Sony in recent years (exclusivity on FF7R, FF16, Forspoken, marketing and timed DLC on Avenegers, etc.), but it is specifically because of that Sony-Square relationship that I hate, that I would like to see Square owned by Xbox instead. Also, I love many of their western IP's like Deus Ex, Tomb Raider, and Just Cause, and feel like Deus Ex and Tomb Raider would be more likely to be revived under MS than they are under Square currently, as Square cares more about their Marvel deal than their own IP's.

1. IOI MS project is rumoured to be a MMO. Don't see it hitting big. Also they've had a close relationship with Sony, wouldn't be surprised if James Bond is PS5 console exclusive. 

2. WB is not getting sold to MS. Not only is ATT, the IP owner, keen to spread their IP to all avenues, unlike Bethesda, WB actually makes money by itself and has had consistent hits. They aren't selling their only IP joint venture to a platform in last place.

3. SEGA is on the restricted foreign investment list (as are all JP pubs). Also most of their money comes from Playstation (some on Nintendo) on the console side (Yakuza, Sakura Wars, VF, Judgement, Persona, Vanillaware, Miku). Not to mention, ATLUS have n very close relationship with Sony, there most likely is a business contract involved. This applies to pretty much every JP pub. They aren;t going to sell to MS and destroy 70-80% of their IPs strenght and fanbase.

4. Just LMAO at SE or T2. Wishful thinking. Sony have a good shout at acquiring SE on the other hand. Also with the NBA2K deal, GTA deal, rumours of Bioshock 4 PS5 exclusivity and some kind of GTA6 exclusivity, T2 is firmly on Sony's side.



Gbarsotini said:

Yeah, im a New user, because I wanted to take part in this conversation. Everyone was a New user at some point. So? And why is so strange if Microsoft buys Valve? Its stranger than speculation about activision? Take two? Microsoft has money and gamepass, valve has VR and steam. It makes totally sense for microsoft. Im not saying will happen. Its a forum, about speculation! Im mean, if you actually read the article this conversation is based, it says:

I predict a lot of internet lawyers debating monopoly laws at some point in the near future.

The only company I can think of monopoly, lawyers, is Valve. Its Speculation, for me I couldnt care less. Well, maybe I care, imagine: we bought valve! introduces Half Life3! Ha.. buuuut, so you can calm down, im changing my opinion.. i think its WB. There!

Welcome to the site!



Gbarsotini said:

Yeah, im a New user, because I wanted to take part in this conversation. Everyone was a New user at some point. So? And why is so strange if Microsoft buys Valve? Its stranger than speculation about activision? Take two? Microsoft has money and gamepass, valve has VR and steam. It makes totally sense for microsoft. Im not saying will happen. Its a forum, about speculation! Im mean, if you actually read the article this conversation is based, it says:

I predict a lot of internet lawyers debating monopoly laws at some point in the near future.

The only company I can think of monopoly, lawyers, is Valve. Its Speculation, for me I couldnt care less. Well, maybe I care, imagine: we bought valve! introduces Half Life3! Ha.. buuuut, so you can calm down, im changing my opinion.. i think its WB. There!

Because for years now we've had a known history of banned users crawling back under new names, as well stating their age being around mid 30's.

Why Valve?, we've already had that discussion months and months ago and that was debunked multiple times. Coming back in to start it up again doesn't validate taking over this forum topic (even though the OP is out of his mind with the subject in general). 

Gabe wouldn't do it anyway, due to his own ideals, having left MS, working on Proton development and wanting to push it instead of Win 10/11. Why on earth would he throw all of that away for money he already has?. 

Why would anyone want HL3, when only one writer remains?. That's like asking a studio who lost all of it's vet staff (save for one) to write up a 100% faithful sequel to a beloved IP, and we know that it wouldn't be entirely faithful either. I wouldn't want a sequel unless the OG staff return, because I want faithful writing, not pale imitations. 

Last edited by Chazore - on 21 September 2021

Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Thank you! ?



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src said:
Mandalore76 said:

-snip

What a joke of a post. After pages of conversation revolving around how most of the publishers follow the platform they get most money/sales on, you come up with a post that somehow includes the CDi, like that's going to convince anyone to not follow Nintendo.

Mandalore76 said:

How do you explain Konami, Koei, Capcom, Electronic Arts, Activision, Tecmo, Atlus, Hudson Soft, Data East, Bandai, Sunsoft, Natsume, SNK, and a host of others releasing games on the Saturn?  In your mind, if Sony abandoned the PlayStation concept after Nintendo backed out of the partnership, Squaresoft restricts Final Fantasy VII development to cartridge media instead of moving along to Sega's CD based Saturn instead? Developers were already looking toward the advantages of additional storage for their games before the PlayStation's release.  There is no reason to believe that they would have said, "Oh, well, Nintendo says we have to use cartridges, and they are King of the market, so carts it is."  You are willfully ignoring the fact that 3rd Parties were already dissatisfied with Nintendo's policies.  Sega would never have been able to build up marketshare with the Genesis if that wasn't the case.  Nintendo did not have a monopoly prior to the arrival of the PlayStation on the market.  They may have been the market leader, but the market itself was growing, and so was the competition.

If there was no imminent PlayStation release, Sega execs might not have hit the panic button and made all the mistakes they made at the end of the Genesis' lifespan.  They might not have released the 32X which turned off a lot of people, and they definitely wouldn't have committed the blunder of a stealth release months before the already planned SaturnDay launch that pissed off US retailers. 

The vast majority of software sales/money happens on Nintendo. SEGA was not going to convince the industry to go CD only, third parties are welcome to try a both approach massively inflating costs and dev time, but the fact of the matter is, it was Sony that gave third parties, especially in Japan, the confidence to go CD.

LMAO at Nintendo not having a monopoly while having a 80-90% marketshare. Marketshare is defined by revenue by the way, for those that failed business 101.

Sorry but by your own logic if PlayStation was a new console with zero market share having even less than Sega (who already had CD based consoles on the market) then why would anyone follow them into the CD format? By your logic they would not.

Well if we put your faulty logic aside (or perhaps you misspoke) and consider as other posters have pointed out to you that if a platform holder offered money and better licensing deals than Nintendo (with whom many were disenchanted at the time) then it follows that they would be willing to take a chance even with a company with zero track record in the space.  They weren't given "confidence" unless you equate better licensing and money to "confidence" in which case you might attempt to be a little less condescending / combative. It was the licensing and money that attracted games to the system in addition to the format of the media.

Although speculation, the major thing keeping Nintendo from going CD was fear of piracy. One of the reasons that it took them yet another generation before finally using a standard optical format (looking at you Game Cube disks) in the Wii generation. This is of course ignoring that if Nintendo had not enlisted Sony's help in the first place with the CD drive for the SNES then likely PlayStation never would have been born at all. For that I am glad Nintendo screwed over Sony. 



Ryuu96 said:
src said:

1. IOI MS project is rumoured to be a MMO. Don't see it hitting big. Also they've had a close relationship with Sony, wouldn't be surprised if James Bond is PS5 console exclusive. 

2. WB is not getting sold to MS. Not only is ATT, the IP owner, keen to spread their IP to all avenues, unlike Bethesda, WB actually makes money by itself and has had consistent hits. They aren't selling their only IP joint venture to a platform in last place.

3. SEGA is on the restricted foreign investment list (as are all JP pubs). Also most of their money comes from Playstation (some on Nintendo) on the console side (Yakuza, Sakura Wars, VF, Judgement, Persona, Vanillaware, Miku). Not to mention, ATLUS have n very close relationship with Sony, there most likely is a business contract involved. This applies to pretty much every JP pub. They aren;t going to sell to MS and destroy 70-80% of their IPs strenght and fanbase.

4. Just LMAO at SE or T2. Wishful thinking. Sony have a good shout at acquiring SE on the other hand. Also with the NBA2K deal, GTA deal, rumours of Bioshock 4 PS5 exclusivity and some kind of GTA6 exclusivity, T2 is firmly on Sony's side.

1. You don't see it hitting big purely on the basis that it's an MMO despite not knowing anything else about it? Lol. I don't know if Microsoft will eventually acquire IO Interactive or if IO want to sell but they are investing heavily into them right now, IO Interactive has built an entirely new studio specifically for this project in Barcelona.

2. He said WBIE, not WB. WBIE has already been on the chopping block as recently as last year, AT&T is still selling pieces of WBIE as recently as this year, they sold Playdemic (a successful developer) to EA for $1.4bn. What Shika is saying makes 100% sense.

AT&T is spinning WB off into its own company in a joint venture with Discovery, the purpose of this new company is to compete with Disney Plus, Netflix, etc, in the Movie/TV streaming space. There have been rumours they're still considering selling parts of WB off cause to be honest, gaming will be more of a distraction to this new company whose full focus will need to be on creating and funding content for their new streaming service if they want to compete with Disney, Netflix, etc.

If they sold anymore studios from WBIE, they would not be selling IPs with the exception of Mortal Kombat, for the most part they would only be selling studios, for example, they could sell Rocksteady but of course they wouldn't sell the Batman IP and nobody said that, Microsoft would receive Rocksteady in this scenario and likely a license for Batman from WB and that way, WB Discovery still receive payment (as Microsoft has to pay for the license) but they no longer have to fund a studio.

Essentially they could set up their operations to work in the exact same way as LucasArts or Marvel operates in Gaming.

There is also TT Games, Monolith and Avalanche who work on IPs that WB doesn't even own (Lego, Lord of the Rings and Harry Potter). However, them dumping these studios does not at all mean that WB can't still use these IPs for Movie/Show content for their joint streaming service venture and they will, them having the studios is irrelevant.

Discovery has also shown zero interest in Gaming in the past too and finally, AT&T is massively in debt and has been trying to remedy that situation for years now, they have sold off a lot of stuff lately, even stuff that wasn't losing them money.

3. Not that I think Microsoft will acquire any of those public companies but the restrictions don't automatically make it impossible to acquire a Japanese company, it makes it harder but not impossible.

"New legislation requires advance government approval for a foreign investor to take a stake of 1% or more in any Japanese enterprise in 12 "core" strategic sectors, from defense to utilities. The ministry's list covers 14% of the nation's publicly traded companies.

The new requirement aims to deter foreign players from acquiring Japanese companies dealing in sensitive technologies. Previously, foreign investors did not require prescreening unless taking stakes of 10% or more in strategic companies.

They can still be exempt if they meet certain requirements, such as staying out of management."

4. There is no 'sides', Lol, it is business, if some rich folk want to sell then they will almost certainly sell to the highest payer. Sony had also moneyhatted a lot of Bethesda stuff (Deathloop, Ghostwire) and were strongly rumoured to be close to moneyhatting Starfield and then Microsoft went and acquired Zenimax...Again, I don't think Take-Two is selling but the fact that they have more timed exclusives with Sony is irrelevant.

Sony won't have any GTA 6 timed exclusivity, another ridiculous rumour.

1. Well yeah, The successful MMOs are built by massive teams, backed by massive well known IPs and many many years old.

2. I know. What I said is for WBI. They rely on WB licensing. ATT wanted to sell for money due to debt, but WB and Discovery know WBI makes bank and can boost their own IPs. Its the direct opposite to Lucas or Marvel, who have to rely on outside studios to represent their IP.

3. You highlighted stake ownership. Its very different to acquisitions. You'd own the entire company. The law hasn't been tested yet, but I doubt JP is going to give up any major game publisher to anyone but Sony or Nintendo.

4. Lmao at comparing Bethesda with T2. Bethesda had consecutive flops while T2 makes bank without even releasing their biggest title. Only armchair forum posters have this notion that any company is up for sale. Its laughable. T2, EA, Activision are not going to sell to a first place platform holder, let alone a last place one, because they know the worth of their IP as they project it in every part of gaming.

GTA5 R has been exclusively premiered in Sony showcases with DLC rewards being exclusive. You bet there's a GTA6 deal. Question is what is it? I think Sony have the money and marketshare to get timed exclusivity.



The_Yoda said:
src said:

What a joke of a post. After pages of conversation revolving around how most of the publishers follow the platform they get most money/sales on, you come up with a post that somehow includes the CDi, like that's going to convince anyone to not follow Nintendo.

Mandalore76 said:

How do you explain Konami, Koei, Capcom, Electronic Arts, Activision, Tecmo, Atlus, Hudson Soft, Data East, Bandai, Sunsoft, Natsume, SNK, and a host of others releasing games on the Saturn?  In your mind, if Sony abandoned the PlayStation concept after Nintendo backed out of the partnership, Squaresoft restricts Final Fantasy VII development to cartridge media instead of moving along to Sega's CD based Saturn instead? Developers were already looking toward the advantages of additional storage for their games before the PlayStation's release.  There is no reason to believe that they would have said, "Oh, well, Nintendo says we have to use cartridges, and they are King of the market, so carts it is."  You are willfully ignoring the fact that 3rd Parties were already dissatisfied with Nintendo's policies.  Sega would never have been able to build up marketshare with the Genesis if that wasn't the case.  Nintendo did not have a monopoly prior to the arrival of the PlayStation on the market.  They may have been the market leader, but the market itself was growing, and so was the competition.

If there was no imminent PlayStation release, Sega execs might not have hit the panic button and made all the mistakes they made at the end of the Genesis' lifespan.  They might not have released the 32X which turned off a lot of people, and they definitely wouldn't have committed the blunder of a stealth release months before the already planned SaturnDay launch that pissed off US retailers. 

The vast majority of software sales/money happens on Nintendo. SEGA was not going to convince the industry to go CD only, third parties are welcome to try a both approach massively inflating costs and dev time, but the fact of the matter is, it was Sony that gave third parties, especially in Japan, the confidence to go CD.

LMAO at Nintendo not having a monopoly while having a 80-90% marketshare. Marketshare is defined by revenue by the way, for those that failed business 101.

Sorry but by your own logic if PlayStation was a new console with zero market share having even less than Sega (who already had CD based consoles on the market) then why would anyone follow them into the CD format? By your logic they would not.

Well if we put your faulty logic aside (or perhaps you misspoke) and consider as other posters have pointed out to you that if a platform holder offered money and better licensing deals than Nintendo (with whom many were disenchanted at the time) then it follows that they would be willing to take a chance even with a company with zero track record in the space.  They weren't given "confidence" unless you equate better licensing and money to "confidence" in which case you might attempt to be a little less condescending / combative. It was the licensing and money that attracted games to the system in addition to the format of the media.

Although speculation, the major thing keeping Nintendo from going CD was fear of piracy. One of the reasons that it took them yet another generation before finally using a standard optical format (looking at you Game Cube disks) in the Wii generation. This is of course ignoring that if Nintendo had not enlisted Sony's help in the first place with the CD drive for the SNES then likely PlayStation never would have been born at all. For that I am glad Nintendo screwed over Sony. 

Faulty logic? You missed the obvious, and historical point. Third parties followed Sony due to Sony's excellence in hardware engineering, software SDK, chip design, marketing, investments. Why would they follow SEGA, a company that makes 10% what its competitor does and was projecting to go red the next year lol.

Meanwhile Sony was a global leader in electronics and it turns out their in house divisions (or acquired) knew how to design video game chips and SDKs, to provide cutting edge 3D graphics while being economical.

There were so many engineering decisions that led developers following Playstation, from having technical support teams (something Sony has till this day) open to developers unlike SEGA or Nintendo, having the dev env and dev kits around the PC, using C and the opensource compiler GNU C meaning they could leverage massive past dev experience, Ken's vision of being cutting edge in chip design, etc etc

To say any company with money could have done is just being ignorant.





shikamaru317 said:

If another big publisher acquisition happens (and I'm not saying it will, as the main insider backing it doesn't have the best track record and some other insiders have already said they haven't heard anything about it), I'd say Sony really only has themselves to blame. They have been continually instigating this with numerous timed hat deals, most recently the KOTOR remake, a series which was Xbox console exclusive in gen 6, and before that it was timed hat deals on Forspoken, FF16, FF7R (including a 6 month extension to the original 1 year deal), Deathloop, and Ghostwire Tokyo. We also have rumors that Sony is working on or has signed timed hat deals on Bioshock 4 and Street Fighter 6 behind the scenes (that one might be a lifetime hat deal like SF5).

You can't really expect MS not to retaliate against Sony blocking numerous games that would have otherwise been day one on Xbox, from appearing on Xbox day one. You might argue that Phil should only respond with buying timed hats of their own, but Phil is not a big fan of timed hat deals after he spent $100m hatting Rise of the Tomb Raider, only for peoole to attack him online and the close release proximity to Fallout 4 to kill it's sales and limit the benefit of the money he spent. He would rather invest permanently in making Xbox a stronger platform by acquiring studios and publishers. Afterall, an acquisition builds up your own platform, a timed hat deals is mainly designed to hurt those on other platforms.

Honestly I am a little gobsmacked that that you are suggesting that Sony are to blame for MS's practices. Lets face it, neither MS and Sony have shied away from this sort of thing in the past though obviously this is something that MS seems to have stopped.

However, if what you say is correct, I think that Sony will be pleased to think that MS fears them so much that they spent billions buying a game publisher a,nd may do so again if this current rumour is to be believed. Ultimately, any and all responsibilities for MS's decisions have to fall on them. They underdeveloped their game studios, focused on the wrong things (kinect), and even when they tried really hard (in the 8th gen) , the games they have made have been generally average. To Sony's credit, when they were facing the exact same situation in the PS3 era, they reduced their reliance on external developers, built up their studios (and yes bought a few that they had good relationships with) and came out with a better offering.

In this same situation, MS has essentially said it is way too hard to match Sony and has done the ultimate moneyhat. Don't get me wrong - buying Bethesda was a totally sensible move if you have the money so I have no problem with that. But lets not blame Sony for MS's own failings. 



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