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Forums - Sony Discussion - PS5 New VR Controller revealed

Leynos said:

The plot thickens!

That's a logo I haven't seen in quite some time but yhea it looks very similar.



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KLAMarine said:

Wonder how VR graphics will look like with PS5 under the hood.

I guess somewhere between ps3 and ps4 since PSVR on PS4 looked somewhat below PS3 level. PS4 pro just made it a bit sharper. It could be full PS4 level for games that were already 60fps, but those that ran at 30fps might still be to taxing to get double fps, stereo view, wider fov on ps5 with the same fidelity.

It won't be until pupil tracking enables efficient foveated rendering that VR can surpass pancake rendering.

Although... 2,560 by 1,440 resolution display with a 220-degree field of view and eye tracking The resolution is stlll a bit low to get full use out of foveated rendering, but perhaps enough to get full ps4 30fps games running without compromises. It will have some optimizations for the wide fov, you can't focus that far to the sides and peripheral vision is very low res. I wonder how the pixels are distributed with the optics, much higher density in the center I assume.

It will still be quite taxing on games to have 220 degrees of geometry in view at all times. Foveated rendering is a must, with or without eye tracking.



TallSilhouette said:

I'm curious what they mean by 'finger touch detection'. Does it only differentiate between a fully open and fully closed hand/finger? The Index can track gradual finger positions, right?

I'm gonna assume capacitive touch. On buttons like triggers and face buttons. So it detects your touch in real-time and displays in game. Say you have your finger on the trigger it will show that.



TallSilhouette said:

I'm curious what they mean by 'finger touch detection'. Does it only differentiate between a fully open and fully closed hand/finger? The Index can track gradual finger positions, right?

You can probably take a look at the oculus touch. its probably just like that. 



The_Yoda said:
Fei-Hung said:

Excited to see what the headset will look like now. Worried it will be an expensive year with a revised ps5 possibly and this. Hoping it's wireless. Might need to invest in Google nest WiFi in case it's all wireless.

I thought they already confirmed there would be a single wire from the headset.

Just want to see it. With the old one you had to do this role spiel with the hdmi cable and in the end street I played what I wanted it just sat there as I couldn't be asked plugging and unplugging.



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hinch said:
The Fury said:

I presume the guard if for people not to swing them around and hit their friends in the face right?

Its a proximity sensor for tracking hands, gesture and fingers. Like more modern VR controllers on the Oculus Rift and Vive.

Open your hand up and it shows in-game. point your finger, grab something etc etc.

Wouldn't you need a hand strap in order to open your hand without dropping the controller like you can do with the Valve Index controllers? Without one I suppose you can do gestures to a certain degree.



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Fei-Hung said:

Excited to see what the headset will look like now. Worried it will be an expensive year with a revised ps5 possibly and this. Hoping it's wireless. Might need to invest in Google nest WiFi in case it's all wireless.

If it ended up having a wireless option, I think it'd surely have to be a direct connection.  They already confirmed that it is wired. 

Fei-Hung said:

Just want to see it. With the old one you had to do this role spiel with the hdmi cable and in the end street I played what I wanted it just sat there as I couldn't be asked plugging and unplugging.

It'll just be one wire, not the 6 that the original required.  

Peh said:

Wouldn't you need a hand strap in order to open your hand without dropping the controller like you can do with the Valve Index controllers? Without one I suppose you can do gestures to a certain degree.

Right.

There are still a fair number of gestures you can make without letting go of the controller.



Peh said:
hinch said:

Its a proximity sensor for tracking hands, gesture and fingers. Like more modern VR controllers on the Oculus Rift and Vive.

Open your hand up and it shows in-game. point your finger, grab something etc etc.

Wouldn't you need a hand strap in order to open your hand without dropping the controller like you can do with the Valve Index controllers? Without one I suppose you can do gestures to a certain degree.

I think there's guesswork involved. I mean, there's only so much your finger and thumb can be doing if you take either off the controller.

So they can probably simulate you pointing just because your index finger is not touching the controller. That's my guess anyways 



Controllers are important for a fully interactive and free roaming VR, and Oculus, Sony and many others are doing their best to better them. Sadly no controller with the right functions at the right price arrived in time to become 9th gen standard equipment, but there are quickly increasing probabilities for VR to finally really become mainstream in 10th gen. PC will be able to achieve it some time before, but SW support will really take off when consoles will be ready too.



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