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Forums - Gaming Discussion - Digital Foundry- Outriders Demo testing

shikamaru317 said:
Captain_Yuri said:

So it sounds like they are targeting frame rate for Ps5 and resolution for the Series X

Yep. And we've seen a similar situation on several other games already, devs seem to be ok with a higher resolution and lower framerate on Series X, due to VRR support on Xbox I'm guessing, which is kind of an odd choice since not a ton of gamers have VRR capable screens yet. Looking at the numbers here, 1260p-1800p on PS5 at 59-60 fps and 1440p-2080p on Series X at 50-60 fps, it seems to me like Series X and PS5 would be virtually neck and neck on resolution, graphics settings, and framerate if the devs lowered the resolution target on Series X to the same resolution target as PS5. But we'll have to wait and see what the devs do during the final month of optimization ahead of full release, maybe they can get the Series X framerate up closer to 60 fps without the need to reduce resolution, and maybe they can increase PS5 resolution without hurting it's framerate. Will be interesting to see which console comes out on top in a month, or if they will be neck and neck.

If you're talking about average consumers that buy systems without considering or even knowing about features like VRR, they probably won't notice slight dips in framerate to the 50s. If you bought a new tv for Series X and willingly overlooked VRR as not that important, well you're free to curse at a mirror over your sub-optimal experience.

Have no problems with devs attempting to reap the full benefits of the hardware. It's being sold and marketed as a premium product with features like VRR and 120hz, so I'd want devs to actually make use of them. That's just me.



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shikamaru317 said:
Captain_Yuri said:

So it sounds like they are targeting frame rate for Ps5 and resolution for the Series X

Yep. And we've seen a similar situation on several other games already, devs seem to be ok with a higher resolution and lower framerate on Series X, due to VRR support on Xbox I'm guessing, which is kind of an odd choice since not a ton of gamers have VRR capable screens yet. Looking at the numbers here, 1260p-1800p on PS5 at 59-60 fps and 1440p-2080p on Series X at 50-60 fps, it seems to me like Series X and PS5 would be virtually neck and neck on resolution, graphics settings, and framerate if the devs lowered the resolution target on Series X to the same resolution target as PS5. But we'll have to wait and see what the devs do during the final month of optimization ahead of full release, maybe they can get the Series X framerate up closer to 60 fps without the need to reduce resolution, and maybe they can increase PS5 resolution without hurting it's framerate. Will be interesting to see which console comes out on top in a month, or if they will be neck and neck.

Maybe. But this also a crosgen game. We already seen crosgen or 8th gen upgrades are no more than the one x or pro versions witha litle extra. Like just having the quality mode with the performance mode combined. So maybe the pro is the reason why the ps5 has that target resolution. Its more likely cuz I highly doubt they are targeting people with such new and expensive tvs. Its like 1% marketshare right now. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
shikamaru317 said:

Yep. And we've seen a similar situation on several other games already, devs seem to be ok with a higher resolution and lower framerate on Series X, due to VRR support on Xbox I'm guessing, which is kind of an odd choice since not a ton of gamers have VRR capable screens yet. Looking at the numbers here, 1260p-1800p on PS5 at 59-60 fps and 1440p-2080p on Series X at 50-60 fps, it seems to me like Series X and PS5 would be virtually neck and neck on resolution, graphics settings, and framerate if the devs lowered the resolution target on Series X to the same resolution target as PS5. But we'll have to wait and see what the devs do during the final month of optimization ahead of full release, maybe they can get the Series X framerate up closer to 60 fps without the need to reduce resolution, and maybe they can increase PS5 resolution without hurting it's framerate. Will be interesting to see which console comes out on top in a month, or if they will be neck and neck.

Maybe. But this also a crosgen game. We already seen crosgen or 8th gen upgrades are no more than the one x or pro versions witha litle extra. Like just having the quality mode with the performance mode combined. So maybe the pro is the reason why the ps5 has that target resolution. Its more likely cuz I highly doubt they are targeting people with such new and expensive tvs. Its like 1% marketshare right now. 

That only applies to games that run in BC and recieve patches for next gen upgrades, but use the same build as the gen 8 consoles.

Actual cross gen games like Hitman 3 and this one have their own versions made specifically for the XSX and PS5, and are not running in BC mode.  With that in mind, the specs of the mid gen refresh systems are irrelevant.

What we are more likely seeing, with both the PS5 and XSX, is simple lack of true optimization.  Right now they are just brute forcing everything to work for the most part, which seems to be giving the Series X a slight RT and resolution advantage while the PS5 gets a frame rate advantage based on the most recent comparisons.  As time goes on and more optimization takes place, we will see improvements across the board for both systems.

Last edited by Shiken - on 06 March 2021

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Shiken said:
eva01beserk said:

Maybe. But this also a crosgen game. We already seen crosgen or 8th gen upgrades are no more than the one x or pro versions witha litle extra. Like just having the quality mode with the performance mode combined. So maybe the pro is the reason why the ps5 has that target resolution. Its more likely cuz I highly doubt they are targeting people with such new and expensive tvs. Its like 1% marketshare right now. 

That only applies to games that run in BC and recieve patches for next gen upgrades, but use the same build as the gen 8 consoles.

Actual cross gen games like Hitman 3 and this one have their own versions made specifically for the XSX and PS5, and are not running in BC mode.  With that in mind, the specs of the mid gen refresh systems are irrelevant.

What we are more likely seeing, with both the PS5 and XSX, is simple lack of true optimization.  Right now they are just brute forcing everything to work for the most part, which seems to be giving the Series X a slight RT and resolution advantage while the PS5 gets a frame rate advantage based on the most recent comparisons.  As time goes on and more optimization takes place, we will see improvements across the board for both systems.

Maybe they lack optimization because they are focusing on the the 8th gen version wich has the bigest install base.  Untill devs ditch 8th gen I cant see neither of theese consoles actually showing us what they can do. Maybe a first party game can.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
Shiken said:

That only applies to games that run in BC and recieve patches for next gen upgrades, but use the same build as the gen 8 consoles.

Actual cross gen games like Hitman 3 and this one have their own versions made specifically for the XSX and PS5, and are not running in BC mode.  With that in mind, the specs of the mid gen refresh systems are irrelevant.

What we are more likely seeing, with both the PS5 and XSX, is simple lack of true optimization.  Right now they are just brute forcing everything to work for the most part, which seems to be giving the Series X a slight RT and resolution advantage while the PS5 gets a frame rate advantage based on the most recent comparisons.  As time goes on and more optimization takes place, we will see improvements across the board for both systems.

Maybe they lack optimization because they are focusing on the the 8th gen version wich has the bigest install base.  Untill devs ditch 8th gen I cant see neither of theese consoles actually showing us what they can do. Maybe a first party game can.

Yeah thats what I am thinking.  Even though these cross gen games have their own versions, gen 8 is still the target.  So while they do add effects and whatnot to the gen 9 consoles, they just let the brute force handle what ever it can rather than optimization.  This is why these comparisons are all over the place, because different games demend different resources.  Some things the PS5 handles better without optimization, and some thimgs the XSX handles better.

It will be a solid 2 years before we really see what any of these consoles' limits truely are with proper optimization.  There are even still tools on the way that are not being used yet, like AMD's version of DLSS that is confirmed to be coming as well.



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LudicrousSpeed said:
ice said:

Never heard of this game but it looks kinda cool

It’s pretty cool. There’s a free demo available.

Isn"t the demo exclusive to PS Plus subscribers?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Shiken said:
eva01beserk said:

Maybe they lack optimization because they are focusing on the the 8th gen version wich has the bigest install base.  Untill devs ditch 8th gen I cant see neither of theese consoles actually showing us what they can do. Maybe a first party game can.

Yeah thats what I am thinking.  Even though these cross gen games have their own versions, gen 8 is still the target.  So while they do add effects and whatnot to the gen 9 consoles, they just let the brute force handle what ever it can rather than optimization.  This is why these comparisons are all over the place, because different games demend different resources.  Some things the PS5 handles better without optimization, and some thimgs the XSX handles better.

It will be a solid 2 years before we really see what any of these consoles' limits truely are with proper optimization.  There are even still tools on the way that are not being used yet, like AMD's version of DLSS that is confirmed to be coming as well.

First party software will show us soon enough. Ratchet and clank seem to  push the ps5 some. If we are talking about comparison videos then yea we need multiplats for that and it will be a while. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Nautilus said:
LudicrousSpeed said:

It’s pretty cool. There’s a free demo available.

Isn"t the demo exclusive to PS Plus subscribers?

I played it on Xbox. But you might need PS+ on Playstation and Xbox Live Gold on Xbox, not sure. 



shikamaru317 said:
Nautilus said:

Isn"t the demo exclusive to PS Plus subscribers?

I played it on Xbox. But you might need PS+ on Playstation and Xbox Live Gold on Xbox, not sure. 

Ahh ok, thanks for the reply!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1