An enjoyable hack and slash looter that plays well despite a sparse, repeating structure.
Godfall is the quintessential launch game. This gilded PS5 exclusive shows off the power of the new hardware with its intricate, reflective halls of gold and obsidian, bioluminescent plant life, and enemies who explode in a shower of particles. “Next-gen is here,” it shouts, in a scream that’s barely perceptible over the whistle of high-speed steel. Underneath all of that sheen and noise, though, there’s nothing new at all.
Godfall offers a lot of promise with its impressive visuals and impactful combat, but those highlights are lost in a sparse dungeon crawler that sells its strengths short. It’s far different than the Destiny 2 clone fans were anticipating, but that live service style may have been a better fit for its commitment to loot grinding.
Godfall’s sluggish, overly complicated combat, hilariously paper-thin story, and numerous technical issues make it a lowlight of the PlayStation 5’s launch lineup.
Seems like my first opinion of it was more accurate than the ones I got from further trailers and gameplay.