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Forums - Gaming Discussion - Cyberpunk 2077 delayed again

Yep last of us 2 goty no question about it.



 

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Does that mean the mandatory crunch continues. Management is terrible at CDPR, they must have seen it wasn't feasible to get it out on time. Postponed multiplayer until later, delayed twice already, mandatory crunch to get it out and now keep on crunching.



I'm not buying this game. Covid cases spiking all over Europe, reported cases and deaths are rising exponentially in Poland, give these devs a break to keep their family safe. This is not the time to weaken your immune system with work stress. CDPR kindly F off.

Last edited by SvennoJ - on 27 October 2020

How many times has this game been delayed? It's a shame for players that were looking foward to it. i don't mind, though. I'll wait till next year for the game. No rush.



I guess TLOU2 is getting redemption at The Game Awards now after all that crap they endured with the leaks and backlash lol



Animal Crossing for game of the year! It won't win but it probably should based on its impact.



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SvennoJ said:

give these devs a break to keep their family safe. This is not the time to weaken your immune system with work stress. CDPR kindly F off.

They're working from home. Actually staying there is keeping people safe, isn't it ?

All big games are made in result of crunch, is it so hard to understand ?

Can you officially confirm that you playin' only Indies created in friendly, laid back atmosphere ?



aircanada83 said:
SvennoJ said:

give these devs a break to keep their family safe. This is not the time to weaken your immune system with work stress. CDPR kindly F off.

They're working from home. Actually staying there is keeping people safe, isn't it ?

All big games are made in result of crunch, is it so hard to understand ?

Can you officially confirm that you playin' only Indies created in friendly, laid back atmosphere ?

Working from home is even more stressful, I've crunched from home myself for years (not continuously like these devs have to). Stress lowers your immune system. What's so hard to understand?




SvennoJ said:
aircanada83 said:

They're working from home. Actually staying there is keeping people safe, isn't it ?

All big games are made in result of crunch, is it so hard to understand ?

Can you officially confirm that you playin' only Indies created in friendly, laid back atmosphere ?

Working from home is even more stressful, I've crunched from home myself for years (not continuously like these devs have to). Stress lowers your immune system. What's so hard to understand?


I've been working from home since February. For me it is WAY less stressful, less dickheads to interact with socially and get on with your work.

I guess it depends on how your mind is built on which side on the fence you land on. 



 

 

Cobretti2 said:
SvennoJ said:

Working from home is even more stressful, I've crunched from home myself for years (not continuously like these devs have to). Stress lowers your immune system. What's so hard to understand?


I've been working from home since February. For me it is WAY less stressful, less dickheads to interact with socially and get on with your work.

I guess it depends on how your mind is built on which side on the fence you land on. 

Not dealing with online home schooling I suppose?

For me it was more stress since you never leave work. It's always there and put me completely off PC gaming for a long time. PC was work. Always more mails, more bug reports, more things to fix, more requests, you never really leave work. At least that's how it went for me.

Normally the time commuting home is a break, time to put work away. At home it just continued in my mind, you don't need to sit behind a PC to code or design or to figure out what might cause certain issues. So leaving home (cycling) was the answer in the summer, no good in winter and no good with the current situation.

Btw, dickheads are bigger dickheads over email and text chat. It's much easier to get things done in the office. Plus meetings are the worst through video or phone. And then there's the temptation to get on with your work at night, the crunch factor. Finish what you were doing or try to fix something without the interruptions of virtual meetings and more bug reports coming in.

Working from home has its advantages, but for software development in a teamwork setting, it's a pita, especially with deadlines looming.