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Forums - Gaming - UT3 better looking on 360 than PS3, Epic boss hints

The 360 mainly focuses on shooter games. So UT3 on 360 is a good thing.



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MikeB said:
starcraft said:
Legend11 said:

LOL, MikeB's old sig:

IS there even the slightest chance he'll simply concede the power difference between the two consoles is negligible?

 


No, the original quote was related to Gears of War. Remember Epic / Microsoft initially claimed Gears of War couldn't be done on the PS3.

There are some Epic statements pointing out they won't tap much further into the Cell's SPEs. I always stated I think multi-platform PS3/360 games won't ever get the most out the PS3. UT3 (and I guess future Epic games) is a bad indicator of what's possible to achieve on the PS3, however it was a good indicator that Gears could be done on the PS3.

Remember that I stated in the past, that I take Epic's claims with a grain of salt on multiple occasions.

Mikeb I'm interested to what you think about Kojima's comments. Obviously he's up there with the likes of Shigeru and Hironobu as the best. 

 



@ selnor

To quote myself from NeoGAF on this topic:

"I think it will take them several games to really push the Cell near full portential. Moving every piece of legacy code to the Cell's SPUs takes lots of time and effort. Insomniac are IMO the Cell pioneers and is getting there with their third game Resistance 2, but they still have a long way to go stating "Lots of opportunities for optimization".

I would rather read the comment as, 'pushes the Cell as much as is currently possible for them to push at this point of time'. To max out the Cell would imply a fully hand optimised assembler written game engine, due to the size of modern game engines this unilikely to happen other for the most performance critical engine parts. Maybe for smaller specialized dev teams dealing with smaller projects like HouseMarque (Super Stardust HD) this will someday be achieved."

Basically I think he mainly looked at the available performance, but didn't know enough about the required implementation when he envisioned the kind of results he would be able to achieve. A bit like looking at a great Formua One race track, not realizing a Ford Escort isn't easily transformed into a Formula One race car.

Still MGS4 should be technically very advanced compared to most games currently available. But Rome wasn't built in a day, devs will have to advance step by step adapting their legacy game engines, or need to built up from scratch after some R&D, but this would involve much longer development times.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

selnor said:
TheRealMafoo said:
LongLiveTheBeatles said:
selnor said:
To be honest everyone should be used to this by now. 90% of Multiplats look better on 360. Did anyone expect otherwise? As I posted yesterday Quake wars is the same. PS3 version has no AA or HDR. 360 does.

Actually it has nothing to do with the platform and everything to do with more development time. It's an updated version of the Unreal engine. Gears 2 will be using something that looks closer to this.


Seiner, just take the last 5, 10, 15 multi-plat games, and tell me now many look better on the 360 ;)

 

I didnt say it was the platforms fault, it's always been in the dev. It takes a good Developer to get both versions the same in the same time fram. GTA, COD4 both were equal. But the likes of AC, Quake Wars and SC4 all recently have same dev time but are reported better on 360. Of course it's devs fault, PS3 is a great machine. But my point was IF it was to go either way I'd expect nothing less usually than the 360 version looking better on multiplat.

 


I am not sure what you are trying to say here. Are you saying that ultimately multi-plat games could one day look better on the PS3, but so far they haven't? 

Your statement implies that 9 out of ten multi-plat games look better on the 360, and that if they don't, they look the same.

I went 15 back, all the way back to Burnout Paradise. Of those 15, here is the breakdown:

Better on the PS3:

 

  • Burnout Paradise (everyone says this)
  • Devil May Cry 4 (From IGN Video review, I only looked up one source) 

 

Better on the 360:

 

  • Conflict: Denied Ops (GameSpot)
  • FIFA Street 3 (GameSpot) 
  • Tom Clancy's Rainbow Six Vegas 2 

 

The same. 

 

  • Turok
  • The Club
  • Major League Baseball 2K8 (The both suck) 
  • Army of Two
  • Pro Evolution Soccer 2008 (both bad) 
  • Condemned 2: Bloodshot (I couldn't find anything on this, so I put it here).
  • Sega Superstars Tennis
  • Dark Sector 

 

 

After doing all this looking up, one thing I would like to stress, is the only difference between any of these games is petty. They all look roughly the same. Other then The Orange Box and Madden, there has not been a multi-plat game that had a difference in performance that mattered at all.

It's not the 9 out of 10 (and then that 10th being the same) that you think it is.



I'm stoked for this. I gave up on my PC a couple years ago, sure I'll shed a tear when Starcraft 2 comes out, but otherwise I like the PC to 360/PS3 trends. I was upset that UT3 got PS3 love first but now.... I feel like it will be worth the wait.



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TheRealMafoo said:
selnor said:
TheRealMafoo said:
LongLiveTheBeatles said:
selnor said:
To be honest everyone should be used to this by now. 90% of Multiplats look better on 360. Did anyone expect otherwise? As I posted yesterday Quake wars is the same. PS3 version has no AA or HDR. 360 does.

Actually it has nothing to do with the platform and everything to do with more development time. It's an updated version of the Unreal engine. Gears 2 will be using something that looks closer to this.


Seiner, just take the last 5, 10, 15 multi-plat games, and tell me now many look better on the 360 ;)

 

I didnt say it was the platforms fault, it's always been in the dev. It takes a good Developer to get both versions the same in the same time fram. GTA, COD4 both were equal. But the likes of AC, Quake Wars and SC4 all recently have same dev time but are reported better on 360. Of course it's devs fault, PS3 is a great machine. But my point was IF it was to go either way I'd expect nothing less usually than the 360 version looking better on multiplat.

 


I am not sure what you are trying to say here. Are you saying that ultimately multi-plat games could one day look better on the PS3, but so far they haven't?

Your statement implies that 9 out of ten multi-plat games look better on the 360, and that if they don't, they look the same.

I went 15 back, all the way back to Burnout Paradise. Of those 15, here is the breakdown:

Better on the PS3:

 

  • Burnout Paradise (everyone says this)
  • Devil May Cry 4 (From IGN Video review, I only looked up one source)

 

Better on the 360:

 

  • Conflict: Denied Ops (GameSpot)
  • FIFA Street 3 (GameSpot)
  • Tom Clancy's Rainbow Six Vegas 2

 

The same.

 

  • Turok
  • The Club
  • Major League Baseball 2K8 (The both suck)
  • Army of Two
  • Pro Evolution Soccer 2008 (both bad)
  • Condemned 2: Bloodshot (I couldn't find anything on this, so I put it here).
  • Sega Superstars Tennis
  • Dark Sector

 

 

After doing all this looking up, one thing I would like to stress, is the only difference between any of these games is petty. They all look roughly the same. Other then The Orange Box and Madden, there has not been a multi-plat game that had a difference in performance that mattered at all.

It's not the 9 out of 10 (and then that 10th being the same) that you think it is.


 

 

you sure about that?? 



PSN: Metra17

Games: Uncharted, Burnout Paradise, COD4, Motorstorm, Rockband

 

They will hype UT3 since the initial sales for the PS3 are done. They can go as far as saying the PS3 version sucks when compared to the 360. The only thing it will do is trigger more 360 game sales.



metra said:
TheRealMafoo said:
selnor said:
TheRealMafoo said:
LongLiveTheBeatles said:
selnor said:
To be honest everyone should be used to this by now. 90% of Multiplats look better on 360. Did anyone expect otherwise? As I posted yesterday Quake wars is the same. PS3 version has no AA or HDR. 360 does.

Actually it has nothing to do with the platform and everything to do with more development time. It's an updated version of the Unreal engine. Gears 2 will be using something that looks closer to this.


Seiner, just take the last 5, 10, 15 multi-plat games, and tell me now many look better on the 360 ;)

 

I didnt say it was the platforms fault, it's always been in the dev. It takes a good Developer to get both versions the same in the same time fram. GTA, COD4 both were equal. But the likes of AC, Quake Wars and SC4 all recently have same dev time but are reported better on 360. Of course it's devs fault, PS3 is a great machine. But my point was IF it was to go either way I'd expect nothing less usually than the 360 version looking better on multiplat.

 


I am not sure what you are trying to say here. Are you saying that ultimately multi-plat games could one day look better on the PS3, but so far they haven't?

Your statement implies that 9 out of ten multi-plat games look better on the 360, and that if they don't, they look the same.

I went 15 back, all the way back to Burnout Paradise. Of those 15, here is the breakdown:

Better on the PS3:

 

  • Burnout Paradise (everyone says this)
  • Devil May Cry 4 (From IGN Video review, I only looked up one source)

 

Better on the 360:

 

  • Conflict: Denied Ops (GameSpot)
  • FIFA Street 3 (GameSpot)
  • Tom Clancy's Rainbow Six Vegas 2

 

The same.

 

  • Turok
  • The Club
  • Major League Baseball 2K8 (The both suck)
  • Army of Two
  • Pro Evolution Soccer 2008 (both bad)
  • Condemned 2: Bloodshot (I couldn't find anything on this, so I put it here).
  • Sega Superstars Tennis
  • Dark Sector

 

 

After doing all this looking up, one thing I would like to stress, is the only difference between any of these games is petty. They all look roughly the same. Other then The Orange Box and Madden, there has not been a multi-plat game that had a difference in performance that mattered at all.

It's not the 9 out of 10 (and then that 10th being the same) that you think it is.



 

you sure about that??


 REad the IGN review...says there is more slowdown on PS3...

In any case, this will be a good 360 game to get in the slow summer months until the big hitters come out in late september and onwards... I see it selling 500K worldwide easily on the 360 in the first 3 months.



starcraft said:
Griffin said:
selnor said:
 
I didnt say it was the platforms fault, it's always been in the dev. It takes a good Developer to get both versions the same in the same time fram. GTA, COD4 both were equal. But the likes of AC, Quake Wars and SC4 all recently have same dev time but are reported better on 360. Of course it's devs fault, PS3 is a great machine. But my point was IF it was to go either way I'd expect nothing less usually than the 360 version looking better on multiplat.

 


GTA looks better on the PS3 from reports so far, better AA. CoD4 in my opinion looked better on the PS3, you could see farther and things in the distance were more detailed. But the 360 had better textures overall in CoD4, from what i saw.

Actually the same reports indicate that the 360's colour pallette is more vibrant.

 


 But i can change the contrast on my TV, can you change the AA.