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@ selnor

To quote myself from NeoGAF on this topic:

"I think it will take them several games to really push the Cell near full portential. Moving every piece of legacy code to the Cell's SPUs takes lots of time and effort. Insomniac are IMO the Cell pioneers and is getting there with their third game Resistance 2, but they still have a long way to go stating "Lots of opportunities for optimization".

I would rather read the comment as, 'pushes the Cell as much as is currently possible for them to push at this point of time'. To max out the Cell would imply a fully hand optimised assembler written game engine, due to the size of modern game engines this unilikely to happen other for the most performance critical engine parts. Maybe for smaller specialized dev teams dealing with smaller projects like HouseMarque (Super Stardust HD) this will someday be achieved."

Basically I think he mainly looked at the available performance, but didn't know enough about the required implementation when he envisioned the kind of results he would be able to achieve. A bit like looking at a great Formua One race track, not realizing a Ford Escort isn't easily transformed into a Formula One race car.

Still MGS4 should be technically very advanced compared to most games currently available. But Rome wasn't built in a day, devs will have to advance step by step adapting their legacy game engines, or need to built up from scratch after some R&D, but this would involve much longer development times.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales