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Forums - Gaming - So here's why i dont like/use scores that much.

Title is misleading on purpouse because technically, i dont hate the concept, i hate the users.

In theory, i dont have a problem with the use of a metric system to rate art, because in theory, it wouldn't be the end all of every review. In a paralel universe were people would actually care about the point of a discussion, it would be understood that the number at the end of a commentary is complimentary, and its there more for the purpouses of indicating how much the person in question enjoyed the product or not, and also offer a way to show what the reviewer is more found of.

In that sense, a score woud not so much be a literal judgment of the quality of something,but more like a direct contribution to the more relevant parts of a review, which are the actual paragraphs in which the writer shows his perspectives on how the mechanics and general idea of the game works, and maybe even how his unique experiences in life make him interpret those same ideas in a different way. In that vein, a score should be contrasted against the text that accompanies it, and not so much with other scores, because its not meant to be a standard of judgment, is a visual help to compliment to tone of a piece of criticism, and looking at it outside of context should make no sense.

That would be in that nice dimension,but nonetheless we're on this blue jail for the foreseable future with no wall to build speed for 12 hours and escape, and here i think what actually happens is that everything anyone gives a shit about is that number at the end, and how you can compare it to other numbers to discredit someone who disagrees with you. The way scores actually work on practice is that they're distracting tools that have been gaining the focus since a loooong time ago, and because of that the actual written part of a review, which one would guess its the point, has been getting more and more poorly written over the years.

I know some won't agree with me, but this is not just doing the same thing in reverse, this is fundamentally making the entire process of analysing art more simplistic and dry. When you go out of your way, to creative a lot of checkboxes in which you will then try to fit a product on("6 is a game that is good but did this and this and this, 7 is a game that did that but also this and this and this, etc) you're not thinking on how the game is by itself, but instead creating a imaginary standard (that isn't really anything more than subjective most of the times, unless you only specifically cares about lighting and graphics in general, which can be quantified) that you will then try to cram any new experience on it, and then execute some sort of pseudo-mathematics, give it a number and call it a day.

This is the reason i think most of the reviews read like complete garbage, because the journalists that write them aren't really thinking about the games on themselves, they're trying to fit them into the metanarrative of consensus and outside scores, not only theirs. They dont try to interpret the point of having a character play one way, or animate one way, and how that interact with the story. My problem is not that they're trying to judge the game with numbers, my problem is that, because they only know how to use numbers, they can't even think in enough reasons to justify why they rated the game that way.

Of course, i know some people dont think like this. I know that, for some of you, objectivity is a thing and all that a review should do is just list what is on the game, and if he likes it or not. I know that some people will just try to find hypocrisy on what the writer says when he actually tries to give anything close to an interesting criticism, specially on ign, gamespot or any of the bigger sites. And you can actually do that, because i can't tell you how to live your life. You can create imaginary standards and believe they are objective, you can just look at scores and not the text and just agree with them or not, you can just call the game dogshit and go away and that is all valid.You can even believe that, just because something is very popular, it is a metric of unquestionable quality, and everyone else's opinion is valid but "not the truth". It's just not interesting to me, and i would never actually bother talking with you about anything, but i can't say that i'm right, because i am aware of how this would contradict what i just wrote.



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i rate your post a 7/10
points detracted for the bait and not being very outlandish



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

mZuzek said:
RolStoppable said:

Don't forget about yourself. You also have an infamous image around here.

>:(

don't worry you will be awarded with the additional notorious benefit once you hit 50 moderations



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

mZuzek said:
Finale said:

You're not thinking on how the game is by itself, but instead creating a imaginary standard (that isn't really anything more than subjective most of the times, unless you only specifically cares about lighting and graphics in general, which can be quantified)

Don't think I agree with this part. Lighting, graphics, that sort of stuff can't be quantified either, it's entirely subjective. The only quantifiable thing just about everyone can agree on objectively is resolution and framerates, everything else is down to personal opinion.

That is true, i should probably have used those.



Meta is stupid. It's an arbitrary number that tells me nothing. It's just a number. Numbers are used for something subjective that people treat as objective. People don't read reviews. They just look for the number for a reason to brag or shit on something. Meta is something that should be done away with. Review scores should be done away with. Context on things is also ignored. Read some reviews and it sounds like they were not pleased with it then suddenly "8.5" or reviews that sound somewhat happy then a "6" ..but that's the other thing. Peoples grading scale is way off. 6 is supposed to be above average. 5 is average. Now a 5 or 6 is seen as shit. People see something in the 70s as bad. Some old gaming magazines would divide the score into different categories. Music. Sound design. Graphics. Fun factor. Controls etc and each would be given a score then averaged out. This game with a long review and reasons for each. This back when Journalism school meant something and you had to break into it. So it was not a number slapped in there. Still, I just prefer a long well-written review. People are too impatient for that now.

People also act if you love this game rated in the 70s more than this game rated in the 90s on meta, something is wrong with you. People are letting a number decide their opinion for them now. It's sad. We also live in an era where brands are given higher scores for the brand name alone. Bethesda games are broken. Janky as hell and that stuff are just looked over. Free pass if you will. Final Fantasy has been pretty bad for years and still high scores. 13 series and XV are not good. Then we come to pay for it. Gaming websites that are supposed to be non-biased. Have a giant ad plastered all over it of a certain AAA game. Well, can't give it a bad score if they pay our bills right? Look up Jeff Gerstman Gamespot 2006. We also have publishers who will blacklist some sites for giving them a lower score on a game. Again I think Bethesda was caught doing this a couple of years ago.

The whole system is broken. Again the gaming magazine days were better in this regard. The magazine was full of ads but it was just ad space and not sponsoring the magazine itself. So I could see an ad for a game in the magazine then read a scathing review in the same magazine. bleh after all that rambling. Don't let meta decide for you. Find a YouTuber you trust and see what they say. Peers as well. I do that when unsure. Usually tho I know if I want a certain game and just go for it after seeing tons of footage and spoil myself some. Very very rarely been burned.



Bite my shiny metal cockpit!

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If I was an intellectually honest reviewer, I would give this thread a technical 7/10.

But since you are my friend, I'll have to give it an 8.



Speaking as a writer here, I'll certainly agree to some extent and say that trying to figure out what number to assign a game is easily my least favorite part of reviewing. Trying to sum up a complex opinion on anything as intricate as a video game, with all of its different gameplay, narrative, and aesthetic/technical components with a single number is never going to fully do it justice, and it unfortunately feeds into a system where numbers become the primary focus, to the point where the quality of a review is often judged less by how well it assesses the successes and failings of a game, and more with how well it justifies the number put on the end.

I understand why it's done, as it drives traffic and is essentially a requirement for participating in the larger reviewing community which is so heavily entrenched in numbers, but it's one of those things that I definitely see as a necessary evil.



I give this thread an 8/10.

Had to deduct two points cause you didn’t format your paragraphs properly, nor did you cite your sources.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."