Speaking as a writer here, I'll certainly agree to some extent and say that trying to figure out what number to assign a game is easily my least favorite part of reviewing. Trying to sum up a complex opinion on anything as intricate as a video game, with all of its different gameplay, narrative, and aesthetic/technical components with a single number is never going to fully do it justice, and it unfortunately feeds into a system where numbers become the primary focus, to the point where the quality of a review is often judged less by how well it assesses the successes and failings of a game, and more with how well it justifies the number put on the end.
I understand why it's done, as it drives traffic and is essentially a requirement for participating in the larger reviewing community which is so heavily entrenched in numbers, but it's one of those things that I definitely see as a necessary evil.









