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Jumpin said:
Cerebralbore101 said:

DQ11 is basically DQ8, but with huge improvements. Depending on what you hated about 8, you might still love 11. So what did you hate about 8? 

Mostly the the lack of fun factor or satisfaction compared to early Dragon Quest games; I found the game boring. I can’t really say specifically what elements made it feel that way, since I haven’t picked up the game since the PS2 generation and I kind of forget it.

Some things I specifically recall was we kept chasing around this clown enemy I didn’t care about (Dull Magus, a fitting name) for like 40 hours. The world was overly spread out and slow to move around. The mechanics took too long to use. The encounter rate was brutal in that game, worse than any other DQ game. It was like Phantasy Star bad.

The dungeons were obnoxiously long and excruciatingly bland - worse than the worst from Witcher 3 and Xenoblade games; and I’ll note that these games still don’t have nearly as much dungeon stuff. Only Xenoblade 1 had a significant amount of it; Witcher 3 and Xenoblade Chronicles X have hardly any, only that the little that’s there is the worst part of those games...

Not that I hate dungeons absolutely, I like the dungeons in some games like Chronological Trigger (I’m just going to leave that English auto-correct spelling), Dragon Quest 5, Breath of the Wild, and Link to the Past. But I had no love for DQ6-8 dungeons.

In short - The things I remember most from DQ 8 were its slowness (everything from battles, to moving around, menus, etc...), obnoxious dungeons, and obnoxious encounter rates. I don’t recall the story at all, other than Dull Magus. I don’t even remember why he was evil, only that he was an angry clown with an irritating laugh that the main characters were annoyed by.

I think you might like 11 then. The menu system is modern unlike 8's. Battles aren't random, and go by super fast, due to AI settings. The dungeons are pretty much the same as 8, but without random battles I don't think they would annoy you as much. 

On the other hand, DQ11's story is a slow burn. You spend the first half of the game hunting down a bunch of MacGuffins. There's this awful intermediary part, in which you have separate story content for each of your party members. While doing this separate content you only get to use a single character. The rest of your party is locked away. Getting through that part is a slog and takes 4 hours, even if you don't talk to everybody. But like I said earlier in this thread, the story pays off in spades. You have seven characters in your party, and I'd say six of them have really damned good character arcs, that leave you speechless at one point or another. 

Last edited by Cerebralbore101 - on 29 February 2020

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Laynos, Cerebralbore101, thanks for the responses.

I think the non-random encounters will make a difference. While random encounters worked fine in 2D RPGs when not crazy, after the advent of 3D RPGs and the game Skies of Arcadia, despite loving the game, it became apparent that they were going to be a problem - I did all I could to avoid them in SoA.

Slow burn stories with Mcguffin scenarios aren’t an issue if the world is interesting, I find, that’s basically The Witcher 3 and Xenoblade Chronicles X, both games that I like quite a lot. Although, those scenarios are also world building, and where I find much of the brilliance of each of those two games lies.

It sounds like I’ll enjoy it. I hadn’t considered the non-random encounters, and even the faster pacing, in DQ9 might be why I enjoyed that one more than the few before it. That’s a good point. I also recall crafting/menus were massively improved in DQ9 as well.

Anyway, thanks for the great responses!

I describe myself as a little dose of toxic masculinity.